Planetside

Planetside Dev Tracker




07 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by s3x2

Can you also fix Join Combat trying to send you to an entirely different continent when the one you're on has several perfectly good fights? It's particularly annoying when you had to go through a long queue to get in, since not paying attention can result in you leaving in the middle of an alert with no way of coming back quickly.

That's something we're currently investigating as well.

Comment
    /u/Wrel on Reddit - Thread - Direct

Those changes have not yet gone Live, as noted in the patch notes. On another note, we're currently working on the bug where Join Combat will sometimes fail to send players to a combat area when the timer hits zero. That should be in the next update, alongside fixes to the spawn system, beacons, and not the Dalton.


06 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Yellowjacket should still be doing siege damage. We'll look into it, thanks for the report.

Comment
    /u/Wrel on Reddit - Thread - Direct

Just fixed this internally, thanks for the report.

Comment
    /u/Wrel on Reddit - Thread - Direct

Not supposed to have access to the ones outside your faction's colors, will put in a task to fix it.

Post
    Mepps on Forums - Thread - Direct
All Daybreak games will be intermittently impacted by routine maintenance beginning at 7AM PT tomorrow, May 7, 2019. During this time, game logins, websites, and purchases may be unavailable. The maintenance is expected to last 3 hours.
Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by WroughtenPS2

Ye olde crouch bug. Wrel can't replicate it though so it doesn't exist.

Not sure why you think that.


05 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by fuers

its a bug yeah

Correct, you should be able to spawn at all of those Sunderers.

Comment
    /u/Wrel on Reddit - Thread - Direct

Thanks, that'll be taken care of next update.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by UltimateMuffinMan

In a previous post he said that priority 2 would have to have “the correct conditions” to see the spawn.

I see nothing here detailing what those conditions are specifically and think it’s important to know what they are, rather than leaving it up to a community guessing game.

In this case, it's only the cooldown that matters. Spawn beacons will still functionally be the same, which is to say, they're valid spawn points at any time.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by CaptainCoxPS2

What is the intended way for beacons to work?

Beacons are moving to the new system, and they'll have a standard cooldown like other spawns. We'll need to tune for the correct numbers, but prior to the "fix" last update, they were supposed to sit in the 15 second (priority 2) section.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by TobiCobalt

Beacons are broken after the hotfix though, right? Them resetting every time you die surely can't be intended.

Correct, this is a bug.


03 May

Post
    Roxxlyy on Forums - Thread - Direct
This downtime has been extended while we work to resolve an additional zone crash. There is no new ETA at this time.
Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Friday, May 3rd, 2019 at approximately 2 PM PT for an immediate maintenance. Downtime is expected to last up to 2 hours. Patch notes can be found here.
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Friday, May 3rd, 2019 at 2:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Server Performance Improvements
  • Server optimizations have been made and performance under significant load should be much improved.
NS Operative related fixes
  • Light Assaults now have access to Rocklet Rifle variant ammo types.
  • Munitions Pouch now grants additional Rocklet Rifle ammunition.
  • Flak Armor no longer disappears after upgrading it.
  • Fixed issues where NSO characters were unable to access all construction items.
Misc. Changes, Fixes, and Additions
  • Continents should now correctly go through their Unstable phase with population taken into consideration.
  • You should now always be able to spawn at highlighted spawn points on the map screen.
  • Players once agai...
Read more
Comment

Originally posted by xPaffDaddyx

/u/DBPaul I tag you because i don't know who else I'm sorry, just a little heads up that you guys are aware of it would be already enaugh <3

We are aware, but it is handled by a different, shared department that is very in demand

Comment

Originally posted by Erilson

/u/DBPaul

This reminds me, a few months back, you mentioned porting interpolation technologies to reduce lag with hits on livestream. Is this happening with this next DX11 update?

Negative. We want to turn it on at some point, but we needed to fix DX11 patch issues before we address it and run some tests.

Basically player position/orientation updates are the packet we send the absolute most, so we want to make sure any changes to those don't explode the amount of data we send/receive.

Comment

Whoops! Fix for this coming in the pipes. Warpgates should not be able to be overpopulated XD