How exactly is it a separate topic, when it's been clearly observed to have an absolutely massive impact on the ingame economy and inflation? If you don't believe me, look at how the ingame economy reacted every time there's been some ridiculously overpowered MTX promotion.
If it wasn't for MTX, the issue you're trying to solve here wouldn't be nearly as massive and damaging. It would still exist, sure, but I think you get my point.
I understand that from your position you can't openly and publicly admit this, but to tell the community that something so obviously connected is a separate issue and that they're wrong about what they can clearly see happening just comes across as condescending to me. I know it's not intended that way, otherwise I wouldn't even bother to write this, but it does very much come across that way.
It's a separate topic for two reasons:
The first is that two factors can independently affect the same thing. For example, gold comes in to the game from multiple sources. (You can see from the data we shared the relative impact of each.) It's definitely good to look at each of those factors, but that doesn't mean you just ignore all of them because you can't fix all of them at once. You have to start somewhere.
The second is that I believe that open communication with players is the best way to improve the game, which benefits players and Jagex alike. However, I am not free to discuss all topics equally openly - monetisation is obviously a sensitive subject, but there are other topics as well like upcoming updates, negative takes I might have on recent content, and so on. My ability to speak freely is limited, as it is for any professional in a work capacity. If players take the attitude that I shouldn't talk about the things I can talk about without talking about ...
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