Originally posted by OneWithMath
While I agree with this statement overall, the game mechanics of ideologions do not jive with the real-world concept of ideologies.
Real-world atheism is not an organized institution with set rituals and clerical hierarchy, but hypothetical RimWorld atheists would demand regular rituals, the presence of certain specialists, and have identical restrictions on diet/activities/furnishings etc.
It isn't a big deal, but more 'neutral' pawns could give good chances for conversion opportunities, anyway.
"Atheism" is a supercategory like "religion" so it wouldn't make sense to try to find specific ideoligious beliefs for "atheism" and more than it would for "religion".
However, within the vast category of 'atheists' there are many real ideoligions.
They're fuzzier on the edges than traditional religions because they're not formalized this way (usually). But if you just look they're not hard to see.
Nationalists from America or China or many other places, LGBTQ activists and social justice warriors, communists of various stripes, radical feminists, men's rights activists, transhumanists (in the Ray Kurzweil sense), rationalists (as in the rationalsphere), environmentalists and eco-fascists all exist. Individuals mix them together to fill the hole of meaning left by religion.
In these belief structures you can always find some story about the moral structure of the universe, and generally a prophecy for the future. You can always find the rituals, symb...
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