Satisfactory

Satisfactory Dev Tracker




30 Jun


28 Jun


21 Jun

Post

Hi Pioneers!

Hello again everyone, lots of fixes today and there’s more to come, we’re still focusing on addressing some of the bigger issues, some stuff we’re aware of hasn’t been fixed due to it being more complex issues than initially thought, but we still hear you and we’re working on it!

If we’re forgetting something important or if we introduced some new issues, let us know over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, hope you’re enjoying the patch <3

BUG FIXES

  • Fixed chainsaw sounds
  • Fixed minor camera clipping during Rifle reload animation
  • Fixed Snowballs missing their magazine when equipped
  • Fixed creat...
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17 Jun


16 Jun

Post

Hi Pioneers!

Hello again everyone, here’s a freshly baked patch with some more bug and crash fixes and general improvements.

There’s still some more stuff we’re working on fixing, but if something is super annoying or if we’re forgetting something, let us know over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, Hope you all have a nice weekend <3

BUG FIXES

  • Potential fix to a crash related to creature actions
  • Fixed a crash related to trying to unstuck a creature
  • Fixed empty player crates lingering in the world and creating other issues when interacting with them

UI

  • Equipment HUD i...
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15 Jun

Post

Hi Pioneers!

Hello again everybody, we saw a bunch of other annoying bugs so we decided to drop some quick fixes for you all!

There are a few more known bugs that we’re working on but in the meantime, feel free to report any annoying stuff for us to fix over at our QA Site: https://questions.satisfactorygame.com/ We look at your reports every day.

See you all again soon, hopefully this patch makes things better <3

BUG FIXES

  • Fixed two crashes related to Creature actions
  • Fixed flushing a pipe segment flushing the entire network instead
  • Fixed Mk.2 Pipes not having an indicator
  • Fixed production VFX not being properly started for the Nuclear Generator
  • Potentially fixed a crash f...
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