PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




PUBG_BATTLEGROUNDS: Match 5 - PUBG Americas Series 4 - Grand Finals - Day 1 — streaming for about 4 hours

21 Jun

Hey sidimmu2, find the latest information / troubleshooting tips regarding crashing issues here https://na.battlegrounds.pubg.com/may-24-crash-issue-update/

I've been seeing them pretty consistently when I would spend more time looting on the outskirts. Could be a streak of unlucky rng.

This man's insane!


20 Jun

Comment

Originally posted by Dj3l3

Can u recommend a build that works?

Build 25140.1000 is the last version that works with certain anti-cheats right now. This is the build I'm on.

Any future build after this will cause problems :(

Comment

Hey!

This isn't an issue with PUBG, but with Windows 11 Insider Build.

The current dev build has issues with anti-cheats. Specifically EasyAntiCheat, but can have an affect on others.

This is a known issue in the patch notes for the dev builds recently and PUBG is one of the affected games.

I'd imagine this will be fixed by Microsoft later down the line. This is not the first time a dev insider build has had issues with anti-cheats, either :)

Always read the patch notes before updating! Anything can break very quickly in dev builds! I'm on a few builds back due to this same issue myself :)


15 Jun

Hey towbieee, thanks for sharing your feedback. There are no present plans to work on a feature like that. We are sharing all your feedback with the dev team though.

Hey, this will be added in a future update!


14 Jun

Nice shots, loving it!

Love the feedback, thanks everyone. I can't promise changes, but I can promise your feedback will be forwarded <3

Well that won't happen again anytime soon :D. Impressive!

Originally posted by Heisenbert18

This is the way.

This is the way

Originally posted by blacmagick

Can't you guys chnage the available maps based on region? From what I've seen and heard, sanhok is far behind vikendi in popularity in NA and probably EU. Does the data in those regions reflect that too?

We have brought up those suggestions in the past. The concern and reason why there are no region specific random matchmaking map pools is because in the event of a map receiving an update, whether it be new content, terrain changes, you name it, only some if any regions may end up seeing that.

Example: The main focus of an upcoming update is a overhaul of some key areas on X map, a new vehicle and a weapon. And you have 2 regions in the world with that map available at the time, the rest of the regions would essentially not get to enjoy the monthly update. And with maps evolving and new content being released on a monthly basis, this would be inevitable.

Originally posted by eheathmt

has pubg every considered selecting maps for rotation based on region? If theyre already looking at map numbers globally, they obviously have regional numbers as well, which means that pubg knows NA/EU prefer different maps than AS/KR.

We have brought up those suggestions in the past. The concern and reason why there are no region specific random matchmaking map pools is because in the event of a map receiving an update, whether it be new content, terrain changes, you name it, only some if any regions may end up seeing that.

Example: The main focus of an upcoming update is a overhaul of some key areas on X map, a new vehicle and a weapon. And you have 2 regions in the world with that map available at the time, the rest of the regions would essentially not get to enjoy the monthly update. And with maps evolving and new content being released on a monthly basis, this would be inevitable.

Originally posted by sethmo64

I understand this but why can't Vikendi be a static map in place of Sanhok I think is the sentiment. Personally I dont mind sanhok as much as others but it seems pretty apparant that everyone everyone feels Vikendi > Sanhok

Reposting my earlier comment reply that I hope will offer some more insight into how feedback / decisions based on player feedback work:

Let me preface by saying that PUBG: Battlegrounds is a global game, played by players in regions across the world and with that in mind, every change, every decision that is made, affects players all around the world.

While the feedback is very much appreciated, requests from one group of players within one community platform in one region do not always represent the global sentiment. Feedback is not always unanimous, or commonly shared among majority of regions or common among majority of players within a region. Ultimately, the game designers are the ones who make decisions on the game's design. Those decisions can and have been influenced by community feedback in the past, and will continue to be influenced in the future. The goal is to provide the best experience to as many players as possible.

There are thousands of c...

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Originally posted by Seakru

If there were 2 rotating maps instead of one, the longest anyone would have to wait for a map they want will only be 3 months instead of the 5 that will happen when the new map gets released. Only 1 rotating map is a huge waste of all of the other maps for most of each year.

Thanks, I like that idea, personally. I believe there is room for improvement. Thanks for sharing your feedback.

Originally posted by RUBIK1376

We are continuing to monitor sentiment on all of this and will be making changes if / where needed.

On the 18.1 Patch Note reddit thread, 13 of the 15 top most upvoted comments were about why Vikendi was being removed after just being reimplemented while Sanhok stays in as permanent. The other two of those comments were literally "meh" and "Sooo..Nothing really?". Combined with no community managers appearing in the thread addressing these NA/EU "invested" players' concerns, saying you're continuing to monitor sentiment and make changes sounds like bull tbh.

Secondly, you say the new plan is to have 4 maps static and have the other 4 current maps rotate out every 4 weeks. Half of the maps are therefore not playable for 3/4 of the time. I'm betting a lot of players, including myself, have their favorite maps sitting in the "rotated map" pool and you guys are just cool with us only getting to play our favorites for max 3 months of t...

Read more

Let me preface by saying that PUBG: Battlegrounds is a global game, played by players in regions across the world and with that in mind, every change, every decision that is made, affects players all around the world.

While the feedback is very much appreciated, requests from one group of players within one community platform in one region do not always represent the global sentiment. Feedback is not always unanimous, or commonly shared among majority of regions or common among majority of players within a region. Ultimately, the game designers are the ones who make decisions on the game's design. Those decisions can and have been influenced by community feedback in the past, and will continue to be influenced in the future. The goal is to provide the best experience to as many players as possible.

There are thousands of communities all around the world, each wanting the game to be changed and evolved the way they like to play it. This is completely natural, especi...

Read more

Originally posted by Rev0verDrive

There is a dev letter from around the time Taego released. It said something along the lines of large maps will be static. When Kiki (8x8) releases, according to that letter, it will be the forth static map. So Erangel, Miramar, Taego and KiKi. All other maps will be rotators, including Sanhok.

Can you confirm u/SteveTheHappyWhale ?

No info to share yet regarding the map service plan. Any changes to it will be communicated via our official channels through patch notes etc.

Originally posted by JCglitchmaster

The issue is 4/5ths of the playable maps are static. It gets incredibly boring having the same maps over and over and over for literally years at this point and when you have only 1 changing one and that map could be one of 4 maps, it means if players like a particular non static map they barely get to play it.

Also what happens when kiki gets added? Will that become a static map? Will there be another possible map added to the pool so there are 6? Will it be part of the rotating maps now adding 5 into the rotating maps further reducing the time players can actually play maps they enjoy?

If we are having static maps, 4/5ths of the possible maps shouldn't be static.

I feel you. Thanks for sharing your feedback. Will make sure these concerns are seen. I have no info on future map service plans as of now. If there are any changes coming, they will be shared through our official channels.


10 Jun

Hey! Hoping this will help understand it better: There are 4 static maps and 4 rotating maps.

Erangel, Miramar, Taego and Sanhok are static maps - based on the highest popularity across the globe.

Vikendi, Haven, Paramo and Karakin are the rotating maps.

Initially we had the rotating maps stay for the duration of the whole season (2 months) and due to player sentiment saying that this was too long, the change was made to rotate the maps with every monthly update, which is happening now. We are continuing to monitor sentiment on all of this and will be making changes if / where needed.

Originally posted by Evil-Santa

What is the current map ratio for normal mode?

All maps have an equal chance of being chosen