Ready or Not

Ready or Not Dev Tracker




22 Dec

Comment

Originally posted by cmdrvalen

The cosmic horror of Ready or Not deepens.

Can’t wait for the lore video on this one 


21 Dec

Comment

Originally posted by Tenien

VOID's back must be sore from all the pats on the back they're giving themselves.

Just a bit of reflection and gratitude - we’re all pretty hard on ourselves while working, you won’t find a developer here thinking we’re the best people on the planet. I thought it was an apt moment at the end of the year to look back at how far we’ve come or offer some appreciation for the community and different teams in the company working on RoN. 


20 Dec

Comment

We have a lot planned, not all big missions. 

Comment

I have no dog in this race but yes it is!

Comment

That’s damn good!


19 Dec

Comment

The real superman teaser no one is talking about 😭


16 Dec

Comment

Originally posted by lemfaoo

Completely honestly

Why did you release 1.0 when you have so much planned / not yet implemented?

Is Ready or Not a 'Live service' game?

We had completed all of the base game levels and implemented all of the content we wanted to implement.

However the plan has never been to step away from Ready or Not after 1.0, I want to keep feeding it new stuff and improving what we can for as long as we can (within reason). Not all of that will be paid DLCs either. :)


14 Dec

Comment

Eventually yes, the plan is to have intros. We’ve mocapped them all!


13 Dec

Comment

We’re going to be looking at improving the SWAT AI in the new year. The babysitting aspect is very frustrating, I agree. 


11 Dec

Comment

Lumen looks so cool. I wish it was just plug-and-play. I experimented with it on our UE dev branch and got some unexpectedly cool results too. Especially when you drop a chemlight and it actually behaves like a real chemlight does. 

Comment

Originally posted by konnanussija

Has to be tested first. It's a mistake I have seen way too many times. Devs make a new system, add it to the whole game, the entire game breaks, it takes weeks to months to fix the game. That's especially the case with AI behavior changes.

Definitely the case with us in the past as well. We wanna get as many of the new features into existing maps as possible but that implementation takes time and a lot of testing — it’s planned though.  

Comment

Based gripe. We will add some more variations next year for slick carriers. 


09 Dec

Comment

Originally posted by anxiety_elemental_1

Need more shotgun options!

Planned!


08 Dec

Comment

It will display all player names, not just your AI friends. We also have lights on the player helmets and carriers that represent different elements. 


07 Dec

Comment

Originally posted by BlueHellDino

USGS is United States Government (Stuff) idk

This is canon 


06 Dec

Comment

Originally posted by Few_Advisor3536

Yeah after watching that, i aint arresting them.

Patricians choice 


05 Dec


04 Dec

Comment

Originally posted by Cool-Night

Weapons will always be free. Only cosmetics and the maps are paid. You can still play on the maps as long as the lobby host owns the DLC.

Correcto.