Stationeers

Stationeers Dev Tracker




03 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
We are working on fixing these. The Tutorials are currently temporarily disabled while we work on them.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
We have been working hard over the last eight months, building a new team and adopting a new approach based on lessons learned with our other studio projects, such as ICARUS. As part of our review of the project, and where it was at, we identified major changes that needed to occur in the project, in order to progress the game to where we all want it to be.

This rework would require us to touch nearly every system in the game, reworking from the ground up systems such as Multiplayer and how our memory was managed in the game. This was a huge effort, and very daunting - taking us away from the regular update cadence we have been providing. Finally, all this hard work has bought us here: the start of a great process of discovering what Stationeers can really be.

Optimization


Much of our work has been devoted to redoi... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
  • Fixed Exception thrown by suit on join: UnityEngine.Renderer.set_enabled(UnityEngine.Renderer,bool).
  • Fixed Exception thrown by battery when disconnecting.
  • Added batch mode checks to sound playback in audio manager.
  • Fixed spawning things through CLI
  • First pass on trade transactions on clients (Trading now work on clients but with some bugs)
  • Improved CommandLine code for future proofing scaling
  • Fixed Clients not seeing Global Atmosphere Temperature correctly (bug Introduced rev.16267).
  • Fixed Incorrect interaction tool-tip on plants in Dynamic Hydroponics planter for clients.
  • Fixed Clients not seeing plants at correct growth state on join.
  • Fixed Seed packets throwing an index out of range exception.
  • Fixed mismatch in read/write type in client trade request message
  • Fixed NRE thrown by su...
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Post
    Rocket on Steam Forums - Thread - Direct
  • Another fix for helmet offset bug
  • Fixed NRE when requesting network data and a client is null
  • Fixed missing script editor error when selecting game controllers
  • Fixed two rovers being created when building a rover.
  • Fixed BuildStates being set twice on server.
  • Fixed Plants and seeds throw error spam when destroyed by lava.
  • Fixed On Loading game tanks/portable machines attached to connectors would be halfway in the floor.
  • Added server settings changes support
  • Fixed NREs when trying to join a server from the list
  • Fixed Error spam thrown by chickens
  • Fixed Can't drag dead players.
  • Fixed Can't drop your old body if you pick it up after respawning.
  • Fixed Key bindings not being reset after respawning.
  • Fixed Gasping breath on starting a game with a new character.
    ...
Read more

01 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Nysch: Also **** whoever does your change logs, their English is atrocious.
Note, I deleted the post above and have included the censored version. Please read the steam community guidelines. It's fine to have concerns, or raise them. But be respectful of those on the forums, including developers.
Comment
    Rocket on Steam Forums - Thread - Direct
MP is working in the beta, and had been progressively working more and more from the date we launched the refactor beta.

AotR offered a proof of concept of the refactor, as we had a real example that we could test. Additionally, it had a code base with more than a passing resemblance to Stationeers, meaning we were able to port the work across.

AotR has not been released because it doesn't need to be released in advance, it has a small group of people involved in testing so it is able to get feedback without taking the risk of people being disheartened by bugs etc... Just because it isn't released yet does not mean it doesn't allow drawing worthwhile conclusions about systems and new approaches.

Using that project we were able to assess the numbers to do with bandwidth, rendering, connection, logging, dedicated server etc... Of these, all of them have been successfully ported across except some of the more complex batch rendering approaches from AotR.
... Read more

25 May

Comment
    Rocket on Steam Forums - Thread - Direct
The beta branch multiplayer is very functional, every day we are spending the morning playtesting ourselves. It's already dramatically better than what is on the main branch. The server browser is not functional yet, but close. So you can only play on the beta branch if you know the IP address of the computer hosting.

Hopefully some can share their experience. From the "sentry" crash reporting information, well over 70% of users are running the beta branch currently.

08 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
About two weeks ago, after months of hard work refactoring some core systems of Stationeers, we've gotten the project to a point where we felt comfortable releasing something to the community.

We’ve password protected the Beta Branch and want to make it clear that this is still a work in progress. To take a look at what we’ve done so far you can unlock the Beta Branch on steam using the password: "therewillbebugs".

Community member GrunfWorks produced an excellent video that outlines some real world results for performance improvements received on their saves, varying between 30-90% improvements.

So keep in mind: there will be bugs.



How we did this
With one of our smaller projects, Art of the Rail, we experimented with extremely optimized multiplayer built from the ground up, along w... Read more

06 Apr

Comment
    rocket2guns on Steam Forums - Thread - Direct
If you try the Beta version of the game (use the password "therewillbebugs") you will notice dramatic improvements.

A youtuber did a review today of how different the beta version is to the current game.

https://www.youtube.com/watch?v=XlO1sBk7JqU&t=1s

25 Mar

Comment
    rocket2guns on Steam Forums - Thread - Direct
Note this is now very stable for singleplayer.

18 Mar

Comment
    rocket2guns on Steam Forums - Thread - Direct
We are being cautious, keeping the initial distrubtion low.

The password is "therewillbebugs" but I won't do a big post about it until we are sure its not going to mess people up badly. Another week or two of bugfixing before we open it up a bit!

05 Feb

Post


We’ve made some big decisions and big improvements which we believe set Stationeers up for a great year in 2022.

While we’ve been quiet for a while, this isn’t because we haven’t been working on Stationeers. Quite the opposite. In October last year we did a strategic review, and identified key areas of technical debt that if we took the time to redo would lead to big gains.

However, it meant we paused our monthly updates while we replaced some fundamental systems (such as networking). This decision did not come lightly but we felt it was best investment for the long-term success of Stationeers. Once we started refactoring the multiplayer we realised there was more work than anticipated, but it also created the opportunity to tackle other key systems and go more in-depth than originally planned.

While we don’t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jan


06 Jan

Comment
    rocket2guns on Steam Forums - Thread - Direct
We're doing a huge "refactor". It is not only dramatically improving multiplayer but also performance in singleplayer. We can't push these updates out incrementally, unfortunately.

Think of it like working on a car. Some changes you can do while the car still is used day to day, like refilling the petrol or wiper fluid, changing the spark plugs, changing a tyre. But some stuff requires the engine to be taken out and takes the car out of action for quite a while.

It's taking us longer than expected, but mostly because as we started fixing and making changes we discovered how much more opportunity we had - while everything was in pieces - to improve the game.
Comment
    rocket2guns on Steam Forums - Thread - Direct
I'd also recommend:

https://store.steampowered.com/app/457140/Oxygen_Not_Included/

Especially with their rocket stuff.

Also I REALLY like ECO. I'd recommend getting into it during a server reset, and playing with a group of friends. The dev team are fantastic as well. Also agree with all of the above as well, Astroneer is excellent.

01 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Please note: since the last major update, loading a game with a DLC character would cause an error resulting in that character being replaced with a human without a suit. This has now been fixed and those old saves will now correctly spawn the DLC character. Now that this error has been corrected, new saves made since then with the DLC characters will not load correctly.

  • Fixed scene overriding trader panel fix
  • Fixed trading panel not displaying
  • Fixed in game code editor not displaying after entering and leaving and then entering a new session.
  • Fixed Error when disconnecting pipe from water bottle filler.
  • Fixed Render distance on Heat Exchangers.
  • Fixed Sorter Motherboard white-list dropdowns displaying behind other sorter buttons (meaning that you couldn't select those items)
  • Fixed Removed individual wreckage items from sorter. (you can filter all wreckage ite...
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