Originally we were worried about people accusing us of "locking content behind other expansions" or somesuch. But there are consistent calls across the community for more ideology/Biotech crossover, and it makes perfect sense design-wise, so we've been pushing on this internally (in addition to all the general improvements in ongoing updates).
Hopefully it'll be on the unstable Steam branch next week for public testing and full release soon after.
If you want to track the builds as they go up, they're on the ...Read more
We're planning to address this.
We just a fixed an error we made that broke direct downloads of RimWorld for people who purchased on our site. (The system for giving Steam access was ok).
I'm very sorry about that and I apologize.
We're implementing technical safeties to prevent any kind of re-occurrence.
I love how pure negative traits are starting to get niche uses.Like how anti-mood traits can be used with tortured artists.Anti-social traits can be used on slaves so colonists dont fall in love with them.A wimp slave is also good.Chemical traits are a free mood boost if you have beer or tea.
I hope more traits gain purpose other than sacrifice fuel so you can stave off a 500% raid longer.
It's like those M:TG cards that just kill your own creatures or damage yourself or whatever, but you can use them in weird combos to trigger useful effects. Always loved that concept.
There's an issue where furskin-specific beards can be manually assigned to non-furskin (i.e. non-yttakin). This may be that. It's getting fixed.
Thank you for playing and participating in the community - much appreciated!
I'm not sure there's much in the game that contradicts what you're saying.
RimWorld neanderthals can hunt, craft, use fire, and have complex spoken interactions. They can carry out rituals, bury the dead, hold and spread complex beliefs. They can form complex relationships with each other and with humans, who they can also interbreed with.
You talk about real neanderthals sewing, burying the dead ritualistically, doing art. RimWorld neanderthals do all this (in addition to building geothermal generators and interstellar spacecraft, FWIW).
None of this contradicts them being less intelligent than baseliners. There is a very broad spectrum of intelligence between a modern human and the cartoon notion of a proto-human who can only grunt (barely verbal) and swing a club.
If you IQ tested a population of neanderthals where would they score on average? Nobody really knows of course, but I don't think it would be 50, nor would it be 100. It'd be somewhere b...Read more
All right all right, it's a bug, we'll fix. Thanks for the info!