Spellbreak

Spellbreak Dev Tracker




18 Jun

Absolutely love that you never gave up, that's such a good save!


15 Jun

Comment

Just thinking about how you concepted this thumbnail is making me giggle. I want the behind the scenes!


10 Jun

Well done! Great editing and fancy moves! Looking forward to the next one🔥

Hello there, sorry to hear you're having this happen on Xbox One. We are aware of it and looking into a fix. We'll share an update once it's ready. Thank you for reporting!


08 Jun

Comment

Originally posted by ItsOHPEE

I LOVE THIS. This is exactly why we made this video. To blast the issues we have seen and felt and hoped for a public message that addresses them. I am very bad at writing and not much better at speaking my thoughts but between me rambling and canadan editing we had some kind of collective feedback. Thank you Dan for this ❤️

Thanks to you and Canadan!

Comment

Thanks for your thoughts Ohpee!

Some (totally hot take) notes:

  • Originally only Frostborn could skate on ice, for everyone else Ice was slippery, even preventing you from going up slopes.
  • Most of our audience is playing on console, which might be surprising for a lot of folks on Reddit/Discord/etc.
  • "Designing for cross-play" has never been a goal. When we have a larger audience (particularly outside U.S.), cross-play will be rare/opt-in. In the meantime, our matchmaking system prefers to avoid matches between Switch and other consoles, and prefers to avoid console versus PC. Matchmaking would be much quicker if we just ignored platform, but I think almost everyone would rather wait extra time to try to avoid pitting controller versus M+KB players.
  • Adjusting the game to be fun on console definitely HAS been a major part of our efforts since Beta. Simply put, Spellbreak absolutely would not exist anym...
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07 Jun

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Great job weaving together this theory but I don't want speculation to swing out of control.

We just like Spiderman!


29 May

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Yeah, this is something we didn't get done in time, but it will be part of the next official update.

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Hey guys we know stuff is kind of quiet atm, but we are still working on things. :)

We tend to get a bit quiet mid-chapter but we're quite busy internally. Chapter 3 development is starting to wrap up and you'll hear more soon. Meanwhile most of the team is actually already working on Chapter 4, and whew, that one is going to be massive.


27 May

Hey there NikuToWain, sorry to hear you're having these issues. Would you mind sending us a support ticket with some more information? It would be helpful to the team and assist in optimizations. Thanks!

Comment

Originally posted by DoctaNut

Ahhhh someone might wanna remind Proletariat's social media person that the Hollow is not a Halloween skin lol that's a yikes

Yeah, a little mix up when they asked the shop team about it (we corrected the reply yesterday). The Hollow is definitely not something that was available for purchase or likely ever will be, as y'all are aware.

Direct all shame at me ;)


26 May

Congrats and welcome to Spellbreak! Let us know if you have any questions. Have fun, we'll see you in the Hollow Lands!


24 May

This doesn't look right! Could you send us a support ticket with more details so we can look into the issue?

Hello there, that shouldn't be happening! Would you send us a support ticket so our team can take a closer look?

Hey there, Zaheer! Sorry to hear you're having this issue. There are a lot of folks that play Spellbreak with OBS open (myself included). Have you tried opening Spellbreak first, then opening OBS?

I'm trying to think of what could potentially cause this but am coming up empty. If it continues, could you send us a support ticket (or maybe even try sending one to OBS support)?


20 May

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Originally posted by maju4u

I figured wherever he’s off to he probably needs full HP

Great, I was taking a sip of water when I read this and now I need a new keyboard

Comment

Originally posted by ero213

Bullet drop is affected? That sucks. How can you consitently hit long distance shots if the amount of drop changes from shot to shot.

Gravity on the projectile doesn't change, it's only the velocity of the projectile. The more you charge up, the faster the ice lance goes, and thus the more distance it takes to drop.