Rimworld

Rimworld Dev Tracker




11 Apr

Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by 76561198079829157: I'm not seeing the Ceremonial Hood appearing in any of the crafting benches. Is it not supposed to be at the tailor bench?
It's crafted in the Bioferrite Shaper, which you unlock through Anomaly research
Comment
    someonesneaky on Steam Forums - Thread - Direct
Teeeechncally yes, but important things will be missing. Better to start a new colony.
Comment
    someonesneaky on Steam Forums - Thread - Direct
Originally posted by Karacas: When I click on the first link I get the message "This invitation link is invalid or expired" I'm guessing that's not supposed to happen?
Ah heck sorry about that, try again!
Post
    /u/ on Steam Forums - Thread - Direct
Hello, Sneaks here, Lead Tester for Ludeon Studios. 1.5 has released, along with Anomaly! This is a good time to remind you of our RimWorld Official Development Discord: https://discord.gg/f3a5UHRXVA

Please post any bugs/issues you have on the discord. This way we can consolidate the information in one place instead of scattering threads over the subreddit.

We have two channels on the server for active development. Please put feedback and general conversation about the update in the #unstable-build, and bug reports on the #bug-reports forum. Please make sure to label if your version before posting a bug, and if you are using mods.

When making a bug report, think about these things:

What the circumstances were
What you did
What happened
What you expected to happen

If you are interested in testing, I ask ... Read more
Comment

Could be corrupt files after update. As a starting point I recommend deleting the RimWorld folder inside the steamapps folder.

If that doesn't work, consider whether it could be caused by a mod interaction or not-yet-updated mod.

Comment
    someonesneaky on Steam Forums - Thread - Direct
Ghouls are like any other pawns, in that their effectiveness is based on their skill. If you randomize a ghoul with crappy melee or crappy traits, they'll be bad at fighting. If you roll one with high melee and good traits (like tough or nimble), you'll have a good fighter.
Comment
    someonesneaky on Steam Forums - Thread - Direct
You can mix and match however you want. They try to minimize the cross-DLC reliability, so you can have them in any configuration without issue. At most it'll be something like, if you have Ideology and Biotech, you could have a colony that worships Sangus with the Bloodfeeder meme, but without Biotech, that meme just doesn't show up.

But they all work together nicely, and are intentionally designed that way with thorough testing.
Comment
    someonesneaky on Steam Forums - Thread - Direct
Bold of you to assume people look to see what topics are already posted.
Comment
    Tynan on Steam Forums - Thread - Direct
Sorry, we're working on it.
Comment
    Tynan on Steam Forums - Thread - Direct
Sorry guys, just a hiccup in our update process. It's fixed now, Anomaly will give Anomaly. Re-download please!
Comment

Sorry about that, had to fix up the update script. It's fixed now, please just re-download as needed!


10 Apr

Post
    Mal on Steam - Thread - Direct
Hi folks!

Only ONE MORE DAY until RimWorld - Anomaly, free content update 1.5, and the Anomaly OST are out! They all release tomorrow Thursday, ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Apr

Post
    Mal on Steam - Thread - Direct
Hi folks!

Only 2 more days until RimWorld - Anomaly and free content update 1.5 are out! They both release on Thursday, April 11 at 10 AM Pacific time. (There’s also a timer counting down on the store page!)

... Read more

05 Apr

Comment

Originally posted by TheMaskedMan2

I think it’s exciting that they’re just doing random ideas they’re passionate about instead of the ‘obvious’ thing. It just feels more unique and genuine this way.

Sure I guess more advanced exploration and faction mechanics are the ‘obvious’ next thing to improve in a colony builder - but I enjoy and appreciate that Tynan and Co. just sorta do whatever they feel like. Royalty was out of the blue, now this Lovecraftian hell-scape is way out there. It’s just nice that they do what they’re passionate about instead of a by the numbers popular choice.

That said, this is all exciting for me, and I hope these blog posts aren’t showing EVERY possible event. I hope there’s a lot more to discover ingame, but even if this is all of the rituals for example, I am sure mods will go way out there with cults and etc.

Yeah, I think you need healthy mix of doing the obvious next improvement, and taking creative leaps in search of whole new kinds of experiences. You need both.


04 Apr

Post
    Mal on Steam - Thread - Direct
🚨 SPOILER WARNING: Read at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨
We’re releasing RimWorld - Anomaly on April 11, 2024! (That’s 1 week away!) You can read the announcement ... Read more

30 Mar

Comment

Considering what happened to her family, it's understandable that Porkchop would turn to the power of the void...


28 Mar

Post
    Mal on Steam - Thread - Direct
🚨 SPOILER WARNING: Read ahead at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨
Hello, it’s Tia and I’m back with our next preview blog of RimWorld - Anomaly!

Also, mark your calendars: Anomaly releases on April 11, 2024. Wishlist now to be notified when it’s out!

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.