Rainbow Six Siege

Rainbow Six Siege Dev Tracker




01 Dec

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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2914355022570136432]here[/url].

30 Nov

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Updated: November 30th 2020

Player Behavior
Mouse & Keyboard on Consoles
Description: We are making progress on the matter, but it's a very challenging task and we are unable to predict the outcome of our investigations at this time.

Status: Ongoing

DDoS on consoles
Description: In close collaboration with our partners, new ways of mitigating DDoS attacks have been deployed. According to our metrics, we believe that we made significant progress on the topic and that we are seeing a notable reduction of the phenomenon.

We are also aware that the situation is not solved for everyone and that it remains an issue for some of our players. We will keep on working on the topic and provide regular updates.

Status: Ongoing

Streamer Mode
... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2914355022565325391]here[/url].

27 Nov

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Announcing the next Y5S4 Streamer Charms!
Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

On the 15th of December, we will also be adding a commemorative IceyCat25 charm which will be available for all players to redeem through the in-game store for 1 renown, also available through the in-game news tile.

This charm will be available throughout Season 4, until the end of Neon Dawn.

New


JerichoFive[www.twitch.tv]

... Read more

23 Nov

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In Year 5 Season 4, we are launching the Sixth Guardian Program! We aim to support a charity through an in-game bundle on Siege, spanning a full Season per bundle released. 100% of net proceeds, with a minimum of $6 USD per bundle sold will go to the charity.

Your purchases will help to directly support a charity and help a diverse range of causes. Together, we hope to unite the Rainbow Six Siege community and make a positive change outside of our game.



This Season, we’re releasing the Doc Sixth Guardian bundle. All proceeds will go towards The Able... Read more

18 Nov

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BALANCING
SHUMIKHA LAUNCHER
  • Tachanka’s RP-46 Degtyaryov turret has been replaced with the Shumikha Laucher.
  • This launcher shoots grenades that generate areas of fire 1 second after the first bounce.
  • The Shumikha Launcher is equipped with a fixed 5-grenade magazine. Tachanka has a total of 10 grenades available. Grenades are inserted one by one.


DP27 LMG
  • The DP27 LMG is now available as a primary weapon option for Tachanka and will be replacing the SASG-12.
  • This weapon allows players to open rotations on soft walls and destroy hatches.


WITHSTAND ABILITY
  • After his time on the TS, Tachanka will no longer have the ability to Withstand.


TACHANKA VOI... Read more

09 Nov

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We are ending Year 5 of Rainbow Six Siege stronger than ever with the supercharged season Operation Neon Dawn! For this occasion, we’re introducing another Defender to our roster: fierce Thai Operator Aruni. She is equipped with the Surya Gate, a device that zaps drones and projectiles. This new Unique Ability will have opponents' heads spinning.

You’ll find all the information about the season’s changes below, from the Skyscraper map rework to the Seasonal Weapon Skin. There's also information about new accessibility features, as well as changes to Echo’s Yokai, and Hibana’s X-Kairos! Keep reading for more.

View Patch Notes[rainbow6.com]
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2947004218195419313]here[/url].
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The Utility Meta
We have taken good note of the Pro and Community feedback. We recognize that the current meta revolving around heavy utility in defense is causing issues to the health of the game.

This is a global issue, tied to multiple Operators that will require several changes. As a result, we are taking a few important steps to try to address it.

Catchers
Catcher Operators are able to deny Attackers utility (projectiles). The combination of several Defenders of this type within a same line-up is putting a heavy strain on the Attacking side.

We are trying to lower the amount of projectiles denied by these Operators within a single round.

Currently, those catcher Operators can deny __five to six__ projectile per round. We are aiming for something closer to __three to six__ per Operator.
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2947004218195828464]here[/url].

27 Oct

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2954884249124235524]here[/url].
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It’s All Hallows’ Eve. Creeping away from the horrors of the battlefield, Frost indulges in the nostalgic fun of Halloweens’ past: candy. From October 27th to November 10th 2020, experience the chills of Sugar Fright!

LEARN MORE[rainbow6.com]

22 Oct

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Y5S3.3 was released on PC on October 20th.

BALANCING
ACE
Ace couldn't handle all the thirst from his fans.
  • Reduced the number of explosive ticks of the SELMA Aqua Breacher to 2 ticks (down from 3).

FROST
Shoot your shot(gun).
  • Added the ITA12S as a secondary weapon.

GLAZ
  • Reduced vision recovery time to 0.4s (down from 1s).
  • Reduced movement penalization by 50% to 12s (up from 6s).

MELUSI
  • MP5 primary will replace the T-5. Optics available on the MP5 will be the red dot, holographic, and reflex.

ORYX
  • T-5 primary will replace the MP5. Optics available on the T-5 will be the red dot, holographi...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/4623467372212499300]here[/url].

08 Oct

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In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with the 3.3 patch and give you an insight into the reasons behind these changes.

BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE




Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated fr...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2916602385054246891]here[/url].
Post
Patch Y5S3.2 will go out to PC the week of October 5th. For consoles, the Y5S3.2 and Y5S3.3 updates will be bundled together and released when the 3.2 patch is ready.



BUG FIXES
GAMEPLAY
  • FIXED - If a deployable shield is placed in a doorway, players are sometimes blocked by the doorframe when trying to vault over it.
  • FIXED – Yellow Pings were not displayed in Replay Mode.
  • FIXED – Only the first Trax Stinger deployed could be targeted by the Smart Ping feature.
  • FIXED – Frost's Welcome Mats becoming invisible when Frost was killed under certain conditions.
  • FIXED – Spas-15 and Bearing-9 reload animations have to be entirely restarted when the reloading was interrupted.
  • FIXED – Missing burn/fire SFX for smaller explosions that a...
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