Rimworld

Rimworld Dev Tracker




17 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Feb

Post
    Mal on Steam - Thread - Direct
Hi again, just dropping by with another small update. We addressed some issues with Biotech and fixed a UI scaling issue that occurred when players had DSR enabled. (UI was way too big!). The changelog is below for you to read.

The update is small and should be compatible with all RimWorld savegames and mods.

Just a reminder that you can share any bugs you find and even help us test builds on our official RimWorld Development Discord[discord.gg]! Our community helps us a ton with getting these updates and fixes out quickly. :D

Until next time! - Tia

Changelog - Betrayal quests now fail once all the surviving refugees have joined your faction instead of just any.
- Don't display owner types for cribs since cribs don't have their owner types changed as the room changes.
- Updated name-... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Feb

Comment

Appreciated! I can always tell someone is truly selfless if they keep someone like me around.


07 Feb


24 Jan

Comment
    Cynapse on Steam Forums - Thread - Direct
Could you send your Prefs.xml file via Pastebin?

23 Jan


18 Jan

Post
    Mal on Steam - Thread - Direct
Hi folks! We have a pretty small update with just a few changes and fixes to get 2023 started. This update should be compatible with all savegames and mods.

Big thanks to our community for submitting bugs and testing our updates over at the official RimWorld development Discord[discord.gg]. If you encounter any issues while playing, please share them with us on the Discord.

Hope you're having fun out there!
- Tia

Changelog - Improved performance of apocriton's resurrection ability on maps with many mech corpses.
- Shuttles trying to land on a map that was despawned will fallback to using one of the player's home colonies instead.
- Xenotype name is locked when loading custom xenotypes from gene assembler.
- Updated name-in-game content.
- Moved "Person" translation key to Core.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jan


02 Jan


31 Dec


30 Dec


28 Dec

Comment

We considered it! It would be bugged if we didn't do some tweaks to make this work cleanly, I think.

We could possibly make the situation a bit more explicit though.


25 Dec

Comment

Originally posted by Zakalwe_

Rimworld does not save log files indefinitely, but every once in a while mods or game bugs out and log file keeps growing. Generally you don't need to worry about it.

The game has protection to prevent oversized log files. Mods have to circumvent the protection to produce logs this size.

Post
    Mal on Steam - Thread - Direct
Ho ho ho! The Steam Winter Sale is here! We have a bunch of sales until Jan 5, 2023 to celebrate.
Read more