Existing Ironmen who previously have completed certain tasks (such as completing Cook’s Assistant) will now have their progress reflected on their journey achievement upon relog.
Existing Ironmen who previously have completed certain tasks (such as completing Cook’s Assistant) will now have their progress reflected on their journey achievement upon relog.
Doing a relog should solve it, basically a new music track was added to an achieve and so you login, the check says your missing the music track, you then unlock the track. Doing a relog does the check again and solves it.
The new "__ Provisions Officer" achievements do not progress if the resource in question is teleported by porters/GOTE.
Thanks for reporting this. We've passed it to the team and it's being looked into.
Quite a few journey achieves relating to quests aren't finishing for my group. So we're unable to access group storage. All 3 of us have done Cooks Assistant, but the achievement isn't recognizing that.
We're looking into this now - thanks for reporting.
Heyo, Team is having a look into this scenario, can you do me a favour and try relogging?
Following up, relogging shouldnt solve it right at this moment but team has been able to reproduce this issue and are working on a resolution.
Heyo, Team is having a look into this scenario, can you do me a favour and try relogging?
Can we confirm our group before all players have joined? Some of my group mates won't be on until tonight. Can i start playing with 3/5 players added? Or won't i be able to add the other 2 if i confirm the group now?
Yeah you can add players later - you have up to 7 days to add members and will retain founders status.
You can go to the Iron Enclave by travelling through the portal which is located just outside Lumbridge castle.
Group Ironman is here! Grab your friends and be ready to work together to face all the challenges Gielinor can throw at you!
Check it out here - https://secure.runescape.com/m=news/group-ironman-launch---this-week-in-runescape
To assist us with monitoring any issues that arise please use the following template to help us gather data a...
Read more External link →Signed up as soon as I found out!! Any word as to when testers will be chosen? Couldn’t be more excited!
Nicely done! We've had an initial batch of Alpha testers that we've contacted, and we'll be reaching out to more in the near future. We're going to keep growing the tester base in phases so if you don't hear from us right away, don't lose hope! Keep checking your emails every week for anything from the RuneScape domain. Thank you! We're so excited at the response.
It's a scythe pet - it is primarily intended to showcase scythes!
The base godswords were added only as a bit of a bonus, but also to suggest that it could be expanded to more weapons over time, based on consensus from players. I haven't seen much chatter about future possibilities so far, likely because the pet itself is not yet widespread enough.
It will quite probably get some more options when it returns next Halloween (maybe a handful of top suggestions each year it returns)...though I can't guarantee this, as it will be very much up to whichever team makes next Halloween (and their available resource).
Launch time is expected to be the regular 11:15 UK time launch. Thanks to the clocks changing today it is also 11:15 gametime. The update will take a few mins longer then regular as we will be making extra backups of things but should be back only 10-20 mins after it goes down.
This is all on the presumption that things go without any issues, we have taken precautions and prepared things ahead of time but there is always a low chance something comes up and we have to react, in that event we will be communicating with players here and on our social channels about any developing situations.
Very nice
In the section about Journey, the list for tier 1 says all members of a group have to complete Restless Ghost. In the picture of the tier 1 Journey it says only one group member needs to complete Restless Ghost. Which of these is accurate for launch? My concern is if a member of the team plays less or quits early, will we have to remove them from the group to continue progressing the Journey?
It's one, I will be updating the wording in the post shortly.
"Group names are limited to 20 characters."
What's the minimum? Can we try and come up with 3 letter abbreviations or is there a minimum amount of characters required? What about capitals? If I were to name the group "GIMabc" would all 3 first letters be caps or only the G?
I guess the Minimum is 1 letter
Steel yourselves for self-sufficient 'Scaping but this time with a team of friends! Now's your chance to build a powerful squad of Ironmen, where the team is stronger than any individual, and compete for the top spot on the leaderboards. It's a new way to experience Gielinor!
Check it out here - https://secure.runescape.com/m=news/group-ironman-launches-28-oct
We have put together a blog to gather up the majority of the information around GIM, if you have been keeping up to date you will know most of this information already but its nice to have it in one spot!
Looking forward to seeing everyone's groups on Mon...
Read more External link →I understand. It would be nice though to fix the things that players have wanted for a while/leftovers from last time. Was it dragged out too long? Combat is a core component of this game and I feel it would be worth it.
I 100% agree; i'd spend all day every day just tweaking/reworking/fixing combat / player requested bits if I could
Was it dragged out too long
- I personally think a little yeah; it's of course important, but i think the reduced content of 2-3 devs working on the project for a few months was felt by players
Mod sponge! Ezk spec buff and passive when?
https://x.com/JagexSponge/status/1849727753211249104
We were looking at these (commonly requested items to buff/rework) on the side of primary projects, however we're seeing if we can get a small project committed to it so it has a solid date, where we can essentially just deliver on all the little bit's we've been trying to find time to do/chipping away at.
(No confirmation / promises at this time though; the combat teams pretty rammed with CMA's currently)
Maybe its time to cook and bring another combat beta? I would really like to see this again. Maybe making it a yearly thing.
Unfortunately it's not as simple as that; we can pitch another one internally and see if there's time/scope to allow for it between our other projects, or if it can be slotted in. There was a bit of a consensus last time that it dragged on a little long, and some of that time could've been used to deliver more content to players
How about an x% chance to execute the target when their life points are below 20% or 30,000, whichever is lower.
So basically Death Mark for ranged. These would then be bolts to switch to near the end of a kill with the hopes of procing the execute.
on paper it sounds fine - however i imagine it'd end up too niche as execute of 30k would mean you only use the bolts at that threshold limiting their use, and a 20% at 30k means the effective damage of a bolt is 6k? and reduces as their life gets lower (i think that maths); it'd probably work out that you're better off just going for more damage