Stationeers

Stationeers Dev Tracker




09 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Yep - there is a dedicated server for either linux or windows.

A guide is available: https://github.com/rocket2guns/StationeersDedicatedServerGuide

Note that it has recently been updated with entirely new netcode. Much better than before, but many guides will be outdated and based on the old system.

There is a setting for "pause when empty".

Note players need to be in an oxygenated (and CO2 scrubbed) sleeper to keep living.

08 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Note that in the factorio multiplayer instructions[wiki.factorio.com] that if you do not play through steam, you don't get access to the steam SDK provided peer-to-peer or nat traversal features.

It is extremely expensive to support both the full steamSDK and maintain steam agnostic support. For most of Factorio's development, this was not supported. However, factorio is one of the best selling games on steam.

It is unfortunately not standard to provide this one click service, as there is no way to do it without fully integrating the steamSDK. This works if you are okay making your game entirely dependent on steam, or writing two completely different systems to handle those with steam and those without.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Gatekeeper019: Why do I need to do all of this to simply play a feature on the game? Game already refunded.
Using steam's inbuilt peer-to-peer has issues, and it also requires us to require the SteamSDK for all users. We have removed the requirement for this, making the game completely DRM free. This allows all users to play the game together, whether their copy is pirated, copied from someone else, or via steam or anywhere else. This means the game will survive even if our studio goes under, or steam stops operating etc...

Because of how security and routers work, unless customers "allow" an application through a firewall and router - the game is not visible. This is an important aspect of modern in... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Thats for reporting - we will get this fixed as soon as we can. Sorry about that!
Comment
    Rocket on Steam Forums - Thread - Direct
You can build a "sleeper" that will suspend metabolic functions (hunger, thirst, etc...) while someone is inside it.

However, the sleeper will not provide oxygen; which a suspended body will still require. You can connect a passive vent up to the input of the sleeper to simply mix with the atmosphere of the room, or setup an active scrubbing system.

Note that suspended bodies will still produce carbon dioxide and heat, so you will need to deal with that.

Good luck!
Comment
    Rocket on Steam Forums - Thread - Direct
Can you confirm if UPnP is enabled in config for the host, and on the router for the host? If not using Upnp, you will need to make sure the ports are forwarded. Additionally, check firewall settings.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by LuckyDog: Greetings fellow misanthrope :wa:
(Other thoughts - EA game nearing 5yrs with major bug issues (per reviews) that go unfixed due to old net code that hobbles the games).
Note the game was *completely* revamped less than a month ago. The netcode was entirely replaced. If you read reports here, it works extremely well.

A good comparison video by a content creator is below.

... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
There was some bugs, we just released a hotfix - double check you are on latest version.

Also though I *have* noticed weirdness in other games with the changes to steam cloud - so keep us posted!
Comment
    Rocket on Steam Forums - Thread - Direct
Sure, there are appearance differences but if you think there's no change to game play you are sorely mistaken.
This was my fault, sadly. Many in the community had said they would love us to add "extra" content, as for some people they play the game for thousands of hours and wanted to give a little more to the project.

We came up with "cosmetic skins", but when i saw the skins... I felt uncomfortable with them not being different (human entities in game have organs etc...).

So I dedicated a weekend, in my own time, to add "new" stuff. I tried to keep it balanced, but it ended up being quite a change! So yes, it was intended to be cosmetic - but it just felt weird to have robots with organs.

If anyone has any suggestions, please do let me know.

07 Jul

Post
    Rocket on Steam Forums - Thread - Direct
  • Fixed saves not loading when there is a bad backup or autosave
We have another fix coming shortly as well, we are just testing it.

Note steam sometimes doesn't update quickly, check version is v0.2.3407.16727. If not, restart steam.
Comment
    Rocket on Steam Forums - Thread - Direct
Working on fixes for these. A fix for part of this will appear on beta shortly
Comment
    Rocket on Steam Forums - Thread - Direct
Working on fixes for some of these bugs, sorry
Comment
    Rocket on Steam Forums - Thread - Direct
Are you able to view this link?

http://40.82.200.175:8081/list

That will show you the list in JSON format, that your game is using. If you can let me know if you can't see that link, it may be a domain/region issue.

Additionally as a workaround, you can go through the list and connect directly via IP.
Post
    Rocket on Steam - Thread - Direct
The last few weeks we have worked closely with the community and server providers to improve on the work of our big refactor. A key focus was to get the old tutorials working, which we have. Expect changes to this in future. Additionally we have targeted some of the worst bugs and problems reported by the community and included these as fixes. We've also taken a first pass at improving some of the more confusing aspects of Stationeers, this week it is the save system.

Changes to save files
We have made important changes to save files. Now autosaves and manual saves will be grouped together, much like other games such as Oxygen Not Included. This work helps both make the game more intuitive and supports changes needed to better run servers
Please let us know if you have any issues. For now, there are some unusual restrictions such as you cannot name a save using "autosave" or "backup". This is temporary as we are making slow and... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
We have now fixed this, will be deploying a new build shortly.

30 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Will have a look at it, probanly related to smoothing (or lack of) network update for client positions.

Just to confirm are you seeing this when playing in single player or as a client on server? If on server, dedicated or as a client on a host?

27 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
P2P was a steam only function. We have stripped all DRM bound features from the game, so steam only functionality is no longer available
Comment
    Rocket on Steam Forums - Thread - Direct
For UPnP to work, you need to enable it on your router. If You don’t want to use UPnP, you need to forward the ports used (default port is 27016)
Comment
    Rocket on Steam Forums - Thread - Direct
Check you aren’t loading the original save rather than an auto save? The auto save definitely should have your base correct