Rimworld

Rimworld Dev Tracker




12 Oct


08 Oct

Comment

Originally posted by Triscy

Any idea what the best CPU for RimWorld would be overall?

I don't know myself, but you'd want one with good single-thread performance.

Comment

CPU single-threaded.


07 Oct


02 Oct

Post
    Tynan on Steam - Thread - Direct
I've just pushed a regular player content and localizations update, to version 1.0.2408.

This update doesn't change any code or core content in the game, it only updates player-created names and characters, and translations data.

All save games and mods should be compatible.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1591384490852110996]here[/url].

01 Oct


30 Sep

Comment

Originally posted by crashingtingler

just an fyi, putting more than 1 explosive item in a tile doesnt increase its destructive capability at all, so 1 antigrain vs a stack of 25 both on single tiles do exactly the same thing

This isn't true, the number of items matters (depending on the item). Unless there's a bug or I'm mis-remembering.


25 Sep


24 Sep


21 Sep


18 Sep


14 Sep

Comment

It's entirely bound to the single-threaded CPU performance. However, mods can be poorly optimized or broken in ways that will heavily degrade performance, so it may be a mod or mods causing issues - even mods that seem to do something simple.

A freeze every 2 seconds likely indicates some exception being thrown during periodic processing, related to a mod. Exceptions create huge lag spikes like that. Essentially this is a mod bug and you can investigate by looking at the console log in dev mode.


01 Sep


07 Aug

Comment

"Hasn't played the game yet" for lawful good made me laugh pretty hard.


30 Jul