Runescape

Runescape Dev Tracker




22 Nov

Comment

Originally posted by srbman

My one hope from this is that the aura tiers are (much) easier to differentiate. To this day, I can't tell which auras are which tier. I know it's the corners, but they're so small and the colours are fairly similar, that they all basically look the same.

Hoping to experiment with this next time round, and also add a "tier" category in the drop-down that separates auras by tier too

Comment

Originally posted by Mini_Hobo

Looks great, these are a lot clearer already. Could there be a theme to some of the similar auras? e.g. all the zerk auras have a red border, or all the skilling auras are green. Also, would it be possible to order them alphabetically in the selector too?

Yeah absolutely, something we want to explore when we next come to work on this e.g. zerk vs. accuracy auras, skilling vs. combat or "misc" ones and so on

Comment

Originally posted by GInTheorem

Limiting my commentary to the design, and not other aura issues:

I think it's pretty. I don't know that the icons are clearer per se? For instance, I have genuinely no idea what this is supposed to be:

https://preview.redd.it/kz45gbroeg2e1.png?width=116&format=png&auto=webp&s=c41d0790125899ca1bca12981ff51692c1d26a2c

The ones which I think are good are very closely connected to the skill's icon (see: DG, div) or core purpose (mining, fishing). The rest I don't think are really any clearer than the existing icons.

I don't remember much about the UI, but all I really want from the aura interface is (ideally customisable) categories and subcategories.

Thanks for sharing your thoughts! :D

Internally we've had this exact conversation constantly. The overall objective is to make the icons more easily recognisable at a glance vs. the blobs you see now which can get visually muddled and are straight up unreadable.

It's ok that the icons don't specifically show what the aura does, and truth be told it's actually quite hard to do that for most auras. But, the example i've been using is ability icons. If you randomly showed any of those to a random person on the street, they probably couldn't guess what 80% of them do... but with some use you eventually learn to associate the imagery to the ability and that's exactly what we're going for here.

With that being said, like you can see with the new aura icons above, we've tried incorporating things like the skill icons or imagery of the resources (like div wisps) where we could, just to help make them more unique and identifiable (less blobby).

If you do have...

Read more
Comment

Originally posted by woodcarbuncle

Refreshed icons are definitely an improvement. The main problem with the original ones (besides the small icon size) is that the border being large and the same colour as the icon prevents the icons from standing out visually. In my opinion communicating the tier in the icon is less important since you will never have two different tiers of the exact same aura. The new icon designs are good enough and any additional clarity for aura refreshes can be provided in the aura info when the icon is clicked.

One thing I would like to highlight is that the current order of auras is kind of nonsensical. Berserker is far away from Reckless and Maniacal, accuracy auras are sandwiched between skilling auras, and there's no logic to ordering even within the same group (like skilling auras could be alphabetical). The fact that everything is clumped together also makes it harder to find your desired aura in the icon mode. I would strongly recommend putting some time into grouping these int...

Read more

Thanks for sharing these, have noted this stuff down!

  • Colour: Something we can definitely explore. So far it's been an artistic choice to stick with a similar colour scheme as well as feedback from players to stay true to the original style when we tested out reworked ones. Personally, i think detailed icon colours would make the interface too busy so i lean toward keeping them uniform, but i'm all for experimenting with it next time round :)

  • Aura tier: I think you're right and it's something i've been pondering this gamejam. I think where it does matter is for things like aura refreshes or knowing what you have that can be upgraded and so on, but i agree overall it's less important than most the other things we're trying to achieve here

  • Aura ordering: Also with you on this, when we come to the interface portion of this it's definitely something i've been keeping in mind. Other things include tier ordering, alphabetical ordering and ...

Read more
Comment

Originally posted by Sayan911

Sure there are a lot more things that could improve but the priority matters too.

Right but that's out of my control and a much bigger conversation than for a gamejam, unfortunately.

Right this very moment, the most productive thing for me is to get feedback on what I'm presenting here. The alternative is i just don't engage with players - but i don't like that. I want to be here and engage with the community and get your feedback on the UI/UX work we're doing.

Comment

Originally posted by DraCam1

This is all cool and nice, but the graphics isn't the main issue with auras. It's the way how you obtain them, which you apparently realised with GIM release, yet refuse to do anything with it... This has been an issue for many many years now, yet nothing happens. Solving gameplay issues should be higher priority, than giving them a graphical touch-up.

EDIT: Also if you want player feedback, why use reddit and twitter, which is only used by a certain minority of players? You literally have an entire sub-menu called "Vote now!" with polls and such in game. Wouldn't that be better for feedback, than getting some certain cherry picked ones from people on social media, who might even not play the game actively anymore?...

Main issue or not, there's so much to gain from improving an interface players use on a regular basis, especially when it's something i can control vs. something i can't.

RE: Polls - they're good for getting data on binary style questions - yes/no, option 1,2,3,4 etc. but they're not good for discussion and conversation. I'm not asking if you want this or not, I'm asking what you like/dislike about it, could something be a different colour or a style of icon be better? what improvements you think could be made to the work we're showing? what QoL or additions you want to the UI? etc.

I can't get that form of feedback from a poll which only tells me how many people voted for option 1 or 2.

And also, we as game devs are required to balance and assess all feedback. It's not a case of cherry-picking from certain communities or a twitch streamer. It's about ingesting everything and then balancing it out based on what our needs and requirements are, what the player...

Read more
Comment

Originally posted by 5-x

Truth be told you cannot improve much on the aura interface.

The actual work that needs to be done is to redistribute auras as rewards from various pieces of content across the game.

This is just straight up wrong, there's a lot that can be improved and making the overall experience of using such a system better on a daily or regular basis is such an improvement.

Comment

Originally posted by Alzarith

I was so happy to see this post but then it didn’t include changing the method of obtaining auras, which was a bit of a letdown. Please, the way to obtain auras is horrible. Loyalty points are terrible.

That said, I love the way these look. Auras have been so difficult to tell apart based on visuals for far too long, so I do like this.

Thanks for sharing your thoughts, appreciate the feedback!

(and believe me i know, it's just not within my hands atm to do more with auras)

Comment

Hey Folks,

One of our ongoing goals this year has been fostering open communication about ideas and projects in development. Game Jam is a perfect example of where it feels natural to share what our devs are experimenting with, encouraging them to showcase their work and engage directly with the community.

A great example of this is Breezy, who has been doing an incredible job across multiple platforms, sharing projects, gathering feedback, and sparking meaningful conversations. However, we’ve noticed a recurring issue in these discussions: the original topic gets overshadowed by tangential concerns. For example, this posts about his work on improving the legibility of the Aura interface has been dominated by discussions about aura acquisition.

We’ve heard your feedback on aura acquisition loud and clear. It’s a complex system that touches many aspects of the game, so it's going to take time to address and the team is investigating. While we don’t have any u...

Read more
Post

Hey everyone! Gamejam has come to an end and I've been working on several things with various Jmods.

First up is continuing work on the Aura UI and UX refresh.

This gamejam we've been exploring sketches for refreshed icons that are clearer and more readable, and can be more easily identified with use over time.

Check out my tweet here and let us know what you think!

As a reminder from earlier this gamejam, this is now the direction we've decided to go for with the aura borders and backgrounds: https://x.com/JagexBreezy/status/1856279062139764741

Continuin...

Read more External link →

20 Nov

Comment

You will find out more about Christmas stuff next week ahead of the launch on the 2nd.

Post

We’re continuing to expand our skilling content beyond level 99, with Runecrafting next in line for an update!

Read up on some of the plans in here - https://secure.runescape.com/m=news/right-click-examine-110-runecrafting

And get involved in the conversation over on the discord in the RCE section!

External link →
Post

Good Morning Folks,

Our amazing art team are often working on a variety of projects and something that can help them out is getting a general overview of styles and themes that resonate with players. Mod DBarker has been ideating a variety of styles and concepts and we would ask y'all to go through them and let us know which ones resonate with you.

Please note that none of these images are planned to be added 1 to 1 to the game currently, they are concepts to gauge interest in theme/style and help direct ideas! Let us know which ones are your favourites, or which styles speak to you!

https://preview.redd.it/60gyxc8nu12e1.png?width=14499&format=png&auto=webp&s=c0d7abcc5c883e4d716c942ec4...

Read more External link →

18 Nov

Post

Game Jam continues and DXP is live, also don't forget to grab your free comic!
Check it all out here - https://secure.runescape.com/m=news/gamejam--dxp-continues----this-week-in-runescape

External link →

15 Nov

Comment

Originally posted by Dry-Fault-5557

u/JagexHooli what happened to posting the MTX concepts three weeks ago?

Honestly, that response was an outright mistake and goes on my 'Do Better' sheet. The intention and confidence matched where we were at the time, but a follow up that looked assured suddenly became complicated.

My goal was then to get a firmer date agreed the week after, then this week for the survey blog post... but we're still not there yet. One of the things we've learned in the working group is this is a more extensive, complex process in general - let alone where/when a consultancy fits in (and how, based on what direction things start to fall in).

I am hoping we can release a 'semi-update' on what's been going on behind the scenes as soon as we can. The MTX exploratory work has been progressing with the working group - and that last survey in particular has opened a ton of questions, insights and potential designs that are being explored.

I've seen some concerns about wanting to hear certain answers and stuff. A lot of the complexity is coming from som...

Read more
Comment

At a quick glance it doesn't appear to be on their drop table'; The adrenaline urn and the armor is, but the commendations look like theyre from proper kalgs only

Post

We’re always keen to hear your thoughts on shaping the game you love and have some upcoming surveys to keep an eye out for, find out more information here - https://secure.runescape.com/m=news/upcoming-surveys

External link →
Comment

Originally posted by [deleted]

[removed]

I don't actually. I think Rasial is over stacked in terms of progression rewards

Comment

Originally posted by Dry-Classroom-4737

tbf sponge has devved alot of mistakes in his time so far

I'll be the first to admit that


12 Nov

Comment

Originally posted by JagexRyan

Perfect thank you.

I can see what the issue is now. Thanks.

I have just sent a fix for this to QA. I'll see if we can get them both rolled out together.