Satisfactory

Satisfactory Dev Tracker




13 Feb

Post

Edit: Due to hotfix now version 0.3.0.2 - Build 114480

Hi Pioneers!

The first hotfix for update 3 is out now. In this one we are addressing several crashes, most notably one that occurs for some older saves on start-up and is related to the new Project Assembly Parts. Overclocking in the MAM now has the cost it should have (which is NOT 20 Power Shards. Whoopsie), and some other wrong recipes have been fixed as well.

We also fixed the issue that Water Extractors stopped producing when loading and that sometimes recipes have to be reset in the machines on load. The Water Extractors that have stopped functioning will likely have to be rebuilt.

Thanks for all the issue reports, we are churning through them steadily and many more fixes are on their way.

Hope you all are enjoying the update so far!

BUG FIXES

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12 Feb


11 Feb

Post

EDIT: Now version 114228 due to a hotfix.

Hi Pioneers!

Here it is, the long sought-after Update 3 out on Experimental! Before I tell you anything about it, you might want to check out the trailer we made for it. Or just jump straight into the patch notes, do whatever makes you happy! Also, a reminder that all your existing factories will have to be majorly refactored in this version of the game, due to the amount of changes we have made.

https://www.youtube.com/watch?v=UIEnhYio0VQ

And now, let’s take a look at what we’ve got for you. We’ve joked a lot about Pipes ever since people started requesting them, but now they are finally in the game! And the changes they introduce to Satisfactory are s...

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10 Feb

Comment

Originally posted by Fernmeldeamt

This is the size epic reported on disk of the installed game - not the download.. I could look at the explorer though.

oh my bad. weird, i dunno.

Comment

Originally posted by Fernmeldeamt

Do you know why the current experimental build is only 6 GiB in size, while the early access branch is 15 GiB on disk?

the 6gb is the download size of the difference between current experimental and new experimental. it doesnt redownload the entire game. game size should still be around the same or more.

Comment

Originally posted by Sotiris_Petalas

Would it actually help development if you didn't have to worry about save compatibility for each of these major updates?

Because that is a small sacrifice that I would gladly make for the greater good (making development faster and easier).

yes, in this case it would be bonkers for us to maintain full compatibility. that would take a lot of time assuming it would even be possible.

but in the general case i think maintaining compatibility is relatively straight forward and doesn't take so much time.