PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




10 Oct

Hey labak1337.

We are sharing all of the feedback that you guys post here on reddit. Thank you for it!

As for the map preference, I agree. You can see yourself that the words "everyone" and "no one" can never apply to topics such as map preference. This goes for most things but, it is very pronounced when it comes to map preference.

It is true that the feedback differs from community platform to community platform. We'll see different opinions and sentiment on Discord vs Twitter vs Reddit vs Youtube etc, however we do collect and share all of it. Most of the time players saying X on one platform are not aware that there are players who disagree and want Y instead or do not want a change at all. This is common in every region. Every region will have different communities with different opinions and preferences of the game. And when you get 9 regions, all with their own community splits and different opinions, it is often very hard to reach a consensus that ...

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09 Oct


08 Oct


07 Oct

Originally posted by ironman86

Definitely a disappointment - I use it to mark vehicles for later, etc. wont be as easy to do anymore

This only affects the 3D marker that you see in the world. The marker on the map will remain. One of the reasons why they reset is to reduce clutter on the screen, especially if a teammate who has a marker somewhere is afk or has left the match, which was requested by many.


06 Oct


05 Oct

Post

20.1 Highlights

https://www.youtube.com/watch?v=RO0Zx_CvE2c

Live Maintenance Schedule

※ The times shown below are subject to change.

  • PC
    • PDT: October 11, 5:30 PM – October 12, 1:30 AM
    • CEST: October 12, 2:30 AM – 10:30 AM
    • KST: October 12, 9:30 AM – 5:30 PM
  • Console
    • PDT: October 19, 9 PM – October 20, 4 AM
    • CEST: October 20, 6 AM – 1 PM
    • KST: October 20, 1 PM – 8 PM

Map Service

  • Test Server
    • Normal Match: Erangel / Deston / Karakin
      • AS region: Squad
      • NA region: Squad – FPP
  • Live Server
    • AS, SEA, KR/JP ...
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04 Oct

Originally posted by TheCultOfKaos

Curious why a neck show deducts from helmet durability?

Game design / balancing decision. The way I see it, having it not do that would make it unrewarding / unfair even. Hitting the neck at least brings some progress towards getting a knock by lowering down the durability or breaking the helmet which opens up the enemy to a knock more. The helmet durability loss is a decent balancing middleground between having it do nothing and acting like a headshot.

Both K9 and M24 will always headshot 1 shot a lvl 1 and 2 helmet. Neckshots however, deal lower damage and will not knock out the player. The player will still lose their helmet durability and you may see them lose a helmet after a neck shot! :)

Well, I'm noting that nickname to drive to the other side of the map when I notice it in my games from now on. Great edit man! Loved the K9 shot Miramar at 0:40s the most! Creme de la creme

Ahh the k9 headshot feeling..the best feeling! Congrats on the 100!

Originally posted by puudeli71

They are portals to another dimension. Players who enter them, gets morphed into the game and fight as a bot for all eternity. That's also the reason why some of the bots seem so bad-ass nowadays.

He's right you know

Hey Knight!

I've shared my notes and tips to another player here earlier, here they are!

Game Settings

Graphics - Having optimal settings for your setup is key to maximising performance. Every pc setup is unique in its own way and will perform differently than others, so it is recommended to play with the settings until you find what works best for you. Lowering all settings down to very low can have a negative effect on performance as all the workload gets shifted onto the cpu. You want to have an even workload between your PC components. Here are some notes:

  • Anti-Aliasing is one of the settings that can greatly help out shift the load from cpu onto the gpu if used at a higher setting. It is true that some players find the image to be a bit blurry though. However, using the sharpen setting on a 2k resolution monitor has fixed that for me. I recommend trying out medium to max setting AA + sharpen on and off to see what you li...
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