Runescape

Runescape Dev Tracker




17 Jan

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A long time away, but you're always welcome home.

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Originally posted by MoistAssignment69

"After how the changes to monsters were reacted to last time... well, you can see how we're hesitant to change them any more!" Doom

That throwaway response I put no thought into is gonna keep coming back up, huh?


16 Jan

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Yo, I can see you're a very passionate player, so I appreciate the post even with the way it's been approached.

I stand by the fact that monsters were harshly balanced with EOC, as an example; level 77 basilisks were 4,000 HP, with a max hit of 220 damage: if you did a 'simple' translation to OS this would be the equivalent of them having a max hit of 2, which sounds whacky. Cows, some of the first monsters you meet had 25 HP the equivalent of 0.25 HP in OS, it does argue what's the point of them having HP at all.
We can go into why monsters should have relevant damage/hp (Buffs/Levels/Gear/abilities/food being of no relevance if I take no damage/1shot everything) but I don't want to bloat this out too much explaining each of them

Recently I posted about rebalancing a bunch of the monsters you can see here:

...

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Originally posted by whiskey_wednesday1

As long as they don't smoke you through 5 piece crypt again that'd be nice lol

Gave em a play test today, after some of the rebalance to bring down their accuracy/dmg you can soul split afk in ~70 power gear, I'd imagine lower stats/gear are still comfortable too

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Originally posted by Buzzd-Lightyear

u/JagexSponge

Y’all need to worry out rebalancing the low to mid-level combat experience, not trivial shit like this.

I'd say ~55 slayer is pretty spot on for low-mid level combat experience, champ.

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Heyo currently the team is investigating some external issues that are impacting logins


15 Jan

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Originally posted by 5-x

Blocking around the new market stalls in the middle of East Ardougne market is misplaced (entire "island" is shifted 1 tile to the west?). - Under review, I don't believe there has been any island shift?

You can walk into the stalls from the east, and on the other side there's a 1 title width of extra blocking.

Also the market stalls are bugged, when you steal from them they change into a different type.

Yeah the switching thing is a fun one we spotted this morning. The market blocking is being reviewed but if ya have any screenshots of the spots you are mentioning lemme know.

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  • Arandar pass shortcuts are removed - Intended
    • Trannwn achievement diary can't be completed. - Flagged up that Screwball Scramble is not possible currently.
  • The hidey hole near Yaktwee is deleted. - Flagged up and being reviewed
  • Blocking around the new market stalls in the middle of East Ardougne market is misplaced (entire "island" is shifted 1 tile to the west?). - Under review, I don't believe there has been any island shift?
  • You can walk through the fence directly north of Ivy in East Ardougne (missing blocking). - Flagged up and being reviewed.
  • New bushes in Yanille clip through building walls to the inside. - - Sending the gardener around.
  • You can walk into the rocks at the very south-west of the West Ardougne walls. - Flagged up and being reviewed
  • The World Gate Engram is sunken into the ground east of the Charm Sprite ...
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Looks like we've got these ones accounted for! Thanks for the flag - happy Monday.

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Team have had this one flagged up - thanks for letting us know!

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Checking into it there was a player that had the damage reduction aspect of the buff beyond the point it was intended to exists. They don't seem to have had the porter function.

The buff wasn't active for longer then intended it was just not removed after the event had ended in this one case as the player seems to have been logging out intermittently.

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Looks like a fix for this discrepancy with lighting might be going out with today's game update! :)

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    on News - Thread - Direct
The Gielinor glow-up continues! How pretty is Kandarin right now?

14 Jan

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Congratulations!

Honestly, whichever JMod implemented this achievement must hate people and wants to punish them.


12 Jan

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Originally posted by Corruptionss

Anyway we can display how long we've been a continuous member elsewhere? The forums had this information underneath the avatar. I've been autistically renewing my membership going onto 22 years of continuous membership just because I like seeing the number

That's an excellent point, and a piece of feedback I'm very happy to raise. I can see if the team who look after the website have any ways we can integrate that information somewhere it can be publicly displayed, as I think that kind of sustained support should absolutely be celebrated. We wouldn't be here today without that kind of commitment - thank you!

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Originally posted by Wingcapx

I wonder what work will be done to preserve the forums? I don't even know what's there, but I expect there is some history

With the forums going read-only, we're hoping that we can preserve a lot of classic posts from threads long-past so if you do find particular posts of value, please grab records of them and screenshots.

We may be able to put together a blog post closer to the time that the Forums go offline with a collection of iconic moments in the Forums history.

I personally would love to see as many valued and treasured posts kept for posterity as possible.