Mine got reset too, and it says I lost 336 mmr for the game. I played 3 more games after that and it still kept the mmr loss. The match ID was 1177978676 IGN Wolmy
This match was played before we attempted the fix. I'll need more recent check
Mine got reset too, and it says I lost 336 mmr for the game. I played 3 more games after that and it still kept the mmr loss. The match ID was 1177978676 IGN Wolmy
This match was played before we attempted the fix. I'll need more recent check
Hello Ajax. I can confirm it has not been fixed yet. My MMR was 2k and reset to a flat 1500 today. Won 100 mmr after my first game. 57 on the next game. Im at 1657. Its been about.... 5 hours since the first game
Also interrsting note my Zeus was Plat bordered and i login today and its gold bordered but im on a 4 game win streak with him. So maybe something got errored there too.
can you send to me or reply here with the match ID of the most recent match you have played so i can look into this?
It looks like some sort of database error occurred which had this effect. We now believe that its been fixed. If you could check your MMR or play a ranked match and confirm the issue has been fixed - I would be very appreciative.
MMR was not intended to be reset last night
can you please share match IDs for the problem matches so I can have them investigated?
It looks like some sort of database error occurred which has this effect. We now believe that its been fixed. If you could check your MMR or play a ranked match and confirm the issue has been fixed - I would be very appreciative.
MMR was not intended to be reset last night
2 year old comments arent always the most accurate, we have done a lot of work in this regard and are now clearly re-releasing these skins at a specific pace.
That said, i think its still a bit unfair for players to just say - "thanks for this one, now do them all, right now"
Each one does have rigging and animation concerns. Loki has had ability reworks, Hels is a completely different Anim-set no current skin uses. Each one needs to be reconfigured in the engine and database, and priced in our live tools, marketing assets get made. There are extenuating circumstances to bringing these back. Its not like we just copy/paste them out of the recycle bin.
We will continue to keep making them as we can at a similar pace as we do now, as clearly a portion of our dedicated playerbase appreciates them
1 - % defense reduction (example: Void Shield).
2 - Flat defense reduction (example: Stone of Binding).
3 - % Penetration (example: Titans bane).
4 - Flat penetration (Example: Brawler's Beatstick).
EDIT: A little example:
If your target have 200 physical defense:
Void Shield (15% defense reduction) will reduce it to 170 physical defense.
Stone of Binding (+10 defense reduction) will reduce it to 160 physical defense.
Titans Bane (20% penetration) will bypass it to 128 physical defense.
Brawler's Beatstick (+15 penetration) will bypass it to 113 physical defense.
Yep, this is correct! You reduce it first; with % going first and then flat.
Then you calculate your penetration against that reduced amount, % going first and then flat.