Rimworld

Rimworld Dev Tracker




20 Apr

Comment

Originally posted by EnrageTroya

Didn't know Tynan was good with plants

Well, I managed to keep a basil plant alive for like 6 months. That's not bad, right?


19 Apr

Post
    Mal on Steam - Thread - Direct
Hello hello! There's a little update today that fixes a bug where colonist assignments were removed when you entered a caravan, plus some other useful changes. :)

Changelog is below! And if you encounter a bug, please share it over on our Official RimWorld Development Discord[discord.gg].

Cheers! - Tia

Changelog - Clarify that pawns with no xenogenes cannot implant their xenogerm into another person. Show correct warning message on attempt.
- Updated psychic bonding hediff tooltip to factor in pawns contained in buildings.
- Updated player name-in-game content.
Fixes - Fix: Load stack count is incorrect for caravan itab when there is only one thing in the transferable and the player isn't taking the whole stack.
- Fixed some typos.
- Fix: Magenta square fetus graphics when reloadi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Apr

Comment

Originally posted by ratsmacker_2

Omg he made it in Photoshop originally? That's insane

It was faster than Illustrator for the really simple stuff I needed, and it made it easy to pixel-align things nicely. With graphics that small (and a willingness to make them somewhat janky), the power and precision of Illustrator was unnecessary.

Also, I don't know how to use Illustrator.


30 Mar


28 Mar

Post
    Mal on Steam - Thread - Direct
Spring is here, so we’re springing into action with a (small) update of fixes for RimWorld and its expansions.

The changelog is below, but here are the highlights! We fixed an issue where captured prisoners were escaping from your caravans and another issue where siblings became unrelated to each other if their parents were removed from the game.

If you like following these updates, you’re welcome to join us and even test new builds over at the Official RimWorld Development Discord[discord.gg]!

Enjoy! - Tia

Changelog - The bestowing ceremony lord will now be removed once the last pawn has left the map.
- Removed 2 second damage stagger from tunneler mechs. Staggering is based on weapon stopping power as with all other pawns.
- Update previous passion values if a child growth moment pi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Feb

Post
    derek on Steam - Thread - Direct
Hello everyone, Tynan here.

Good news today: We're reducing prices for RimWorld and its expansions in multiple non-USD currencies.

The prices were already below Valve's recommended prices in most cases (you can see the discounts {LINK REMOVED}here). This price reduction will increase the discount even further.

The price reductions range from 3% to 15% and affect 7 different currencies. For example, in Canadian dollars, RimWorld will be reduced from $42.99 CAD to $39.99 CAD. See the full list below.

RimWorld Base Game:
Currency Original Price New Price
Euro 32.99 31.99
Great British Pounds 29.49 28.49 Canadian Dollar 42.99 39.99 Australian Dollar 49.95 44.95 Swiss Francs 37.99 33.99 Israeli New Shekel 131.95 129.95 ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Feb

Post
    Mal on Steam - Thread - Direct
Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changelog is below for you to read.

The update is small and should be compatible with all RimWorld savegames and mods.

Just a reminder that you can share any bugs you find and even help us test builds on our official RimWorld Development Discord[discord.gg]! Our community helps us a ton with getting these updates and fixes out quickly. :D

Until next time! - Tia

Changelog - Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any.
- Don't display owner types for cribs since cribs don't have their owner types changed as the room changes.
- Updated name-... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Feb

Comment

Appreciated! I can always tell someone is truly selfless if they keep someone like me around.


07 Feb


24 Jan

Comment
    Cynapse on Steam Forums - Thread - Direct
Could you send your Prefs.xml file via Pastebin?

23 Jan


18 Jan

Post
    Mal on Steam - Thread - Direct
Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods.

Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord[discord.gg]. If you encounter any issues while playing, please share them with us on the Discord.

Hope you're having fun out there!
- Tia

Changelog - Improved performance of apocriton's resurrection ability on maps with many mech corpses.
- Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead.
- Xenotype name is locked when loading custom xenotypes from gene assembler.
- Updated name-in-game content.
- Moved "Person" translation key to Core.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jan


02 Jan


31 Dec