Sorry, Hotfix is being deployed now. Will be out in about 30mins.
Originally posted by DeathBirdsFly: Ok, I understand now. So you have to have at least one device on both networks acting as a bridge of sorts.You can use db:0 and db:1 to get the two connections for the IC itself. That would mean the IC could be the bridge between two networks.
Originally posted by DeathBirdsFly: but I don't see how you share that data across a network boundaryThe IC can access *any* network connection off of a device, even ones not in the same network.
ArgumentException: Partial byte sequence encountered in the input.
Parameter name: string
at (wrapper managed-to-native)
...
Assets.Scripts.Networking.NetworkManager:FetchPublicIp()
Assets.Scripts.Networking.NetworkManager:Init(TransportType)
Assets.Scripts.GameManager:Awake()
Please do note post false information that misleads players. Posting in a thread that a user is looking for help with bugs and issues is very disruptive to that user. I have deleted your post. Please read the steam community guidelines. Opinion is fine, but derailing others threads is very disruptive and creates a toxic environment.