Rainbow Six Siege

Rainbow Six Siege Dev Tracker




19 Feb

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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Kernist: Seriously, it's necessary. people are writing macros for spinning or moving left/right just to not get auto-kicked. They are boosting themselves chance to get alpha pack while destroying game for everyone else and nobody in team can do anything with this. I know Ubisoft is able to ♥♥♥♥ up 2 piece Jigsaw puzzle but enabling vote kick is even simpler than that.

Hey Kernist,

Were you able to report these players at all so our team could take a look?

The reason Vote to Kick isn't in Unranked is due to the mode simulating the Ranked experience.
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Harrada:
Originally posted by Fatal Cutie: Its not permanent tho
Source?
The one I read says:

"It will allow players to ping particular gadgets, which then stay on screen permanently for your squad."

Not saying you are wrong, but I would like to see myself.

Based on the knowledge that was provided to me, the pings will not be permanent, and will function similar to the yellow pings currently in the game.
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by predestruction: I am just sick of Plat 3 guys leaving like cowards while/before they are interrogated.

This would be a great addition. I've seen this idea floating around the community a bit in the past few months. I know for a fact it can be extremely frustrating for Cav players who lose out on intel/kills whenever someone decides to close their game out while being interrogated.
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    UbiYubble on Steam Forums - Thread - Direct
Hey there Fighter,

Are you still having issues connecting at all?
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Originally posted by jeypiti

u/UbiNoty would love these!

I do love these!

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Originally Posted by RussianBlyat69
Any chance alibi's prism can look like what her operator is equiped with? I dont understand why this still isnt a thing. Wearing anything but default uniforms and headgear makes her gadget useless
Hey there! At a Dev QA at Invitational, the dev team had said that this is not something they are working on as it would be fairly complicated to implement. Due to how Alibi's Prismas are programmed, they would have to implement an option for every single combination of cosmetics - current and future - which would be fairly difficult to implement.

Iana's clone is programmed completely differently than Alibi's Prismas, as Iana's clone actually ... Read more
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Originally Posted by JustUrAvgGoose
Hi

Will the South African servers go live for the Test Server, as there is currently no South African servers for the TTS?
Hey there,

South African servers should be live on the TTS. We pushed them there first before launching them on the live build.
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Originally Posted by vgrimr_J
Soon? Months/years?
We have no estimate for when the issue will be fixed, but having it on the list of Top Community Concerns shows that it's one of the dev team's priorities.
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Originally posted by k-volare

Any ETA on that? Or did they forget to put it in the Designer Notes they posted yesterday?

That wasn't in with the Designer's Notes - we didn't forget. Keep an eye out for it soon.

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    UbiGinge on Steam Forums - Thread - Direct
Hey :)
As this isn't a support related issue, and more of a suggestion/discussion point, I'm moving it over to the General Discussion section of the forums
I'd also advise posting it on the feedback section of the official game forums.[forums.ubisoft.com]
Doing this means the game team will be able to gauge the feedback of the community as a whole on this.

- Ubisoft Support
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The community team is continuing to document ongoing threads about the map rotation system. I'm completely aware of how many of you feel about the current state of Quick Match and the rotation system. I fully understand many of you feel that there should be a distinct feel between Quick Match and Ranked and that not everyone enjoys Ranked. I have no further news on any changes to the system at this time but will be sure to let you know if I have any updates.
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The dev blog states that the Quick Match map rotation is in place to give players the ability to familiarize themselves with a more curated selection of maps. The goal is also to make the playlist more dynamic and enjoyable, which is why we continue to make the dev team aware of how the majority of Casual players feel about the feature, but as Morning stated, unfortunately, we don't have anything to share at this time.
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Originally Posted by Cavendar.WT
How the hell do I get flashed when Blitz is about 15 feet behind me and I'm running away from him?

Can we fix broken mechanics before adding stuff?
You don't happen to have a clip from this, do you?
I know some players have previously brought up inconsistency issues with Bltiz's shield.
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Isn't falling or stepping on a shield destroys it completely?
I'm working on getting more clarification, but what was fixed was the interaction if you fell through a hatch on top of the shield. It still triggers if you vault over the shield.
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im more interested in the CS style frag movies that could now be done with this tool , hope they dont forget to add a freecam!!!
This would be a really cool use of the tool!

First of all, I feel some sort of doubts about adding frag grenades to 4 operators. There's too many. How comes Ubi tries to tone down Jager pickrate - and literally makes actions that naturally increase it? I thought it is obvious. It wouldn't be a surprise for me if people start picking BOTH Jager and Wamai just to be sure at least something of their shields and cameras survives.
Just to make sure I understand: You are saying that Jackal is a cou... Read more
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Originally Posted by The_.Riddler
The only thing that interests me is this "Replay" feature they talk about. This is very interesting to me. Could this be a tool to finally expose cheating? If you can replay from the perspective of ANY player, then things like wall banging, recoil scripting, and so forth would be obvious and could be reported without argument. Will the replay function expose the cheating? This is interesting to me, indeed.
We will have more info on this soon! It was great to see how excited everyone was at the announcement of this tool being implemented.

why remove a pisto...
Read more
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Originally Posted by vgrimr_J
Whoever watched it. Did they reveal working sound for consoles or no? Did they talk about it?
I don't have any updates to share yet, but it was mentioned in our Top Community Concerns blog post a few weeks ago. We will have more info to share on our fix soon!
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    UbiYubble on Steam Forums - Thread - Direct
Y5 Pass is only for the operators released during this year. Which ops were you looking to add to your arsenal? When Void Edge starts Mira, Jackal, Lion, Finka, Gridlock, and Mozzie will all have their Renown/R6 Credit price decreased.
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by 大叔(OvO): oh
will it be R6 VR in near future? or i just play other games? the year 4 and year 5 pass looks cheap, but i am outta cash too

Ubisoft currently has no plans to create a VR experience for Siege.

That would be quite something, though. How different do you think gameplay would be?