Rainbow Six Siege

Rainbow Six Siege Dev Tracker




17 Dec

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Originally Posted by faKALIty._
reverse friendly fire should be enabled instantly for all players grouped together the moment any one of the party's members TKs. groups of 3-4 premade abuse the system as it is.
This has already been implemented with the game. If one of them TKs, and the TK was validated to be on purpose, the entire squad gets RFF enabled.
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Originally Posted by Big_Boss_kai
Thanks for the answer UbiMorning.

To be honest, my wish would be the development team commits to answer basic questions such as:
- Is it intended to have the RNG element to have the same site multiple times a row ?
- Should Overtime always stick to the sides of the previous round instead of random as it used to be ?
- What was the thought process when adding gameplay mechanisms inspired from Ranked on maps that was judged not worthy to be played on Unranked/ranked in the first place ?

From these answers, it would be safe to say that most part of the Casual's debate would be covered.
Site decisions is supposed to b... Read more
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Originally Posted by sadist_hun
THIS.

In some other games it worked like a charm. I would gladly see a system where I can endorse players if they play cooperatively and downvote toxic ones.

You could up or downvote a player just once every 24 hours and a 4 player squad can't make a big difference. Basically they can do the same with the report system right now.
Also you can easily analyze statistically the downvote rates of players so bullying can be recognized and they can be sent to the A-hole list together.
I think having a limit of downvoting that person once every 24 hours may be ideal to prevent people from mass-downvoting players. I think it would al... Read more

16 Dec

Comment
    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Creedi:
Originally posted by UbiMorning: I personally use them for pistols on Shield ops, but that's about it really.
True, for Monty or Blitz.
Yup exactly! I don't really like shotguns in video games, so I haven't messed with shotguns in Siege much, but several others have mentioned using them on shotguns as well.
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by NotReally:
Originally posted by IsraChido: Maybe cap yourself to one game per day (only casual), then came back to ranked after 2 weeks or something like that, if you didn't enjoy that you can repeat or try to get people to play with.

Hmm, Ill try that actually. Limit myself to 3 games a day.
This is a solid idea! Burnout is very real, and can be applied towards games. I rotate games I play out every few days so I don't get completely burntout on somethi... Read more
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Hanz: Amount of smurfs is getting out of hand
Thank you for your input! The team has been looking more into smurfing and deranking as a whole. The team is trying to get a better understanding for why these behaviors happen and identifiable behaviors to locate smurf accounts. It's really difficult to determine if someone is a smurf from looking at their account information. The only way to know would be if that player admitted to having a smurf account, which is not entirely reliable. We are fully aware it is a frustrating experience, and are still in the information collection+planning phase. We appreciate everyone sharing their experiences!
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Battlekruse: I was wondering if it could be possible to see some dynamic portrait of the operators when we are loading the game for each operator.

Right now we can only see the winning team uniform in the ending of the game where they are all showed.

But when we selected our operators, instead of having that static portrait of our character, I would rather like a dynamic portrait frame there show our operators with the equipped uniform and helmet instead of the default one.

Do you think that would be possibly or would that take to much progress time for the loading time.

Some of us spent a lot of time on getting all sort of uniforms, charms and weapons skins etc. and we only see them when we are either are dying in a game on the death cam or if we are winning the game. Therefore I think it could be cool to see our operators in the startup of the match.

What do ...
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    UbiMorning on Steam Forums - Thread - Direct
Can you clarify your issue a bit more? Do you have a clip?
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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
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    UbiMorning on Steam Forums - Thread - Direct
I personally use them for pistols on Shield ops, but that's about it really.
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    UbiMorning on Steam Forums - Thread - Direct
Thank you for sharing your experience. Please make sure you are reporting players either in-game or through our support portal.[support.ubi.com] These reports are helpful to identify toxic behaviors and implement fixes to prevent behaviors like that. You also have the option to mute the voice channel of that player so you no longer have to listen to them.
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    UbiMorning on Steam Forums - Thread - Direct
If you are looking for general tips for Siege, I'd suggest R6Academy[r6academy.ubi.com] for helpful videos. As the others mentioned, playing with others may help or just being more communicative in general can improve the situation.
Comment
Originally Posted by MusicienElegant
Hello, I am an avid controller user in FPS games and I have got to say upfront that I'm not a fan of the "processing" that R6S takes. I was curious if there are plans to remove any acceleration whatsoever in a future update or if this already exists. I do know that classic acceleration exists and advanced acceleration. Both of which do include different forms of accelerated control I believe. If a no accelerated control doesn't exist, it could be added as a third control scheme in the controls at no expense to the other two options.
Hi MusicienElegant, welcome to the forums!

Would you be able to elaborate on what you mean by processing ... Read more
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Originally posted by Dr-Bob-McCool

I'll have to check if the bundle was meant to be taken out entirely or not.

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Originally posted by l4derman

(bot keeps removing the instant i create it)

Kali's hit reg is broken

I'm sure I'll be told I am bad and to not miss but I am clocking hours on Kali and I am watching shots that connect dead on not register at all. Cross-hair placement right on model and nothing. I can see the bullet trail go right through the target and they take no damage. I bring this up in matches and other players note the same issue.

Hey! Do you happen to have any videos or a link to an r6fix ticket you've submitted?

Comment
Looking for Support? Here are some places to check out!
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Hello! Below you will find some useful links and information related to Rainbow Six Siege. If any of the links are broken, or you have a suggestion to add, reach out to a Moderator!

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