PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




19 Jul

Comment

Originally posted by GutoDH

The ascender is a very cool addition to the game, I would just ask it to be a little louder, or having a *click* noise when attaching / detaching - it's way too silent to be identified even on a short-range.

My question: Do you have any plans on adding the Ascender to Erangel and Miramar later on?

There are some building that could use that mechanic on big cities, like the big buildings north of El Pozo, which currently cannot be accessed (unless you use a Glider or emergency pickup)

Thanks

Platform: Steam
IGN: GutoDH

We are keeping an eye on Ascender feedback as we move forward, thank you for your feedback (and those in this thread).

As far as adding it to other maps, it is certainly not out of the question! It was developed with dev "ease of use" in mind for that reason. I would love to see them in other maps soon!


17 Jul


16 Jul


15 Jul

The machine!


14 Jul

Originally posted by sense512

Yesterday i played 6 or 7 games on Deston. In all of the them, the phase 1 circle was favoring the big city,( ripton? And late game was somewhere aroubd the city. Why did they tune it like this?

It's rng. It's not tuned to go to the city - the zone has a random change to end up anywhere every match. I myself have clocked over 30 hours on test last week and have not seen a city circle more than once perhaps.

Originally posted by CountClais

where mp9

where cop car

These features are still in development are will be added in the future updates!

Originally posted by SillySundae

This map reminds me of fortnite with 3 different climate zones smashed into one map. Swamp, desert and grass meadows? Where is this based in?

Quoting Dave Curd: Key references include Houston, TX and the coastal bend. Towards the west of the map, it gets a little more Oklahoma panhandle!


13 Jul


12 Jul


11 Jul

Originally posted by DeceptiveCreed0702

Gliders on Deston is highly exploitable. Imagine you’re fighting in Ripton on one of those accessible building rooftops. There comes a guy on a gliders and he parachutes on those inaccessible skyscraper rooftop. He has an advantage over literally everyone.

Yeah, adding Gliders would introduce some new balancing headaches for sure.

Originally posted by philip0908

Personally, I don't care if they add them or not. I'd just like to understand why they didn't add them in the first place. Like what is their thinking? I feel like the map could handle Gliders.

The idea is to have a unique experience on each map. Deston offers a unique new feature, ascenders / ascender towers which allow for map traversal unlike on any other map. With the reusable parachutes and ascender towers, the team behind Deston said that they feel that there won't be a need for gliders / emergency pickup in order to traverse the map.

Things can always change though, so if the gliders are really widely requested, I'm sure the team can reconsider!

Hey, thanks for the suggestion! We'll keep forwarding those to devs!