PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




07 Jul

Post

PCS 1 Weapon Skins - Sale Extension

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06 Jul

Comment

Originally posted by stevew14

We love you McClutch

no u

Comment

Will have a look into it action bans, thanks for the detailed post.


05 Jul


04 Jul


03 Jul


02 Jul


01 Jul

Comment

Originally posted by zobd

Have you considered weighting slightly heavier towards kills and slightly less towards survival rank? Right now I think fighting early is just too much of a penalty so you get games with 15 minutes before you see anyone, and then you see everyone.

We are keeping a close eye on this balance, but don't have any immediate plans to make adjustments here for the launch of season 8.

Comment

You can't form a premade team with a player who is greatly different in rank because that is something that is in your control - and thus it is repeatable and abusable.

As a lower ranked player, you cannot queue up with randoms and consistently be paired with diamond players to carry you and boost your rank, which makes this not abusable.

Comment

Kills and assists have the same value. Damage is a fun but ultimately flawed and exploitable metric that we considered and decided against for ranked.


30 Jun

Ban Announcement 06/30/2020

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28 Jun


27 Jun

Comment

Originally posted by kactus

Why not just use the highest ranked player of the squad to determine the lobby the team joins? For your example, the squad with three masters and one bronze would be considered a Master squad and be placed accordingly. If there was a squad with one gold and three bronze, the squad would be placed in a gold level lobby. It would be a detriment to have lower ranked players in your squad, but that's up to the squad. Again, let's everyone play with who they want but you don't have squads trying to help boost a lower ranked teammate because the lobby they're in is more skilled.

I'm curious if that was considered, seems too obvious to miss so I'm wondering why you decided to place the restriction rather than simply use the highest rank within the squad.

The player pool at any time for a game like this needs to be pretty massive to actually separate out lobbies in the way you describe. China could do it, nowhere else really could to such precision or anything close.

Something similar to your suggestion that we have also discussed is to consider everyone in the premade group to be the same rank as the highest member for purposes of calculating RP changes. This also has its pros and cons, but would continue to limit the ability to be boosted.