Ready or Not

Ready or Not Dev Tracker




26 Oct

Comment

Originally posted by exposarts

Since the game is now ue5 im hoping we get more animation improvements that you guys talked about way back. Allowing for multiple head gear is huge! I would also like the ability to equip both a flashlight and ir/laser on my guns.

This is planned, we just ran out of dev time to hit it this update. :)


24 Oct

Comment

Originally posted by Bruce__Almighty

Only idiots take the bullet drug. What they need is mouse bites

MORE MOUSE BITES


15 Oct

Comment

Originally posted by BlepBlupe

This man squats every day

We scanned our character artist for these clothes. Can confirm he's a beast, and certainly squats regularly. Ha!


13 Oct


04 Oct

Comment

How are you achieving these results? They look really good.


30 Sep


25 Sep

Comment

Great work on this. I'm a big fan of maps that take the game's world and expands on it. This also has a nice LA feel to it.


24 Sep


23 Sep

Comment

This is really, really sick. Please keep making these!


17 Sep


10 Sep


04 Sep


27 Aug


18 Aug

Comment

Originally posted by Aaroqxxz

Maybe they both bought the same asset lmao

All of our guns (especially since EA) have been made internally and we’ve been remaking old models too, we had a few marketplace assets like the launchers but those will also be changed up pretty soon. 

Comment

Originally posted by Daniel_Burgermeister

Devs could definitely argue it is for optimization, rendering every round and the spring may be difficult.

They could go the "Counter Strike route" (probably other games as well) and just make it a flat texture that doesn't update, but that would probably bug people more than just a regular opaque magazine (which is possible, just uncommon).

Maybe a flat texture that does update may work well? But that may look terrible from certain angles.

We actually had a prototype for it in UE4 but ran into issues where the transparent mag wouldn’t render very nicely. Lots of ghosting and funny normals.  

No idea how Sandstorm did it but if we can dedicate some spare time to make it look good at all times, we’d add it. Nothing is impossible, it just takes time and obviously we’d also have to create some very specific code to show the bullets disappearing from the mag as it’s spent.

Definitely not lazy, but takes engineering time away from other tasks too. 


16 Aug

Comment

Enable watch mode knockoff foretrex how to


12 Aug


11 Aug

Comment

Originally posted by Practical_Artist5048

It randomly started working I turned off the pc and re started it and magically idk what I did lol

Glad to hear… Any other issues feel free to ping me here or on our discord. Enjoy!!!


10 Aug

Comment

Try deleting any FMOD related files in the game directory and verifying again through steam


07 Aug

Comment

Originally posted by X6qPlayer

I think also the face animations got updated as well? I never noticed before that the swat members blink with their eyes. Also dead suspects have a random look on their face which sometimes looks pretty creepy realistic.

We added lip sync to many characters, and eye tracking. :)