Stationeers

Stationeers Dev Tracker




21 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
the 'lb' is the instruction, means "load from batch". In other words, it will load a variable off a batch of devices.

the 'r1' is the register to store the result into

the 'battery' is the type, being a "prefab id", which is a type identifier. In this case, it refers to all Station Batteries.

the 'Charge' is a variable that exists on batteries. Different types of objects have different variables you can read. Charge is the total energy.

the last input 'Sum' is the method to use when taking all the batched devices. Should they be added up? Averaged? The Maximum? or Minimum?

As recommended, if you want to know the total charge of all the batteries on a network, you might be best to use "Ratio" and the method "Average". This will give you the average ratio (0 being totall empty, 1 being totally full) across all of that kind of battery

09 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
Note the reason for this change was discussed extensively at the project level and has three core elements

1. To standardize player experience for development
It had become almost impossible to balance the and game and add content that was consistent when there were n number of conditions players could adopt.

2. To focus the experience towards an overall experience "intent"
Players often describe this as the "reason why" or "endgame". In game development this might be described as the "hook". We feel as a studio we have become quite good at making *systems* for systems based games - but we need to make those systems *matter*.

To help with this focusing the experience more allows us to develop towards a specific experience and goal. This doesn't mean we don't intend to support and allow players to craft their own experiences (which is why we left the settings in the ini), but we needed to start working towards this if we ever hope to achie... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
The art style, as noted, was heavily driven by pragmatism in terms of ease to create content and performance. If I was doing the project again, I would actually probably go further with reducing the complexity of the art assets - so performance and scaling would be even better. Wouldn't necessarily mean *more* cartoony, though. Just a lot less complexity. This would allow more simulation, more scale, and better lighting and effects. Maybe even then VR would become an option also.

11 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
It is something we want to do (but haven't confirmed), @aaron if you have controller change suggestions or things that would help let me know. You can email me at [email protected]
Comment
    Rocket on Steam Forums - Thread - Direct
Note: I deleted one reply in this thread that stated the game was "abandoned" and only focusing on singleplayer, as this is untrue and very unhelpful - especially to users having trouble.

I will post the warning issued here for transparency:
Please do note post false information that misleads players. Posting in a thread that a user is looking for help with bugs and issues is very disruptive to that user. I have deleted your post. Please read the steam community guidelines. Opinion is fine, but derailing others threads is very disruptive and creates a toxic environment.
Comment
    Rocket on Steam Forums - Thread - Direct
Current state is the game is sensitive to network adapter settings. Making sure the external network adapter is set as default (and potentially others disabled) maximizes chances of success, along with port forwarding.

We have several team members are devoted to redeveloping how network connections are made, and afterwards will be looking at reimplementing steam peer-to-peer.

I posted this reply in another comment, which describes what we are working on as a solution for those having connection issues:
Originally posted by Rocket: We redeveloped the entire multiplayer messaging system (how you receive a synchronized state in multiplayer), and it's been enormously successful in that regard with reduced memory usage (memory cleanup causes the dreaded stuttering), bandwidth usage, and increased performance (singleplayer used to always run as a host, and send itself messages).

However, we are still ...
Read more

08 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
I've gone through your post history and I can't find any posts that were deleted.

There was recently some moderation by a valve employee on one of our news posts that removed a bunch of comments that were related to political posts etc... but none of your posts were affected.

Do note that you need to adhere to steam community guidelines, that includes not insulting anyone or inciting any flame wars. While going through your posts looking for any that might have been deleted, I saw a lot of posts that break the steam community guidelines.

While you are welcome and encouraged to provide your opinion, you must do so in a way that is not disruptive and does not put down others. Calling people "children" is a good example of this. I've issued warnings for these.

Note you already have a warning for this previously.

If you have a link any missing topic, feel free to let me know at ... Read more

31 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by maveri: Vanila main version/branch.

Not beta.
Not previous.

Verify completed, does not help.
No mods.

Being offline does not help.
Being online does not help.

[EDIT[
Reinstal from fresh does not help. Not removing files on hard drive, to do not loose saved games.

It looks like an edge case where discord's API is causing an exception because it is open but not logged in. I'll fix for next update. For now, try running the game with discord logged in or not running. Sorry about that!

28 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Yes because some changes for clients listening on multiple network adapters were rolled back till we could test more, as it was breaking things for many.

Now the game will use the network adapter issued by the OS for the client, which will be your default one. You can change the priority of the adapter in network settings.

Another option get the local ip issued by the hamachi adapter. Then go into the game setting.xml file, change (or add) a new field called LocalIpAdress which is that IP. You only need to do this for the clients. This will force the clients to connect via the hamachi network
Comment
    Rocket on Steam Forums - Thread - Direct
There is an edge case that if the atmosphere inside is very similar to the atmosphere outside, it will be considered a storm currently. So to solve this, pump the atmosphere out of the room and it should work fine until we can solve the issue.

27 Jul

Post
    Rocket on Steam Forums - Thread - Direct
Clients joining a game where they have multiple valid "network adapters" (gateways to the internet), will not be able to properly connect. This could happen because you have an internet VPN active and your network connection active, or your wifi and ethernet etc...

I am working on a fix for this but our build servers are down for maintenance and I need to test it thoroughly. In the meantime, check the following for connection issues:
* use the localIpAddress setting in setting.xml to tell the game which adapter to use; OR
* disable the other network adapters to connect

I will be fixing this as soon as possible.

Please share with others who aren't on the forums.
Comment
    Rocket on Steam Forums - Thread - Direct
A hotfix is out now, check version is 0.2.3508.17103.

Please do let me know if this is fixed or you are still having this issue. Very sorry for the disruption.

26 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
testing a hotfix for some of those with multiplayer issues now

21 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
I have added these to v0.2.3470.16953. They are on the beta branch now. The model still says "SELECT" but I will change this tomorrow.
Comment
    Rocket on Steam Forums - Thread - Direct
Ill try get this in for next update
Comment
    Rocket on Steam Forums - Thread - Direct
Everyone has the DLC content.

Make sure you run the game with steam turned on, currently the game only shows the DLC if steam is running (and valid) when the game starts.

19 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
O2 toxicity will be a longterm problem, rather than shortterm, for the player. We will test out and discuss the mechanics here and on discord, through a beta while coming up with a system.

CO2 toxicity is a lot easier to outline as there is some great research on the topic. We will likely mix this in with partial pressure calculations, but the rough estimate remains the same.

Concentrations of more than 10% carbon dioxide may cause convulsions, coma, and death. CO2 levels of more than 30% act rapidly leading to loss of consciousness in seconds.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5380556/
Comment
    Rocket on Steam Forums - Thread - Direct
Many people on the discord expressed wanting to support the project.

Previously, discussions with the community both here and on discord requested we focus additional purchases purely on cosmetics - leaving game features and content to be included for everyone.

We have released three new worlds (and another on the way) for free.

You can also easily edit the game files if you would like to access the content. I will be adding a setting in the settings file for people to change if they would like the content, but don't want to pay for it.

15 Jul

Comment
    Heightmare on Steam Forums - Thread - Direct
Fastest way is probably through Discord (discord.gg/stationeers), but you can also email [email protected] and we can pluck it out of there.

14 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
We had a sale a few days ago, and there was some very rough and troublesome bugs with the tutorials.

Note that recent reviews are only from the very recent period. Additionally, they've gone from 63 to 67% today alone.

I think the reviews dipped down because of legitimate issues with the tutorials. If you buy the game, regardless if it is on sale, the tutorials should work and it they do not people will be very turned off the project. And so people were naturally unhappy with their purchase.

We have fixed some of these issues and will continue to do so. Naturally, over time, the reviews will continue to increase.