Satisfactory

Satisfactory Dev Tracker




04 Feb


03 Feb


02 Feb


01 Feb


31 Jan

Comment

Originally posted by thalandor46

Gotta be honest, the Update 3 teasers so far have had me mildly curious at best. But this? This has me hyped!

probably because i didnt make this teaser

Comment

Originally posted by OneFlyMan

Happy Cake day u/JaceAtCoffeeStain!

nom

Comment

Originally posted by FTLNewsFeed

It's actually the other way around, most of this stuff was already in the game - different texture foundations, glass walls - but they removed it. The mod makers were kind enough to add it back in and a few other ideas of their own creation like the wall-mounted power cables. It looks like CSS just added this stuff back in along with a few of the more nifty ideas. You can go back and look at some of the data mined stuff on YouTube from early Alpha builds -- we were just wondering when they'd be coming back.

things like glass also needed a little bit of work to ensure they weren't too heavy on the game. transparency can really mess with performance.

Comment

Originally posted by D3xdt3_irl

Ok, my vote is, since its releasing on experimental first anyhow, just give it to us next Tuesday with a huge disclaimer that nothing may work

the issue isnt necessarily bugs. worse than bugs is if things straight up feel bad (lacking design polish). the final touches go a long way

Comment

Originally posted by Nerfstorm

Nice to see new parts for building factories, but I hope to see more depth added to the game in U3.

We have waited for quite a whilesince U2, so I hope to see more stuff being teased in the coming days.

there will be depth added too, guaranteed