Rimworld

Rimworld Dev Tracker




11 Jul

Comment

Originally posted by javerthugo

So I can have a dog worshiping canabilistic death cult?!

Yes. Woof!

Post
    Mal on Steam - Thread - Direct
RimWorld - Ideology is available on Steam now!
Welcome back! I’m Tia, and I’m here to bring you more Ideology preview info while we wait for the big release day.

Today, I’m talking about Ideology’s new social roles and rituals. I’m also including another UI shot since everyone loved Spacer Manporkism so much in the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/2995440290234300407]here[/url].

08 Jul

Comment
    pheanox on Steam Forums - Thread - Direct
It integrates in to the game, though for the best experience I'd probably recommend starting a new colony.
Post
    /u/ on Steam Forums - Thread - Direct
Hello, it's Pheanox, the Lead Tester for Ludeon Studios. With our update of 1.3 out for testing, I wanted to remind everyone of our RimWorld Official Development Discord: https://discord.gg/583mAPdqrc

Please post any bugs/issues you have on the discord. This way we can consolidate the information in one place instead of scattering threads over the subreddit.

We have two channels on the server for active development. Please put feedback and general conversation about the update in the #1.3-preview channel, and bug reports on the #bug-reports channel. Please make sure to label if you are on 1.2 or 1.3 before posting a bug, and if you are using mods.

When making a bug report, think about these things:

What the circumstances were
What you did
What happened
What you expected to happen

If yo... Read more

07 Jul

Comment
    Tynan on Steam Forums - Thread - Direct
We'll get it fixed!

06 Jul

Comment

Originally posted by Mihsan

I havent seen anybody mentioning it so far while it looks like a VERY big change. You can now disable whole factions (and threat from them) like insects, mechanoids and pirates. And also tune how many people factions you want on your map.

Oh yeah, forgot to mention that.

Good you all found it anyway!

Comment

Originally posted by Mihsan

I havent seen anybody mentioning it so far while it looks like a VERY big change. You can now disable whole factions (and threat from them) like insects, mechanoids and pirates. And also tune how many people factions you want on your map.

Oh yeah, forgot to mention that.

Look I'm a game dev not a marketing expert ok?

Comment

Originally posted by NorseGod

I didn't see anything explicitly stated, do you need to have Royalty before you can install Ideology, or are they completely seperate?

They're separate. You can have neither, either, or both.

Comment

Originally posted by DancesWithHogs

Unpopular opinion. I really liked the aesthetic of a bunch of my colonists literally dropping their dinners to charge to the defence of the colony and some poor, probably blind, peglegged, grandpa having to hobble around and clean up after everyone.

This will still happen. The chance only applies if they were eating from inventory in the first place.

It's actually to fix cases like being on a quest, undrafting a guy, he starts to eat, you re-draft him, now he dropped his travel food.


05 Jul

Comment

Love it! It's been way too long since I saw one of these.


04 Jul

Comment

Originally posted by danieln1212

Did mortars really need a nerf? Those useless things are now quest reward only. Now will only miss by 7 tiles instead of 10 though!

Added visual wound and prosthetic overlays on pawns.

Does that mean they will show on the pawn? That sounds incredible.

Rooms are no longer considered barracks if all of the pawns living in the room are in the same “love cluster”, meaning they share a spouse or lover with another pawn in the bedroom.

I didn't know a pawn can have multiple lovers or is that new too?

The expansion is exciting, more colony customization is always good.

Mortars are buffed, but have a special cost. That's the balance. They're more fun and effective, but you can't just constantly spam them on everything so you must choose when to use them. (I didn't love how they were before - in order for them to not just obsolete every other weapon in the game we had to make them annoyingly inaccurate).

You can turn this off in the settings and just play 1.2 style if you like though. They're both valid approaches.

Comment

Originally posted by mcflyjr

I just sold a buddy on Rimworld, was warming him up to Royalty, and then y'all gotta hit me with this, another content full DLC of love and amazing ideas to expand the game.

Tynan you're a devilish bastard, take my money already, such a great addition I can't wait to play with.

Love working on this - thanks McFly :)

Comment

Removed as duplicate!