Question about making maps!
When making PUBG scope maps do you put thought in all the topography (thinking how players will use this random dip for example, which sight lines this place here creates and so on) or do you just throw something rough together and try if it's fun?
PC player here!
With maps these large, we start with a generated topography making sure that we're hitting our goals for fitting the look and general design that we're going for. From there, we heavily modify the terrain to adjust to our unique locations, house sets, or map features that we want to highlight.
We always consider sight lines, cover, and concealment when making adjustments to these spaces. We strive to make fun spaces that look great and feel fair to fight in.