Satisfactory

Satisfactory Dev Tracker




02 Apr


01 Apr

Post

Hi Pioneers!

The weekend is near and we know that’s the best time to play Satisfactory so here’s a balance patch for you all to try out! :D

Let us know how good and amazing the changes are in our QA site https://questions.satisfactorygame.com/ if they aren’t good you can also tell us I guess

See you all again soon, wish you all the best <3

BALANCING

  • Increased the Bauxite usage on most alternative recipes using Bauxite or Aluminum parts.
  • Increased Aluminum usage of Radio Control Units and Heat Sinks (Standard recipes).
  • Rebalanced Plutonium Fuel Rod standard recipe, increased power yield, and reduced Plutonium Waste production.
  • Rebalanced all Alternative Plutonium Recipes.
  • Fi...
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31 Mar

Comment

Originally posted by RepComZero

Don't know why I didn't think of that. Verified. It said it was missing 1 file and would download it, but the download from Steam was 4.7 GB, which seems large for 1 file. Save is loading after downloading though, so that did fix it. Thank you!

Glad it helped :D

Comment

Originally posted by RepComZero

Been getting an unreal engine crash on loading a save from the previous hotfix, last saved 3/29/21. Has anyone else been having issues loading saves?

Message dump is: Version: 149006, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No

Fatal error: [File:D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 912] This platform requires cooked packages, and shaders were not cooked into this material None.

UE4_Engine_Win64_Shipping!FMaterial::SerializeInlineShaderMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\materials\materialshared.cpp:912]

UE4_Engine_Win64_Shipping!SerializeInlineShaderMaps() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\materials\material.cpp:733]

UE4_Engine_Win64_Shipping!UMaterialInstance::Serialize() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\e...

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Try verifying your game files

Post

Hi Pioneers!

Hello again everybody! Another small round of fixes today because we love you all.

If we managed to break something that was working fine before please let us know at our QA site https://questions.satisfactorygame.com/ You can also give us feedback on stuff you like or don’t like or remind us of old unfixed issues!

See you all again soon, thank you for playing <3

BUG FIXES

  • Fixed missing sounds in Geyser nodes
  • Attempt #4 at fixing the UFGReplicationDetailInventoryComponent crash
  • Fixed Sort button not working in Vehicle Storages
  • Fixed Clients not being able to see Information in Drone Ports
  • Fixed issues with items not rendering properly in conveyor belts #PraiseB...
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30 Mar


29 Mar

Post

Hi Pioneers!

Let’s start off this week with a new batch of fixes shall we?

As always you can let us know if we’re forgetting some issues or introduced new ones over at our QA Site https://questions.satisfactorygame.com/ We read your posts every day!

See you all again soon, thanks for your support <3

BUG FIXES

  • Fixed Drone Station Inventory not working for Client
  • Drone Pathfinding and World Grid improvements. Drones will not fly to the closest cell if trying to pathfind outside of the grid instead of crashing. Building outside of the grid might have some weird behaviour but shouldn’t cause crashes anymore
  • Removed an ensure that caused many crashes when loading a big save
  • Fixed crash ...
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27 Mar


26 Mar


25 Mar

Post

Hi Pioneers!

It seems that yesterday’s patch made Ziplines much worse for some of you so we’re releasing a small patch to fix that, among a few other things

Keep us updated with any other issues we might be missing at our QA site https://questions.satisfactorygame.com/ we read your posts every day!

See you again soon, thank you for playing our game <3

BUG FIXES

  • Drone Port names cannot be blank anymore
  • Fixed the Zipline issues introduced in the last patch
  • Fixed the efficiency values being displayed incorrectly
  • Fix on radioactivity check when dealing with modded items that are not loaded
  • Attempt #2 to fix a crash related to the UFGReplicationDetailInventoryComponent
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24 Mar

Post

Hi Pioneers!

Hello again everybody, there’s a lot of fixes and some nice QOL additions for you all in this patch so let’s get to it

If something is still not working like it should please let us know over at our QA site https://questions.satisfactorygame.com/ we’ll do our best to fix it ASAP

See you all again soon <3

BUG FIXES

  • Fixed “Floor is too steep” appearing when railway switch controls were placed in between foundations
  • Fixed overclocking not showing the correct value when pasting settings in some situations
  • Potential fix for a scenario where the Drones would take a nonsensical path to their destination
  • Potential fix for a rare crash
  • Power connection for the power ext...
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