Rimworld

Rimworld Dev Tracker




25 Jul


24 Jul

Post
    Tynan on Steam - Thread - Direct
EDIT: Saturday night/Sunday morning, I pushed a quick update to 1.3.3071. This fixes a single bug where pawns would get stuck at the styling station.
--------------------------

Hey all, another quick update before the weekend.

I've just released version 1.3.3069b to everyone. This is the same as ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/2996567278481803006]here[/url].

23 Jul

Comment

Totally makes sense. We'll address this. Thanks!

Post
    Tynan on Steam - Thread - Direct
Hey all, just a quick update. This is yesterday's unstable test build with some fixes and stabiliztion.

Everything should be compatible.

Another bit of news - we have completed our first pass of the ideoligion save and load feature. EDIT: This feature is live on the 'unstable' Steam branch.

Thanks for the feedback everyone, and to our very diligent devs!

You can come help us test the unstable version or report any bugs you found on the official development Discord[discord.gg].

Changelog since last main version:

- Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.
- Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.
- Bug mitigation for null map in QuestPart_Subquest... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/2996567278480632055]here[/url].
Comment

Originally posted by Rakonas

tynan has there been any progress on identifying the prosthetic body part migration bug?

We hotfixed it out about 6 hours after it went in. Anything from before it started will thus be fine, but any prosthetics installed and saved during those 6 hours would now be scrambled and have to get fixed with "remove hediff" and "Add hediff" dev tools I'm afraid.

It's because the body part index changed in that version.

Comment

Originally posted by Irontoes

I completely agree man. There's a bunch of content here that feels like a good idea that was never really fleshed out. I got really excited to play some spiritual forest tribals. From what I've read things change and it'll have more of an impact on the mid and late game but I can't get that far because the entire colony implodes when everyone has massive mood de-buffs from day one because they wont stop cutting down trees no matter how I set up grow zones. I guess I could try playing with no farms at all but that just feels tedious and dumb.

FWIW the grow zone thing will be fixed soon. (It already is on the unstable branch).

Comment

Originally posted by Paralytic713

Im fairly certain Tynan created a lot of these Ideologies to give people a story and wasnt worried about balancing them all to feel equally good. I imagine he was also thinking some of these would be great for peaceful games.

Right. There's no intent to make every ideoligion be equally-challenging to play.

"Typical" games are about testing the player's skill and rewarding it with triumph. RimWorld really isn't - and that's a principle I've been firm on since 2013. RW is about playing with stories - triumphant, dramatic, tragic, comedic. All the emotions we can get.

The idea that every ideoligion should be equally challenging is something you'd import from games that are about skill testing in exchange for triumph emotions. That's a fine approach to game design, but RimWorld's approach is different because its goals are different.

As a simple example, if you want to make a story that is really absurdly tragic or ridiculous, it's hard to do that if every possible belief system is "balanced".

Think about the great stories you love. Most likely the situation in those stories wasn't fair or balanced.

We will be refining 1.3/Ideology. We tested it a ton but there are a ...

Read more

22 Jul

Post
    Tynan on Steam - Thread - Direct
The release of Ideology and 1.3 have brought a massive surge of new players and new energy in the RimWorld community. It's awesome and slightly overwhelming. We've been hard at work translating feedback into fixes and improvements to try to make the best play experience possible, both in the short and long term.

To that end, there's currently a testing branch of the next update up on Steam's unstable beta branch. (Changelist below.)

We test these builds and take feedback directly on the official development Discord server. Anyone who is willing to help out should please join us there[discord.gg], try out the build and tell us what you find! Many thanks to all who have participated and all who join.

Thanks
-Ty

Change log since the last main version:
Current unstable build: 1.3.3068

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/2996567278477693098]here[/url].
Comment

Barrie, no!

We'll look at this.

Comment

This has been fixed on the current build. Sorry about that - it was not caught in testing.

Comment

Originally posted by Spazgrim

Terrible yield it seems but very interesting, torchlight is enough which would make it viable even for tribal colonies.

Potentially a way to survive toxic fallout?

I'm planning a balance pass on these fwiw.


21 Jul

Post
    Tynan on Steam - Thread - Direct
UPDATE: An issue with this hotfix where health conditions would appear on the wrong body part has been fixed. It may appear one more time if you saved today but not thereafter. Older saves will not have the issue. I'm sorry that bug occurred.

---

Hi all,

The Ideology release has been great - thanks for all your feedback! We've been working hard to translate this torrent of feedback into a set of improvements for you as fast as possible. Today we've got an update with miscellaneous improvements and fixes. This patch improves the base game, Ideology, and Royalty.

EDIT: It should be compatible with all saves and mods. (A few mods were incompatible but have been updated - thanks to the authors CrashM, Void, and avil!)

Non-English languages have also been updated with the latest translations from the gracious volunteer translators (you can join them ... Read more
Post
    /u/ on Steam - Thread - Direct
Всякое разное: Больше об этом событии вы узнаете на [url=https://steamcommunity.com/ogg/294100/announcements/detail/2996567278473987434]странице его объявления[/url].