@quill18 Muhaha
Soon...
This guide on contract writing could also be a guide on how to write a game design.
Almost every single point applies: Single-topic paragraphs, whitespace, hierarchical bullet points, charts/tables, math examples..
Specifically chapter 7:
@bmdhacks Yes. No metric can capture all the long-term effects of any given change to a product - or even most of the important effects.
@Cataphract RimWorld does lots of that, to help the player tell stories. It's not reported back to us - no need.
Avoiding perverse incentives and data misinterpretation is a decent reason to not put metrics into your game.
Goodhart's Law can't catch you if you don't have the measure in the first place.
software that was made before everyone was tracking and optimizing for engagement is better in a way that's hard to describe
Hail the Supreme Gander.
The baptism of a non believer into the order of Goose Gander Supremacy. May our enemies becomes yours, and you BURN them all, in the name of the #duck. #rimworld @AngelClarkSays https://t.co/GDOUxHHarc
@brazmogu We still use physical paper folders though.
But yes you're right its not the only thing named after obsolete technology, but I was there when podcasts were invented!
Podcasts are named after the iPod, an obsolete technology.
You used to connect your iPod to a computer to download podcasts, then listen to those while out and about.
We still call them podcasts though.
@Banlish I think all the normal healthy body/healthy mind stuff will work.
Exercise, reduce stress, sleep well, avoid drugs.
It's just I've done all that for a long time so I can't say I have personal evidence they work since I've not really been without them. Insomnia kills me though.
@Banlish I exercise, and it's drawing from a different energy well than mental work. However I don't actually find that it gives me *more* mental energy.
That said, I'm always pretty active so maybe it is and it would stop if I stopped. This is just my baseline.
@aideaman1 Not a lot of haters in my life :) It's surprisingly nice. RW community is so chill.
@ckusellagussin Not saying I'm tired now. In fact part of what I'm saying is that you have to pace yourself - I've gotten pretty good at this over the years, so I don't burn myself out.
@Lanceblastoff1 My work capacity is the same, and my mood generally is too.
The nature of the tasks has changed a lot going from working alone and unknown to managing all this. I used to get a lot more pure creative time.
I think these daily limits highlight what working hard really means in practice:
1. Being consistent through many days and years, not short-term intense effort. 2. Allocating effort on the tasks that best move you towards the goal, not on the tasks you enjoy working on. /5
If I switch tasks, I can do about 1.5-2 of those entire things before the whole brain is too tired.
So if I max out 2 tasks, I can't even do gaming afterwards! I have to fall back to really low-brain activities like feed-scrolling. I hate this feeling of mental incapacity. /4
On a good day I can do: - Gaming 10 hours - Coding 7 hours - Reading (interesting book) 5 hours - Paperwork 5 hours - Game design 4.5 hours - Reading (difficult book) 3 hours - Article/book writing 3 hours - Article/book editing 2.5 hours /3
The fatigue is task-specific. Each task has its own gas tank, and burns its tank at its own rate. There's also a universal limit.
After years of self-observation, I even know how long I can do specific tasks... /2
I believe in working very hard when you're trying to do something special.
But after a certain amount of effort, willpower is irrelevant. Like an exhausted muscle, the brain just stops working well. I look at the screen and... nothing comes to mind. /1