Rimworld

Rimworld Dev Tracker




27 Aug


25 Aug


24 Aug

Post
    Tynan on Steam - Thread - Direct
Hello RimWorld players! I've just released RimWorld version 1.3.3101. This one comes with a long list of new stuff and improvements for the base game and both expansions. Full changelog is below.

Fluid ideoligions: The big feature in this update is fluid ideoligions.

You can start the game in a new mode where you define a simple, minimal ideoligion to begin with. Then, during play, you'll earn development points by completing rituals and taking actions that satisfy your beliefs.

With enough development points, you can reform your ideoligion to alter memes, styles, precepts, and everything else. You'll be able to build up the complexity and intensity of your belief system as the game progresses.

The original system with stable ideoligions also remains available, if you want to play a specific belief system from the start.

Compatibility: This update should be compatible with all savegames and mods.

Thanks: Thanks ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Aug

Comment

Originally posted by Viklove

What part of atheism do you think defines "the moral structure of the universe," or makes "predictions about the future?"

What rituals does atheism have?

Answered in the first line in my post above. You need to specify which atheist system of belief you're talking about.

Comment

Originally posted by OneWithMath

While I agree with this statement overall, the game mechanics of ideologions do not jive with the real-world concept of ideologies.

Real-world atheism is not an organized institution with set rituals and clerical hierarchy, but hypothetical RimWorld atheists would demand regular rituals, the presence of certain specialists, and have identical restrictions on diet/activities/furnishings etc.

It isn't a big deal, but more 'neutral' pawns could give good chances for conversion opportunities, anyway.

"Atheism" is a supercategory like "religion" so it wouldn't make sense to try to find specific ideoligious beliefs for "atheism" and more than it would for "religion".

However, within the vast category of 'atheists' there are many real ideoligions.

They're fuzzier on the edges than traditional religions because they're not formalized this way (usually). But if you just look they're not hard to see.

Nationalists from America or China or many other places, LGBTQ activists and social justice warriors, communists of various stripes, radical feminists, men's rights activists, transhumanists (in the Ray Kurzweil sense), rationalists (as in the rationalsphere), environmentalists and eco-fascists all exist. Individuals mix them together to fill the hole of meaning left by religion.

In these belief structures you can always find some story about the moral structure of the universe, and generally a prophecy for the future. You can always find the rituals, symb...

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22 Aug

Comment

We'll look at this, thanks.


19 Aug


18 Aug

Comment

Originally posted by doodthedud

Any plans to give actual value to the seeds themselves? As someone who is playing tribal tunnelers with human primacy, it'd be nice to be able to sell off the 7 seeds I've gained from sprout events happening on my map, even if it's just a small amount per seed. Their value right now is literally $0, which seems weird for something that must realistically be so wondrous in-world.

You're right. I'll add some value to make sense a bit, but these aren't meant to be super valuable trade items (they appear for free after all).

Comment

Yes, these are getting buffed in the next patch.

I've been collecting more balance feedback and will be dialing in various things over time. (It's better not to rush these things, I've found.)


11 Aug

Comment

Are you guys sure this still works on the latest patch?


10 Aug

Post
    Tynan on Steam - Thread - Direct
Hey everyone! I've just released version 1.3.3087 of RimWorld with a variety of improvements for the base game and both expansions. Full changelog is below.

The main visible feature in this update is tree replanting. You can extract a tree and move it around as an item. You can then replant it where you like. It'll die after 7 days if not replanted. Anyone can do this, but it should be especially useful for colonies who believe it's immoral to kill trees since now they can move trees out of the way of building sites.

This update should be compatible with all savegames and mods.

Thanks to everyone who helped us test it on the official development Discord server[discord.gg], and to everyone who has submitted bugs and constructive feedback. We're happy to have all this great information to use while improving the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/2990939117312133997]here[/url].
Comment

We'll look into this, thanks.


09 Aug


04 Aug

Comment

Originally posted by sistermoon24

Sistermoon

This name isn't in the database - you probably want to check the status of it on rimworldgame.com/creative

You can also email [[email protected]](mailto:[email protected])

Note that as a matter of policy we don't allow people to put Internet handles into the game since it's too distracting. The guidelines on the site above have more info.


03 Aug