Stationeers

Stationeers Dev Tracker




06 Apr

Comment
    rocket2guns on Steam Forums - Thread - Direct
If you try the Beta version of the game (use the password "therewillbebugs") you will notice dramatic improvements.

A youtuber did a review today of how different the beta version is to the current game.

https://www.youtube.com/watch?v=XlO1sBk7JqU&t=1s

25 Mar

Comment
    rocket2guns on Steam Forums - Thread - Direct
Note this is now very stable for singleplayer.

18 Mar

Comment
    rocket2guns on Steam Forums - Thread - Direct
We are being cautious, keeping the initial distrubtion low.

The password is "therewillbebugs" but I won't do a big post about it until we are sure its not going to mess people up badly. Another week or two of bugfixing before we open it up a bit!

05 Feb

Post


We’ve made some big decisions and big improvements which we believe set Stationeers up for a great year in 2022.

While we’ve been quiet for a while, this isn’t because we haven’t been working on Stationeers. Quite the opposite. In October last year we did a strategic review, and identified key areas of technical debt that if we took the time to redo would lead to big gains.

However, it meant we paused our monthly updates while we replaced some fundamental systems (such as networking). This decision did not come lightly but we felt it was best investment for the long-term success of Stationeers. Once we started refactoring the multiplayer we realised there was more work than anticipated, but it also created the opportunity to tackle other key systems and go more in-depth than originally planned.

While we don’t... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jan


06 Jan

Comment
    rocket2guns on Steam Forums - Thread - Direct
We're doing a huge "refactor". It is not only dramatically improving multiplayer but also performance in singleplayer. We can't push these updates out incrementally, unfortunately.

Think of it like working on a car. Some changes you can do while the car still is used day to day, like refilling the petrol or wiper fluid, changing the spark plugs, changing a tyre. But some stuff requires the engine to be taken out and takes the car out of action for quite a while.

It's taking us longer than expected, but mostly because as we started fixing and making changes we discovered how much more opportunity we had - while everything was in pieces - to improve the game.
Comment
    rocket2guns on Steam Forums - Thread - Direct
I'd also recommend:

https://store.steampowered.com/app/457140/Oxygen_Not_Included/

Especially with their rocket stuff.

Also I REALLY like ECO. I'd recommend getting into it during a server reset, and playing with a group of friends. The dev team are fantastic as well. Also agree with all of the above as well, Astroneer is excellent.

01 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Please note: since the last major update, loading a game with a DLC character would cause an error resulting in that character being replaced with a human without a suit. This has now been fixed and those old saves will now correctly spawn the DLC character. Now that this error has been corrected, new saves made since then with the DLC characters will not load correctly.

  • Fixed scene overriding trader panel fix
  • Fixed trading panel not displaying
  • Fixed in game code editor not displaying after entering and leaving and then entering a new session.
  • Fixed Error when disconnecting pipe from water bottle filler.
  • Fixed Render distance on Heat Exchangers.
  • Fixed Sorter Motherboard white-list dropdowns displaying behind other sorter buttons (meaning that you couldn't select those items)
  • Fixed Removed individual wreckage items from sorter. (you can filter all wreckage ite...
Read more

24 Oct


20 Oct

Post


Locktober Down here in New Zealand, it’s been a couple of long, locked-down months, but the Stationeers team is back and bouncing out an update for you powerheads and balance boffins
Enjoy the improvements to our power system, new tech, architectural additions, furious fixes, tweaks and more, knowing that Stationeers is preparing the ground for surprises in updates soon to come ...

Power On Try out the Omni-directional power transmitter – a wireless battery charger that uses special cells with a lower capacity than regular batteries. Even supertech has its downsides, right?



There’s a line of new doors for base building. Improve your interiors with these attractive portals, as... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post


IT'S ALL ABOUT POWER
Any way you look at it, August has been a month of powerful developments. We're dropping a bunch of new methods for making and managing power, while continuing to up performance across the board. Try out the new Stirling Engine, our wireless Power Transmitters, or the thermal plants. Performance-wise, enjoy new power-ups as we extend our virtualized rendering system and a bunch of UI upgrades, and empower your gameplay with the new portable IC editor laptop.
We're powering up, so come jump in, Stationeers!

NEW DEVICES
At long last, we're dropping wireless power into the game: separate out your power generation, then beam that current anywhere you want, without having to lay miles of cable.

... Read more

25 Jul

Comment
    rocket2guns on Steam Forums - Thread - Direct
Apologies for the trouble with this. We are doing a very big refactor of the multiplayer and P2P was not working very well, with some big performance troubles and it also made the code very complicated.

We have depreciated it for now so that we can cleanly rewrite our networking to be much more efficient. We are looking at a more global solution for NAT traversal as well. This is because steam P2P only works for two players running the game through steam, it doesn’t work for three players or if one of the three players is running the game outside of steam.

We will keep you posted with the progress, again very sorry for the disruption as we redo it.

21 Jul

Comment
    Kiwiboys on Steam Forums - Thread - Direct
Thanks for being patient, We did a massive 4 refactor update so there was so much going on that a few things got through the cracks, But I know at least 2 team members are currently investigating a fix for this issue.

20 Jul

Comment
    Kiwiboys on Steam Forums - Thread - Direct
Just reposing this here in case anyone's not on the discord

We are aware of the frame rate loss for some players while building or wielding frames along with other actions, For now to help alleviate these issues try temporarily
disabling "extended tool tips"and "Show slot Tooltips" settings in the game play tab of the settings menu. This should help while we work on the issue.

and yeah the fps drops are a result of the engine upgrade and we are working on getting this and some of the other issues fixed.

19 Jul