Removed as dupe!
Removed as dupe!
So I can have a dog worshiping canabilistic death cult?!
Yes. Woof!
I havent seen anybody mentioning it so far while it looks like a VERY big change. You can now disable whole factions (and threat from them) like insects, mechanoids and pirates. And also tune how many people factions you want on your map.
Oh yeah, forgot to mention that.
Good you all found it anyway!
I havent seen anybody mentioning it so far while it looks like a VERY big change. You can now disable whole factions (and threat from them) like insects, mechanoids and pirates. And also tune how many people factions you want on your map.
Oh yeah, forgot to mention that.
Look I'm a game dev not a marketing expert ok?
I didn't see anything explicitly stated, do you need to have Royalty before you can install Ideology, or are they completely seperate?
They're separate. You can have neither, either, or both.
Unpopular opinion. I really liked the aesthetic of a bunch of my colonists literally dropping their dinners to charge to the defence of the colony and some poor, probably blind, peglegged, grandpa having to hobble around and clean up after everyone.
This will still happen. The chance only applies if they were eating from inventory in the first place.
It's actually to fix cases like being on a quest, undrafting a guy, he starts to eat, you re-draft him, now he dropped his travel food.
Love it! It's been way too long since I saw one of these.
Did mortars really need a nerf? Those useless things are now quest reward only. Now will only miss by 7 tiles instead of 10 though!
Added visual wound and prosthetic overlays on pawns.
Does that mean they will show on the pawn? That sounds incredible.
Rooms are no longer considered barracks if all of the pawns living in the room are in the same “love cluster”, meaning they share a spouse or lover with another pawn in the bedroom.
I didn't know a pawn can have multiple lovers or is that new too?
The expansion is exciting, more colony customization is always good.
Mortars are buffed, but have a special cost. That's the balance. They're more fun and effective, but you can't just constantly spam them on everything so you must choose when to use them. (I didn't love how they were before - in order for them to not just obsolete every other weapon in the game we had to make them annoyingly inaccurate).
You can turn this off in the settings and just play 1.2 style if you like though. They're both valid approaches.
I just sold a buddy on Rimworld, was warming him up to Royalty, and then y'all gotta hit me with this, another content full DLC of love and amazing ideas to expand the game.
Tynan you're a devilish bastard, take my money already, such a great addition I can't wait to play with.
Love working on this - thanks McFly :)
Removed as duplicate!