Ready or Not

Ready or Not Dev Tracker




04 Dec

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yeah


03 Dec


30 Nov

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Hell yeah got the little Haagen-Dazs out and everything. 


29 Nov

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Originally posted by CardiologistGreen962

This ain't about her

Yeah man cmon focus on the drip


28 Nov


26 Nov


25 Nov

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Originally posted by MaintenanceBobby461

Fmod*

Steam will have the most up-to-date files - it's best to verify from there. Generally speaking the files aren't publicly available online to download

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Originally posted by MaintenanceBobby461

I only have home invasion dlc

All good, next thing I'd try is verifying files after deleting the FMOD folder here:

Ready or Not / ReadyorNot / Content / FMOD

Once deleted, verify the game in steam and it should re-add the files again

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Which mods do you have installed OP?

If none - try verifying game files, it may be some kind of FMOD bank corruption


24 Nov

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Originally posted by Creepertron200

What’s it like developing the game?

Extremely rewarding. I’m lucky to work with so many talented devs and build a company and game worthy of recognition. However, it’s also very challenging because building a company and working on an already released title is not an easy task :) wouldn’t have it any other way though. Very grateful. 


20 Nov

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+1 OP... Lowkey picked up a Foretrex after seeing it in RoN.

Badass watch mate, and thanks for playing!


03 Nov


31 Oct


29 Oct

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This is really cool. Another phone wallpaper.

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Originally posted by Aianotaku

I played Greased Palms with silencer and with supernova. Honestly, I haven't seen difference

Some levels have different initial stress values given the scenario. Probably why.

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There are a lot of talented content creators covering RoN, a few here if you haven't seen them:

Invictus - Covers updates to the game, mods, and a lot of our bigger newsletters into a digestable video format. Has been doing so for a long time, and he's super consistent.

SixtyAteWhiskey - Really great content wit...

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28 Oct

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This is super cool, we actually did explore something like this early in dev (delta force did it, as per another comment here, also America's Army 2 did it), but it was super annoying to do in Unreal Engine due to how translucent materials act when they're set to opaque (normals get all f*cked up, etc). Ditto with masked materials using dithering, which would be the other option. This is also why translucent magazines are so annoying to work on.

However! We have been building our tech art team, and this could be a fun little option in the future - no promises though. Got a lot of other things on the move. Great post though.


27 Oct

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Hard


26 Oct

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Originally posted by EpiphanySaya

With less content than 6 yrs ago? No need to lie just because you’re upset about having to spend $120 on this lmao, yet call $10 for dlc too expensive. Nice logic. Sure it would be nice for them to add steam workshop and return the older maps that were removed for no reason. But you should move on to other games as you call these devs terrible yet it’s the only game you play, ironic. I’m sure you would have a jolly time getting aimbotted by ai in arma, insurgency, and tarkov with no room for error.

Unfortunately the ai now are too easy and are nerfed compared to 1.0 launch because of people like you who rush and treat the game like cod. I agree that they could use improved animations but this game use to be the most hardcore and difficult tactical shooter out there now you can run around the map tapping heads and not die if your aim isnt completely dogshit

Regarding your last point we actually have something coming to address this. ;)