Develop your settlements and explore procedurally generated worlds. Go from fighting raiders and sentient robotic beasts to conquering magical dungeons for treasure with your friends.
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This comic ties in so many narrative ideas from across all the expansions in such a compelling way. I love it; I love imagining this.
Great art too.
Originally posted by GrimReaper XXIII: Could we get steam achievements like on console?I'm not a dev, but it's highly unlikely. Between mods, dev mode, and how easy it is to edit your save, it's practically pointless to add Steam achievements.
It's just a generic, sci-fi precursor drug or checmical that you can synthesize into what you need it to be (drugs, medicine).
As someone else said; mechanically it's a limiter to prevent you from making infinite drugs & medicine.
It was inspired by methylamine (I watched Breaking Bad). But mechanically I just wanted a resource that was only available via trade.
There's an interesting book called Seeing like a State that talks about this idea in the real world.
Scott Alexander had a good review of it: https://slatestarcodex.com/2017/03/16/book-review-seeing-like-a-state/
Read moreI really hate this mentality from the devs.
It is not a story generator, it's just a game like any other. It's not both. Anyone how thinks this has story generation in it, doesn't know what a story is. A story is NOT a sequence of random events thrown at the characters.
It needs to have a main plot, a message it wants to convey, an encompassing theme, a narrative structure. It needs character personality arcs, it needs them to pass through adversity and come out at the end better people. It needs something you can try to imitate in your life, something that inspires you.
That's what stories are all about. RimWorld has precisely zero of all of that. The "story" is just randomness picked up from a premade list of actions, with no rime or reason.
The main character woke up in the morning, had his meal and was upset he didn't have a table. Then all of the sudden, am artillery shell killed him instantly. His friend was not too upset because he was happy ...
The game does indeed only generate events; it does not attempt to *tell* a story or derive meaning from it. The player is the one who interprets them and constructs the story. Player and game act together for the story to come into being.
Thanks for reporting - we found an issue. Look forward to a hotfix very soon.
Hey guys, we're investigating this, would you mind posting your mod lists? Including simple UI/QoL mods.
EDIT: Okay, thanks for reporting - we found an issue. Look forward to a hotfix very soon. Sorry about that.