Stationeers

Stationeers Dev Tracker




10 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
I've gone through your post history and I can't find any posts that were deleted.

There was recently some moderation by a valve employee on one of our news posts that removed a bunch of comments that were related to political posts etc... but none of your posts were affected.

Do note that you need to adhere to steam community guidelines, that includes not insulting anyone or inciting any flame wars. While going through your posts looking for any that might have been deleted, I saw a lot of posts that break the steam community guidelines.

While you are welcome and encouraged to provide your opinion, you must do so in a way that is not disruptive and does not put down others. Calling people "children" is a good example of this. I've issued warnings for these.

Note you already have a warning for this previously.

If you have a link any missing topic, feel free to let me know at ... Read more

05 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
We had to make a change to the data structure for the server list so your servers will no longer be visible in the server browser until you update to the latest stable version.

This hot fix resolves the duplicate entries in the server list as well as the error spam happening for some players.

* Fixed Error Spam from furnace audio caused by incorrectly clamped values when furnace got very hot during a NoS burn.
* Fixed "time parameter is not a valid number" Error caused by a NaN value in the CleanBurnRate of inflamed atmospheres.
* H2Combustor can now empty, if turned on, without an input atmosphere.
* Fixed master server ping not always respecting ServerVisible
* Added 'suntime' command to change time of day
* Fixed sessionID not updating with provided sessionID from the master server
* Fixed bug where plants would never decay unless they are planted and in their final growth stage
* removed unused INetTransport interface
* Changed netw... Read more

04 Aug

Post
    Rocket on Steam - Thread - Direct
As we head towards the atmospheric changes that we discussed previously there is new content we want that lays the groundwork. This week is an example of that. The Nitrolizer extends the ability to get nitrogen oxide, which you can be used to make even hotter fires.



We've also continued to work very closely with the community, both here in steam and on discord, to identify and fix serious issues both with the base game and particularly with dedicated servers. As always you will see these efforts continue front and center with each of our updates. Please do reach out to us via these channels. While we are not always able to get issues fixed immediately, we can always use your experiences to frame out how to fix them in future.

New Content: The Nitrolizer
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by maveri: Vanila main version/branch.

Not beta.
Not previous.

Verify completed, does not help.
No mods.

Being offline does not help.
Being online does not help.

[EDIT[
Reinstal from fresh does not help. Not removing files on hard drive, to do not loose saved games.

It looks like an edge case where discord's API is causing an exception because it is open but not logged in. I'll fix for next update. For now, try running the game with discord logged in or not running. Sorry about that!

28 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Yes because some changes for clients listening on multiple network adapters were rolled back till we could test more, as it was breaking things for many.

Now the game will use the network adapter issued by the OS for the client, which will be your default one. You can change the priority of the adapter in network settings.

Another option get the local ip issued by the hamachi adapter. Then go into the game setting.xml file, change (or add) a new field called LocalIpAdress which is that IP. You only need to do this for the clients. This will force the clients to connect via the hamachi network
Comment
    Rocket on Steam Forums - Thread - Direct
There is an edge case that if the atmosphere inside is very similar to the atmosphere outside, it will be considered a storm currently. So to solve this, pump the atmosphere out of the room and it should work fine until we can solve the issue.

27 Jul

Post
    Rocket on Steam Forums - Thread - Direct
Clients joining a game where they have multiple valid "network adapters" (gateways to the internet), will not be able to properly connect. This could happen because you have an internet VPN active and your network connection active, or your wifi and ethernet etc...

I am working on a fix for this but our build servers are down for maintenance and I need to test it thoroughly. In the meantime, check the following for connection issues:
* use the localIpAddress setting in setting.xml to tell the game which adapter to use; OR
* disable the other network adapters to connect

I will be fixing this as soon as possible.

Please share with others who aren't on the forums.
Comment
    Rocket on Steam Forums - Thread - Direct
A hotfix is out now, check version is 0.2.3508.17103.

Please do let me know if this is fixed or you are still having this issue. Very sorry for the disruption.
Post
    Rocket on Steam - Thread - Direct
Changelog v0.2.3508.17103
  • Added network manager will now attempt to make any available connection to a network adapter, and use all working ones, instead of using the first one it receives successfully, because that may not be the desired one.
  • Fixed blue color boxes indicating where to construct something not showing in tutorials and causing an exception.
  • Fixed tutorial can begin a hosted game, but causes exceptions. Now multiplayer is not activated for tutorials.
  • Fixed for tool tip hot key container width
  • Fixed clients would always send to one network adapter even if their connectionId to the server was on a different adapter.
  • Refactored network message sending to be more optimized and support multiple network adapter addresses for different clients.
  • Added Nitrous Oxide Canister to Trader.
  • Changed Nitrous Oxide Canister to be pure N2O, players can mix their ...
Read more

26 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
testing a hotfix for some of those with multiplayer issues now
Post
    Rocket on Steam - Thread - Direct
This week we have begun revisiting not just core systems but gameplay ones. Fire is the first of the gameplay systems we have revisited, as we see it as one of the central systems that Stationeers have to master. Additionally, we've been working very hard to provide some key fixes. We also have also been working on with some new art for future updates, working towards exciting things like nuclear reactors, satellites, and more.



Dragging Items no longer destroys suits
Throughout most of the development dragging items has been dangerous, often resulting in a buggy experience that resulted in destruction of suits, development of leaks, even damaging the player severely. With the refactor this had become even worse, to the point where dragging crates or containers was almost impossible without risking catastrophic damage.

... Read more

21 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
I have added these to v0.2.3470.16953. They are on the beta branch now. The model still says "SELECT" but I will change this tomorrow.
Comment
    Rocket on Steam Forums - Thread - Direct
Ill try get this in for next update
Comment
    Rocket on Steam Forums - Thread - Direct
Everyone has the DLC content.

Make sure you run the game with steam turned on, currently the game only shows the DLC if steam is running (and valid) when the game starts.

19 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
O2 toxicity will be a longterm problem, rather than shortterm, for the player. We will test out and discuss the mechanics here and on discord, through a beta while coming up with a system.

CO2 toxicity is a lot easier to outline as there is some great research on the topic. We will likely mix this in with partial pressure calculations, but the rough estimate remains the same.

Concentrations of more than 10% carbon dioxide may cause convulsions, coma, and death. CO2 levels of more than 30% act rapidly leading to loss of consciousness in seconds.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5380556/
Comment
    Rocket on Steam Forums - Thread - Direct
Many people on the discord expressed wanting to support the project.

Previously, discussions with the community both here and on discord requested we focus additional purchases purely on cosmetics - leaving game features and content to be included for everyone.

We have released three new worlds (and another on the way) for free.

You can also easily edit the game files if you would like to access the content. I will be adding a setting in the settings file for people to change if they would like the content, but don't want to pay for it.
Post
    Rocket on Steam - Thread - Direct
The pace of our development has been able to substantially ramp up. The refactor work to redo much of the games foundations is now paying huge rewards in terms of our ability to iterate and produce content and fixes. Additionally, the new team members we added over time are now operating at full capacity with a much more robust codebase.



Through the week and the weekend we worked with the community on discord to continue to hit off some of the more problematic bugfixes, introduce a few community requests (such as exposing more logic variables), and fix bugs. A huge thank you, as always, to our amazing community for this hard work.

Support our development with this New Cosmetic DLC pack
Many on our Discord have been asking for ways to support the project. Last year, we put together a cosmetic pack for the Human Species,... Read more