Rimworld Dev Tracker


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Latest Patch NotesUpdate 1.1.2562 released (about 1 month ago)

02 Mar

Originally posted by patoarmado

Hello Tynan, thanks for the cool DLC!

After playing a lot of this weekend, here are two very specifics pieces of feedback concerning throne rooms:

  • Somehow, silver tiles do not count as "fine" tiles. Not sure if that is intended, but if it is, it would be nice to have "fine" versions of the silver and gold tiles.

  • A Knight requires a Harp, but does not accept a Harpsichord or Piano, even though higher levels accept those. Feels a bit weird that the requirement is "exactly this" and not "this or better"

Not related to the throne room, but I also found a really weird bug that when my colonist became a noble, their heir was defined as a pawn that was not one of the colonists. I found out later that the designated heir was actually an ancient soldier sleeping in my ancient danger.

Great feedback. The silver/gold tile thing is already on our list of things to fix.

I'll think about the harp thing; it could be simple or maybe not.

Inheritance is a bit random sometimes; that doesn't sound broken but it is odd. I suspect it'll get refined.

Thanks for playing!

What's Next for RimWorld

about 1 month ago - Tynan on Steam - Thread - Direct
The release of RimWorld - Royalty has been a great success! Thanks to everyone who's bought it so far, the testers and translators, modders, streamers and video makers.

I thought it would be a good idea to write a bit about what to expect next. In the past I've rarely written about the future because release dates and game designs often change unexpectedly during development. I can't tell you how many times in the past I had a firm expectation of some development outcome that was totally wrong in the end. Not talking about the future avoided the risk that something would change and people would get angry because they perceive some promise to have been broken. Talking less also allowed me to focus on making the game great instead of spending time managing public expectations.

Now, though, I think it's time to give a bit more info of what to expect to to help people in the community make their own decisions and to help modders be ready for what's coming next.

... Read more

What's Next for RimWorld

about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791259047489]here[/url].

01 Mar

A Sincere Thank You.

about 1 month ago - /u/TynanSylvester on Reddit - Thread - Direct

Thank you for playing it :)

Originally posted by Nin-sama

I kinda hoped animals could sleep together with nobles... I mean, which noble doesn't want his little thrumbo or whatever in their room.

They will, this is just a bug. Give us a few days.

PINNED: RimWorld Community Rules

about 1 month ago - /u/ on Steam Forums - Thread - Direct
As we are now taking a more active approach to moderation here on the Steam Discussion board, here are the RimWorld Community Rules.

Originally posted by Tynan: Goals: In no particular order:
  • We want the RimWorld community to be enjoyable, informative, and inviting to as many people as possible, while also supporting respectful disagreement, unpopular views, and edgy content that is posted in good faith.
  • We want each participant to have the same rights and responsibilities, and to have rules enforced the same way, regardless of identity, connections, or viewpoint.
  • We want all participants to be able to predict what is allowed and what isn't instead of being subject to penalties based on standards that seem arbitrary, whimsical, or personal.
User responsibility: Participants come from diverse background and have diverse interests and feel...
Read more


about 1 month ago - pheanox on Steam Forums - Thread - Direct
Great find, is that default settings for rain/temp/pop?

help explain why this overheats pls

about 1 month ago - pheanox on Steam Forums - Thread - Direct
RimWorld makes an attempt at modeling heat. If you have a room with a small hole in it, if enough heat is pumped in to the room the room is still hot, because not enough of the heat can escape through the hole in the roof. Unroofing it complete, however, removes that mechanic.

Update 1.1.2560 released

about 1 month ago - Tynan on Steam - Thread - Direct
Another day, another hotfix! This is build 1.1.2560.

Side note: There were some recent major changes in a few key mods, so there are still some mods with compatibility problems with each other. More info on this in the last hot... Read more

1.1 hotfix #4 released

about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791256438257]here[/url].

Originally posted by Sir_Joshula

Yes I think you've got the balance right on that one - as usual.

There was one thing that occurred in my recent game that I'm not sure was intended behaviour. It was to do with the soldiers given to you during a prisoner holding quest rather than the ones from royal aid. It was early in the playthrough so the soldiers had plate armour and melee weapons. 2 out of the 4 soldiers had non-biocoded melee weapons and 1 was wearing a set of golden plate armour worth 1/4 of my whole colony wealth. I could strip these soldiers freely and one of their wealth was added to my colony wealth. The spike in wealth made the raids far more challenging. I decided that for my troubles I should keep the golden plate armour. Anyway, not sure if that was intended behaviour so just thought I'd bring it up.

We'll look at that thanks.

They should be able to sleep together. Let us look into this, it may be a bug. Were there animals sleeping in there?

Originally posted by BriSci

Well that was insanely hard. Mech cluster was 6 centipedes (5 with infernos), then about a dozen each of scythers, lancers, and pikemen. They also had five auto mortars, a few inferno turrets, and heavy charge blaster turrets. Both turrets had insane range. A half dozen small turrets rounded out the defenses. I took out the mortars, a poison fog generator, and several of the turrets with HE mortar shells. The scythers were easy to kite into my defenses, but none of the other mechs would. Called in help from an allied faction to draw fire (cannon fodder), tied up the inferno centipedes with melee pawns, then gunned everything else down. At the end, out of 18 pawns only 3 were uninjured, and five were downed. Several missing fingers and toes, one eye shot out, and my only two sets of marine armor were tattered.

Now the quest seems stuck. It hasn't ended and the two cataphracts sent to help are still in my base. All of the mechs are dead, and all of the buildings they spawned ...

Read more

Sorry about the stuck quest, it's a key bug we're working on. Will be hotfixed soon.

Originally posted by Sir_Joshula

You can call for aid as often as you want. The first call is free, and after that, you need to wait around 45 days to get another free call. If you want to call troopers before your free aid is recharged, you'll need to use 4 royal favors.

That's a very good way to balance it I think. I would hate for it to be a 1-time thing because then, just like potions in skyrim, you'll save them until you really need them and before you know it you've killed Alduin with 350 potions in your bag...

Thanks for the summary!

Yes, the "But I'll Need It Later" problem was at the front of my mind while designing this.

Glad it's working! People actually use the royal aid but not trivially; love it.

Anyone else experencing these scrolling issues?

about 1 month ago - Tynan on Steam Forums - Thread - Direct
Sorry, this may be related to a recent rework of how scrolling works. We'll look at it!

Is anyone having issues with orbital traders?

about 1 month ago - pheanox on Steam Forums - Thread - Direct
You should get a trader every 14 days, it sounds like a bug. Can you post it here:


Anyone else experencing these scrolling issues?

about 1 month ago - pheanox on Steam Forums - Thread - Direct
Just going to forward this on to that tester so they can compare mods and see what we can come up with.

Anyone else experencing these scrolling issues?

about 1 month ago - pheanox on Steam Forums - Thread - Direct
Can you post your mod list, another tester was reporting this issue also but I was unable to reproduce.

Originally posted by Breckmoney

Not to mention all the people playing the version from straight from Ludeon.

Congrats to Tynan, the entire RimWorld dev team and the many modders who help make this game so awesome. I think there are many years of fun still in store.

Thank you!

Originally posted by LethalSalad

the version from straight from Ludeon.

Isn't that just a steam key? Steam doesn't directly make money from it, but it is still someone playing the steam version.

It's DRM-free and you also get instant Steam registry.



Harmony - the full story

about 1 month ago - /u/TynanSylvester on Reddit - Thread - Direct

Thanks /u/pardeike, for handling and explaining this so well.

29 Feb

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