made me think of the beatles as in-game officers lol
Wild collab ;)
made me think of the beatles as in-game officers lol
Wild collab ;)
Wait so the guns are free? We’re just paying for the maps right?
Guns are free - maps and cosmetics are paid (minus the balaclavas which are also free). Lobby host only needs DLC for others to play as well.
That actually sounds pretty interesting.
An option when choosing the map in Practice Mode akin to the "Custom Missions" of SWAT 4: You choose the suspects and civilians and how many of em.
I agree with both of you! B-Sides is a cool way of putting it actually haha
I appreciate the transparency here but it begs the question, if the answer is that it was because it was a lot to QA and bugfix, why did you guys initially say it was to fit the narrative?
Because that is also true, a bomb threat in the gas station by gang members wasn't appropriate either -- but we're a malleable team and open to making adjustments for more fun.
I dont really get why they completely removed the maps from the game? (Unless Im blind.) Its just extra content for the players
I haven't really touched on this much before, but we decided to remove the mode selection because it was simply a whole lot of content to QA and bugfix through what was already a really massive update. Maybe some day it'll find its way back. A lot of the team were already pulling some pretty major hours just to ensure the new levels were playable and didn't have too many major issues.
From my recollection however not every new level had variations, though it "hit the spot" for initial early access because we only released with around six levels -- but adding even 2 versions of all 1.0 maps would be a heap of extra work that didn't fit the vision I wanted for the release. Was it the right call? Judging on feedback, it probably was not, but I don't want anyone to think the team removed them out of laziness or as a middle finger to the community.
Bottom line though, is that I'd love to see that as a return once we have less to focus on, especially with regards to desi...
Read moreThis is certainly a cool idea, I'd love to bring back a few different things just for fun -- but we'd certainly not charge anyone for it. In my mind, the following levels would be a bit of fun to bring back:
We'll see how we go, but I wouldn't expect these any time soon. Even with the old levels, we'd want to bring them up to parity with what we have right now.
hey what i did fixed it thanks kinda :) ,,, ive never downloaded mods before but the fmod folder being removed and redownloaded fixed it .... file location steamapp/common/readyornot/readyornot/content/fmod
Good idea - and good solve! Reverifying is good, any potentially corrupted files usually get sorted out, glad it’s working. Enjoy!!!
+1, looks comfy as hell - I totally thought your steam deck screen was melted mush for a sec too and my heart dropped 😂
Do you have any mods installed?
Even after the 4000+ db of tinnitus acquired working on RoN, yeah it still happens every so often
Nah, its a Spider (2002) reference
220 ish
yea
What scene does it reference? I can't find it
Hahaha I'm totally pulling your leg - I actually just had a huge chuckle
Nah it’s a Caché (2005) reference
They’re more of a continuation of the story and expansion of the world building itself :) the DLC won’t be required to be completed to get all the base game achievements and stuff.