Ready or Not

Ready or Not Dev Tracker




07 Aug

Comment

Originally posted by X6qPlayer

I think also the face animations got updated as well? I never noticed before that the swat members blink with their eyes. Also dead suspects have a random look on their face which sometimes looks pretty creepy realistic.

We added lip sync to many characters, and eye tracking. :)


05 Aug


02 Aug

Comment

Originally posted by deletable666

I think Void is trying to fix some of their inadequacies which is commendable. Updates are coming quickly and communication is better. Maybe project management practices have changed.

I wrote a little note for this week, and yeah we’ve been working on our overall process really hard. This is an example of that :)

Comment

Originally posted by phyllsdad

It's not terribly hard. Beanbag shotguns and a ton of flashbangs. We had a lot of fun with it.

Glad you had fun! It’s a bit of a quirky achievement 


01 Aug

Comment

Originally posted by InsomniacSpartan

Speaking of the soundtrack, us supporters were supposed to receive that and it's now available on Steam but we haven't received it. What the f**k is up with that?

Try restarting your steam client if you haven't already, the vanilla + supporter OST should be in your steam library by now

Comment

This is so f*cking cool. Really nice, probably one of my favorite tattoos in the game.


31 Jul

Comment

Did you / do you have any mods installed? I know certain club music changer mods or even map mods could cause audio issues due to how they messed with the FMOD banks

I’d recommend deleting the FMOD banks first ( Browse Local Files -> \Ready Or Not\ReadyOrNot\Content\FMOD\Desktop ) and verifying the game files - let me know if that works


29 Jul

Comment

We can definitely look at more graphics settings being exposed. Thanks. :)

Comment

Originally posted by TysoPiccaso2

id also love lumen being added as an option, including a hardware raytracing mode too, rather than just software raytracing which seems to be the norm for ue5 games

You cannot just "turn on" Lumen, (well, you can - but it doesnt work exactly like you'd expect) though I'm sure some modders will be doing this if not already. It's definitely cool when enabled, and we're investigating how to allow for people to give Lumen a go while also having regular "baked lighting" for players who don't have supercomputers.


28 Jul

Comment

Originally posted by Adventurous_Bell_837

The guy who uploaded this video, in the comments of another video.

Noone who worked on these was fired just fyi. Rumors be rumors. Also these are from our ancient, abysmal PVP that we did way back. 


27 Jul

Comment

OP, if you jump into our public discord, ping me (Zack, you should see my name in red), we’ll get this sussed out

Comment

Originally posted by SteveRobot7070

Did they actually add that with this new update??

Lol at the other user writing 'no', YES, we did add that with this update

You'll hear gunshots echo across levels (simulating reflection) and reverb now 'reflects' to the middle of rooms. Materials also change how reverbs sound, so a primarily wooden room has a duller reverb than a concrete room, etc.


25 Jul


23 Jul


22 Jul

Comment

Originally posted by StavrosZhekhov

Glass changes happened WAY before 1.0.

OP is showing very early builds of the game, right after it went EA.

They changed it for some reason, I think around the ADAMS update and made glass translucent but not transparent, and unbreakable. It was awful. 1.0 changed it a lot for the better, but it's still not as cool as early build attempts.

The glass physics at the time were tied to… I believe it was PhysX, and there was some kind of engine bug where if the glass shattered a certain way, it would cause a crash :(