If you've noticed your name is missing, please contact me through any of these channels:
- Leave a comment on this post
-
Comment on the Subreddit post or send me a PM there
- Comment on the Ludeon forum post...
There's an interesting book called Seeing like a State that talks about this idea in the real world.
Scott Alexander had a good review of it: https://slatestarcodex.com/2017/03/16/book-review-seeing-like-a-state/
Read moreI really hate this mentality from the devs.
It is not a story generator, it's just a game like any other. It's not both. Anyone how thinks this has story generation in it, doesn't know what a story is. A story is NOT a sequence of random events thrown at the characters.
It needs to have a main plot, a message it wants to convey, an encompassing theme, a narrative structure. It needs character personality arcs, it needs them to pass through adversity and come out at the end better people. It needs something you can try to imitate in your life, something that inspires you.
That's what stories are all about. RimWorld has precisely zero of all of that. The "story" is just randomness picked up from a premade list of actions, with no rime or reason.
The main character woke up in the morning, had his meal and was upset he didn't have a table. Then all of the sudden, am artillery shell killed him instantly. His friend was not too upset because he was happy ...
The game does indeed only generate events; it does not attempt to *tell* a story or derive meaning from it. The player is the one who interprets them and constructs the story. Player and game act together for the story to come into being.
Thanks for reporting - we found an issue. Look forward to a hotfix very soon.
Hey guys, we're investigating this, would you mind posting your mod lists? Including simple UI/QoL mods.
EDIT: Okay, thanks for reporting - we found an issue. Look forward to a hotfix very soon. Sorry about that.
Ludeon shouldnt have waited until a new paid DLC drops just to add a new QOL enhancement. A small update every once in a while addressing the most common complains about the UI/UX should do.
I would love to update more often, but updates break mods and that angers people, so they have to be kept infrequent.
They increase containment strength thus reducing how often escapes happen.
And non-revenant entities still need to beat down the door.
This is insane and I love it.
One week to make an update to make us happy. You guys rock.
I will spare the next tynan I see out on the rim.
Thank you! Knowing my stats I'll need all the help I can get.
This makes me happy :) Shared with the devs!
Was wondering earlier today if this would work. The real question is if this is an oversight or an intended feature.
Mechs really seem to pair with the new entities like peanut butter and jelly.
We considered this interaction during testing and decided it was most fun to let people do it. "Say yes to the player" is the default.
Of course if we observe it breaking the game too consistently we'd consider adjusting it.
Awesome!
Any way we can encourage players to play forward through drama and challenge and loss is good (because it's hard to generate good stories where nothing ever goes wrong). So I'm very glad this feature is having that effect. Perfect.