Stationeers

Stationeers Dev Tracker




22 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Извиняюсь! мы исправляем это
Post
    Rocket on Steam Forums - Thread - Direct
This was not intended. We became aware of this due to negative reviews posted in other languages by those unable to play the game. This has been fixed on Beta. We will try get the above outline localized and posted for other communities. We are very sorry this happened, and can assure you it is nothing personal!

We will be pushing the fix to the main branch as soon as we can.

I will update this post with translated versions

English
  • We recently discovered the bug that prevented changing the language in the game
  • This was a mistake and we are very sorry for causing it.
  • This has now been fixed on Beta, and will be pushed to the main branch as soon as possible
  • Much of the stationeers community speak another language so localization is vital to us, and we want to do much better in future
  • To recognize the important place of our international communities in Stationeers, we...
Read more

21 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Thanks for reporting, we have found one place we forgot to FPS limit. This is being fixed for next update.

17 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Interesting - the Beta is actually more recent (we push daily updates to beta). So it might be something we have fixed in the beta.
Post
    Rocket on Steam - Thread - Direct
Dedicated Servers We are actively working with those running Dedicated Servers, both on the forums and in discord, to ensure we get the best we can. As such, we have decided to release a hotfix with some urgent fixes, mainly focused on those running dedicated servers.

IMGUI issues on Dedicated Server Linux Some of those running Dedicated Servers using the Linux binary are encountering a spam of warnings related to IMGUI. We use an excellent external library called Dear IMGUI in the main game, to allow us to do complex UI. This is not used in the "terminal" version of the game, but is still included in the distribution. As outlined in the last post, this move to a union of the main game and dedicated server code bases, its complex for us to remove individual packages and components - so something we need to look into. Until there, while you can safely ignore the warning being spammed, they can be disruptive to running the server.

Installing the Dedicated Server App ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
Can you confirm if you are running any mods? We know that some mods are causing errors with generating stationpedia files. Try running with all the mods disabled, and see if that works.

16 Jun

Comment
    Not Simon on Steam Forums - Thread - Direct
Someone else reported the problem and removing all their mods helped so it may have been that an old mod was breaking things. We've added in some extra error handling that will mean if there's an error while loading mods the mod in question will be skipped. Hopefully, this resolves this issue completely. This fix will be in an upcoming hotfix.
Comment
    Rocket on Steam Forums - Thread - Direct
Yes it should be working. Do feel free to post more info and settings and we might be able to help diagnose the problem or bug
Comment
    Rocket on Steam Forums - Thread - Direct
A really good question.

Generally speaking the major disk loading occurs during game boot.

Because Stationeers doesn’t use a lot of textures, there also is not a need to load and unload textures.

The exception to this is file loading and saving for worlds, and given world saves can be quite large they could cause issues during auto saving in slower disks.

Having said that the game itself loads all its resources into RAM and doesn’t do further loading during game execution

15 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Note that the dedicated server has changed a lot, but has a great deal more functionality. Old guides won’t be relevant tho, but it has instructions when it boots up
Comment
    Rocket on Steam Forums - Thread - Direct
The update was deployed not long after I posted. If you go to the game Hub, you should see the announcement. The dedicated server is deployed for both Linux and windows.
Post
    Rocket on Steam - Thread - Direct
The dedicated server was not quite ready to go for the last patch but it's here now and it's better than ever.

Our deployment of the refactor also highlighted a suite of problems we needed to jump onto quickly. Some we managed to patch very quickly, including during the weekend when we deployed the update. Some took a little longer but are here now.

Dedicated Server Rework


With the complete rework of the multiplayer that we launched in our last major update, we applied the same treatment to how we approached dedicated servers. The steps we have taken allow us to walk towards truly being able to run public servers with many players. We think that, over time, the work we have done now is a great first step to really being able to build online communities for Stationeers. This is just our baseline, and we plan to ext... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
We are deploying the dedicated servers update shortly, a news post will be released when this happens.

07 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
The old voice did not have all the files necessary, as a significant number of words had been introduced.

We will be producing different voice packs although initially this will be focused on different languages.

The voice used will depend on availability. If we have to make substantial changes in the future, and the voice actor is not available, then we have to rerecord all of the words. Otherwise it is too jarring to have some of the words in one voice, and others not.

Even if you could access the old voice, ~40% of the voice files would have to be the new voice as there was no recording for it in the old voice.

06 Jun

Post
IMPORTANT: If you have saved since the update and were playing as a DLC race that save is likely Corrupted! Please load a save from before the update. And your species and gender data will now parse correctly through to the new system. You will need to redo your other cosmetics settings as these will have been set to default.

  • Fixed Loading a Save when playing as HemDroid and Zrillian that was created on the previous branch causes the character to spawn as naken human with battery in suit slot.
  • Fixed Zombie Bodies begin created when respawning.
  • Fixed TakeControl command being called twice in certain load execution orders.
  • Fixed Respawned Characters not registering with CameraController.
  • Deleted a bunch of vestigial brain code.
  • Fixed Console Error Spam on Clients when a dead Stationeer body decayed into a skeleton.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jun

Post
Fixed worlds with craters or asteroids not loading terrain on clients
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.