Smite

Smite Dev Tracker




09 Aug

Comment

Originally posted by SpookyMarsCasting

I disagree. The whole purpose of the upgraded starters is to be a 6th full item late game. They should be in balance with each other.

The bigger problem here is how much it takes for Ob Shard to be worth picking up. With Coin getting nerfed again it makes the issue even worse.

For what it is worth the general goal for Starter Upgrades internally was to shoot for about 110% the power of other T3s. They ask players to lock themselves into potential build options very early on and we felt it was important for these to always feel like a + so that decision feels good. It's why we recently just announced buffs for basically all the Jungle Starters as they didn't meet that goal.

As for this post; a bit of math.

Let's use Ra's 1 as an example since its numbers are nice :

335 + 100% Magical Power. In the above build we have 725 before we add either Sacrificial or Obsidian Shard. We also have 10% Penetration from Rod Of Tahuti.

Let's assume 3 targets. 100 Magical Prots. 200 Magical Prots. 300 Magical Prots.

Sac 100 : (335 + 840) * (100 / (100 + (100 * .9))) * 1.15 = 711 damage.

Sac 200 : (335 + 840) * (100/ (100 + (200 * .9))) * 1.15 = 482 damage.

Sac 300 : (335 + 840) * (100/ (100 + (300 * .9))) * 1.15 = ...

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08 Aug


07 Aug


06 Aug

Comment

Originally posted by gulyabani666

Idk man I had the issue both in arena bots and jungle practice

Those are 'local' matches. As in they run on your machine and don't connect to a separate server to play.

If you had someone in your party and went into Jungle Practice, or played Conquest Custom, etc; you won't see this issue since those are 'networked' matches.

Comment

Originally posted by AzraelKinslayer

We can blame the tutorial for that.

Since you play Neith in the beginning, and the tutorial then recommends buying Med, some people just never stop doing that.

the tutorial does not prompt you to build meditate anymore btw (but this certainly could still be part of it from the old days)

Comment

Originally posted by Darth00Revan

I played a Ranked match, lost, and am now at 1554 MMR. It was displaying 1600 MMR before the game. Smite ID: FrenchyFry

The match IDs of my most recent games are:

1178041954 - Loss: Game I played just now to confirm MMR

1177940285 - Win: Game where I was reset to 1500 and won 100 MMR

1177883481 - Win: Game where I last had my correct MMR

I don't know how it all works or how much you guys keep track of the MMR, but if it could be brought back to that third game I mentioned, it'd be cool haha but yeah let me know if any more information is needed!

Comment

Originally posted by MallyFigrew

I just played a game and my mmr has still not fixed.


05 Aug


04 Aug

Comment

Apologies for the inconvenience. Both Steam and Xbox have had issues on their side today that affected connectivity to SMITE. Steam issues were resolved fairly quickly , but we're still working with our partners over at Xbox to work through issues. Hoping to have this resolved soon. Will update here as soon as I have more info.