Rainbow Six Siege

Rainbow Six Siege Dev Tracker




27 Feb

Comment
    UbiYubble on Steam Forums - Thread - Direct
Hey Fade,

Did verifying the game's files work?
Comment
    UbiYubble on Steam Forums - Thread - Direct
You might find better luck in the R6 Discord.[discord.gg]
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Gredox22: I can not connect to r6 servers but my friend on the same network can. Any tips on how to fix? (alreadx tried rebooting etc)

There was maintenance scheduled earlier, but things should be all good to go now. Are you able to connect now?
Comment
    UbiYubble on Steam Forums - Thread - Direct
Hey there!

I would recommend hoping into Unranked and getting a feel for Ranked-style play before hopping into the real thing. There you'll be able to learn call outs and the speed of what a typical Ranked match is like.

We have some Unranked voice channels in the Siege Discord[discord.gg] so you can queue up with others who are trying to learn!
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by CraftyRaccoon29: i don't have a grapics card but i have all the outher specs for rainbow but it tells me i dont have the minamun reqmens and crashes

A graphics card would be needed in order to play Siege. Here's the list of the minimum requirements.[support.ubisoft.com]
Comment
    UbiYubble on Steam Forums - Thread - Direct
Ranked doesn't unlock any operators for you. You'll only have access to the ones you've unlocked + Recruit if all the operators you have are picked by other players.
Post


What happens when an explosion goes off in Rainbow Six Siege? What factors go into calculating explosion damage? How does it all work?

Explosions play a major role in the gameplay of Rainbow Six Siege. They don’t just go boom - they open defenses, create pathways, provide intel and utility, and sometimes they help you get the W. In this Dev Blog we’ll be diving a bit into how explosions work, and how we want them to evolve.

THE ANATOMY OF AN EXPLOSION Destruction in Rainbow Six Siege is unique, and explosions never happen the same way twice.

The damage and destruction that happens once an explosion goes off is calculated in a matter of milliseconds. Players will receive visual and audio cues, and take damage if they are caught in the blast. To make all this possible, our explosion engine must go through several steps.
... Read more
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Kommandant des Weißen Wolfes: I'm only asking since I can't freaking understand this hit reg system. I shoot the rook in the head with the CAMRS(only thing showing ingame), he can just shrug it off and live. I've even shot cav multiple times in the head with a HK417, survived with full hp. No lagging symbols, ping is below 40. No packet loss, etc. You can see where I am going, I'm just trying to figure out how a game based on headshots isn't working properly. If ya want me to put video proof down, sure. I can aim pretty well and I know how to shoot but this is a serious issue. Would love to know what how we all can make this better. This game just reminds me of the whole invalid projectile mess from Rust

Do you have a video showcasing these hit reg issues that you're experiencing?
Comment
    UbiYubble on Steam Forums - Thread - Direct
If you have Discord, I'd suggest hitting up our official R6 Discord.[discord.gg] Huge community, tons of players of various skill levels and ranks.
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by ๖мяѕ٠MomBooShu:
Originally posted by UbiYubble: Hi there,

Please report any DDoSing attempts directly to our Support team.[support.ubisoft.com]
will do boss

Thank you so much!
Comment
    UbiYubble on Steam Forums - Thread - Direct
Hi there,

Please report any DDoSing attempts directly to our Support team.[support.ubisoft.com]
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by ShyN3ko: Only when she uses the Hel device.
I dont know, if this would be good or bad.

Hm. Her device is designed to hide her from cameras. Pulse's gadget doesn't really function as a camera and focuses only on heartbeats, so I'm not sure having her counter him would be entirely believable.
Comment
Thank you for the feedback on the Tachanka rework!

I know some players are disappointed to see his turret go away since it was something he was known for. The devs stated that in a game where constantly moving and changing your angles is key in your survival, standing still on a turret isn't exactly a viable defense and that leads to the attackers being able to devise a plan to take you out really quickly.

26 Feb

Comment
    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support as a reference.
Comment
    UbiMorning on Steam Forums - Thread - Direct
As Phantom pointed out, the team is working on a map ban system. How would you guys feel about this system being applied to Quick Match?