Rocket League

Rocket League Dev Tracker




11 Mar

Comment

Originally posted by LilChiefCatfish

My steam mean used to be “Bobby Hill” and one game I got matched with a “Hank Hill.” We went on to become good mates and played many games with each other.

Did they ever 'GOD DANGIT BOBBY' you and make it weird?


09 Mar

Comment

Originally posted by _SARPB-Name

!remindme 48 hours

See my other post, my dude.


08 Mar

Comment

Originally posted by HoraryHellfire2

Nevermind, I was confusing it with my Casual queues it seems. So I went and looked on https://ballchasing.com, and noticed that no one in Season 10 has played on Neo Tokyo, Farmstead, or Starbase ARC for any normal Competitive playlist. However, as soon as I switch it to Season 9, you can see immediately in the first page that there is Starbase ARC, Farmstead, and Neo Tokyo.

/u/dirkened, any idea why?

This is an issue that we are aware of. Sorry about the confusion!

Comment

Originally posted by Size--

Yesterday, I had the game crash twice in a row in the same circumstances: I was customising my car while queuing for a competitive doubles match, and the game crashed while joining. Same CE-34878-0 error both times.

Thanks for the continued information. Our team is currently looking into and working on a fix for this crashing problem, however, we do not have an ETA. For now, I believe we have enough info, so don't worry about sending any extra information my way.

Comment

Originally posted by jimmycarr1

Thanks for the video. The team is aware of this issue and working on it, however, we do not have an ETA for a fix.


07 Mar

Comment

Originally posted by Temper-

/u/psyonix_devin I know people there are having a lot of work with the new update, but if you just consider this in the future, we would be very thankful. :)

:thumbsup:

Comment

Originally posted by Psyonix_Devin

Hi all, I'm investigating this now, will chime in when I have more to share, thank you!


05 Mar

Comment

Originally posted by cringleballs

  • Workshop maps work on initial spawn but if you reset the ball you get stuck. This is only an issue on maps that were broken by the friends update( dribble challange 2 and obstacle course 2 confirmed broken on ball reset).

    here's a screenshot of what it looks like https://i.imgur.com/i24smfO.jpg

  • PC

  • I can provide logs and a video if needed but if you load up the map and hit the reset button you'll see what i mean.

Thanks for the report. It appears this is only affecting Dribbling Challenge 2, so far, but we'll investigate further.


02 Mar

Comment

Originally posted by HoraryHellfire2

/u/Psyonix_Devin or /u/Psyonix_Corey

What sensitivity value is optimal to be able to reach 100% input the diagonals for controllers. I know there isn't a one-all be-all answer, since one controller may only reach 75% input in the diagonal, and another one can reach 80% input. So maybe we can have an estimate of what our sensitivity should be if a controller can reach only 75% input in the corners.

If the stick is perfect, then holding a perfect diagonal would give X and Y values of about 0.707 each. These values are multiplied by Sensitivity. So our math would be:

0.707 * Sensitivity = 1.0

Sensitivity = 1.0 / 0.707

Sensitivity = 1.41 (theoretically)


28 Feb

Comment

Originally posted by DukyWuky

It would be mainly custom training, sometimes I would even sit there idle and the game would eventually crash. But mainly when joining matches.

Actually, do you happen to remember which Custom Training pack you were playing and which playlist(s) you are trying to queue into? And if so, could you provide the code and playlist(s)?

Thanks again!

Comment

Originally posted by Size--

Yes, PS4 (my system is a Pro, if that makes a difference). My party leader was getting this error message: https://i.imgur.com/U4793Ve.jpg

Thanks. Can you confirm which kind of training you were in, and if it was custom, can you provide the custom training code?

Comment

Originally posted by Size--

A new issue that has appeared when playing last night in a party of 3: my team couldn’t join a game (it kept producing an error) while I was in training. As soon as I went back to the main menu, we were able to join.

Is this on PS4?


27 Feb

Comment

Originally posted by DukyWuky

It would be mainly custom training, sometimes I would even sit there idle and the game would eventually crash. But mainly when joining matches.

Thanks!

We're going to try and reproduce this issue so we can get all of the necessary information to fix it.

Sorry about the issues!


26 Feb

Comment

I have so many questions about your monitor and how it's standing... I don't know where to begin...


23 Feb

Comment

Awesome! Glad you found a few.


20 Feb

Comment

Originally posted by HoraryHellfire2

So to verify, you're saying that the speed of the impact point matters, and thus longer cars do hit harder, but the difference is only minor due to the way physics are handled uniquely in the game, correct?

Yes, very minor. We basically just use the physics engine for resolving intersections. Restitution is mostly disabled (between the car and ball).

Comment

Originally posted by Procrastinate_17

then why is every other ping a multiple of 4

Ping for other players are still a multiple of 4 (to save bandwidth). Your own ping is uncompressed.


19 Feb

Comment

Originally posted by Optimus_Prime-

Very cool! Watched the GDC talk. So it doesn't reduce the input buffer below the standard amount (e.g., 16ms) but it increases it and speeds up the simulation when it sees there are connectivity issues/loss of input (before bringing it back down when issues subside). Would you say it's safe to use STS or CSTS even if you have a good connection? For when we do run across connection issues?

It's definitely safe to use, just not to the point yet of saying it's recommended for everyone.

I will have to check with /u/Psyonix_Cone on the standard buffer size as of this update.