Rimworld

Rimworld Dev Tracker




29 Sep

Comment

Originally posted by Mattaru

I remember the thread some weeks back with feedback on the caravan system and Tynan responding that theyll look into it

These are MUCH needed QoL improvements. Caravaning can be a pawnbreaker. Thank you Ludeon for listening to us!

Very welcome and thank you for communicating :)

Seriously, well thought out threads with useful feedback are gold to me.


16 Sep


14 Sep


11 Sep


10 Sep

Post
    Tynan on Steam - Thread - Direct
EDIT 3: The build is now live for everyone. Thanks to the mod authors of Doors Expanded for updating quickly!

Hey everyone! RimWorld update 1.3.3117 is now out. This one comes with a long list of new stuff and improvements. Full changelist is below.

Multi-ideo viability: One key thing I wanted to do with this update was make it more rewarding to have a colony with diverse beliefs. While it should certainly be possible to run your colony as an ideological monoculture, I always wanted it to be possible to claim the benefits of multiple belief systems at the cost of needing to take a wider diversity of needs into account. This would also make recruiting easier, since it wouldn't be necessary to convert everyone during the recruiting process.

We made several changes to achieve this goal.

Now, colonists can participate in rituals of other ideoligions, strengthen those rituals by their presence, and gain mood and other benefits from them. Big... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Sep

Comment

I really enjoyed writing the descriptions for terrible ritual outcomes.


03 Sep

Comment

Originally posted by JustDeleteSystem32

Those who are in favour of slavery never think that they may be on the wrong side of the whip.

Except OP's slave. She's no hypocrite.

Or they assume they will if they don't do it first. "Enslave or be enslaved" kind of thing.

Especially in the ancient world, tribal societies, etc I can imagine this attitude being pretty widespread - possibly to the point where it's not really remarked upon, the same way we build horrific weapons all the time today.


01 Sep

Comment

Thank you for the feedback! I've noticed some concerns about this before so just yesterday I initiated a project to smooth out caravan mechanics.

Will definitely be taking this feedback into account for that, so thank you for writing it with such detail. This kind of thing is very useful.


29 Aug

Comment

Originally posted by GermyBones

Masturbation

Wombats

Origami

Real Estate

Lettuce Growing

Date Night!

*frantically taking notes*


28 Aug

Comment

You get no memes if you do a classic start.


27 Aug


25 Aug


24 Aug

Post
    Tynan on Steam - Thread - Direct
Hello RimWorld players! I've just released RimWorld version 1.3.3101. This one comes with a long list of new stuff and improvements for the base game and both expansions. Full changelog is below.

Fluid ideoligions: The big feature in this update is fluid ideoligions.

You can start the game in a new mode where you define a simple, minimal ideoligion to begin with. Then, during play, you'll earn development points by completing rituals and taking actions that satisfy your beliefs.

With enough development points, you can reform your ideoligion to alter memes, styles, precepts, and everything else. You'll be able to build up the complexity and intensity of your belief system as the game progresses.

The original system with stable ideoligions also remains available, if you want to play a specific belief system from the start.

Compatibility: This update should be compatible with all savegames and mods.

Thanks: Thanks ... Read more