Ready or Not

Ready or Not Dev Tracker




23 Jan

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Generally the technical audio talk does a pretty good job of that - oh you mean THAT kind of clearing


12 Jan

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Originally posted by AgingLemon

The game occasionally bugs out on me with stuck movement keys and I have spam my right mouse button to bring up the sights. This happened to me deep in Greased Palms and Neon Tomb. 

Is your screen mode fullscreen? If not, try switching over to it. Really odd UE4 issue where inputs can hang on screen modes other than fullscreen


07 Jan

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The knock knock song should be playing in an alleyway close to the alley spawn… But we’ll do some additional investigation and “fix” if needed


05 Jan

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Originally posted by Varsity_Reviews

How is the soundtrack still copy right but the movie isn’t?

Just reading the wiki page for it, it looks like because they (accidentally?) omitted adding a copyright notice somewhere during the film’s runtime, essentially making it public domain the second it released

Now the soundtrack is a different story, because it was copyrighted by a key contributor or their estate, that remains protected outside of the context of the movie.

So technically, we could’ve used the original soundtrack, but just playing it safe 😉

https://en.m.wikipedia.org/wiki/Charade_(1963_film)

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Are you launching the game using DX11 or DX12?

What are your specs exactly… Now I’m curious

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Charade (1963)

And fun fact - the movie itself is public domain, however the soundtrack is not! We actually had to do some clever editing to add in something non-copyrighted behind the dialogue.


03 Jan

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Does the issue persist without the mod?

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Average VOID sound team mixing room experience


01 Jan

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Did you do a full reinstall for the update or just an update? Running on steam deck over here no sweat - be sure to use DX11 when launching

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Originally posted by nitrogency

For me this seems to cap my fps to 30. Also using linux+nvidia. Maybe this is a DX11 problem for me?

Possibly due to Vsync settings listed, I’m no pro with em so try disabling (sound guy posts) (he doesn’t know about graphics)


29 Dec

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Originally posted by Excellent_Quit_3342

Sorry for delay, holiday time and away from computer quite a bit - how much space do you have on your HDD?

A lot of the sound issues you're having seem like it's tied to poor write/streaming speed, especially if the sound is completely cutting out as shown

Can you also check %LOCALAPPDATA%\ReadyOrNot\Saved\Demos\ and see how big the folder is? Try setting it to read only for now to prevent further replays from saving, it may be filling up your drive causing issues


22 Dec

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Originally posted by daonpizdamasii

At least we know that they're here.

Thanks, appreciate the support. We do read the subreddit and take in feedback - I’m just one guy and can’t speak on behalf of the company. Sometimes it’s cool to just hang out and talk sh*t with the community

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Originally posted by Outside_Condition_74

A crazy coffee cultist? That’d be more OP than the Left Behind guys on Ides Of March. At least you can HEAR those guys.

It’s going to be a crazy coffee machine cultist. Praise lord espresso, triple shot for you, triple shot for them

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You better be careful, or we’ll make the coffee machine headshot you from behind walls


20 Dec

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Originally posted by Excellent_Quit_3342

The only solution I have found that is quite intrusive is to open up the taskbar and then close it down again.

Ahhh ok, I’d recommend moving the game over to an SSD if possible for sure - I’ve heard of the task manager “fix” as well, really bizarre that it fixes it

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Originally posted by Excellent_Quit_3342

What specs are you running? HDD / SSD? This looks like some sound streams can’t quite catch up

I’m racking my brain for potential solutions… I swear I remember hearing that having a controller plugged in could cause this (?) but could be wrong

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Hey OP - if you can get footage of this happening, pop it on YT and link here, we’ll take a look. For now I’d suggest validating game files. Are you using any mods?


19 Dec

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Known issue - we had one of our FMOD banks go bye bye last minute and it borked some sounds. This and the arcade machine being silent we’ll look at fixing soon.

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Originally posted by manboysteve

No changes to the aileveldata.ini but some more code-sided changes just to be clear.


16 Dec

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A small note on the music - initially there was some ideation to have some “music” stems peppered throughout the level as actual environmental sounds, but honestly for a level like this, the realization of less is more became apparent.