SCUM

SCUM Dev Tracker




07 Nov

Post
    Beda on Steam - Thread - Direct
Here we go all another Monday, another Dev update.. Check out the situation (our progress on the new features not that guy from Jersey Shore) right below.



  • Experimenting with the replication graph.
  • Finishing up the ATM UI.
  • Preparations with implementing the starter bank card.
  • Working on the service mode UI for modular vehicles.
  • Bugfixing.
  • Working on character actions system.
  • Working on the modular vehicles service system.
  • Working on a garden placement system.
  • Finished the first iteration of modular BB.
  • Finishing the banking system....
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Nov


05 Nov


04 Nov


03 Nov


02 Nov


01 Nov


31 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, welcome to another Development update!



  • Working on push mechanic for modular vehicles.
  • Working on implementing ATM UI functionality.
  • Bugfixing.
  • Profiling live server performance.
  • Working on the gardening system.
  • Working on character actions and implementing animations.
  • Adjusting the mechanic NPC for modular vehicles.
  • Resolving issues with the modular vehicles.
  • Preparing modular vehicles for new testing.
  • Working on a request and response system for ATM feature.
  • Working on auto-close BB doors.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Oct

Post
    Beda on Steam - Thread - Direct
Hey hey everyone, it is time for Freaky Friday! Celebrate your Halloween weekend with the latest hotfix.



  • Fixed the bug where it was able to use the context menu for items that were already removed from hands.
  • Fixed the bug where it was possible to craft .44 and .38 bullets with basic engineering.
  • Fixed the bug where you would get stuck in animation loop when crafting .44 or .338 bullets.
  • Fixed the bug where the #listflag command would crash the game if there were no flags placed.
  • Fixed the bug where the #listflag command would not work if there were too many flags placed.
  • Fixed the bug ...
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