The dedicated server was not quite ready to go for the last patch but it's here now and it's better than ever.
Our deployment of the refactor also highlighted a suite of problems we needed to jump onto quickly. Some we managed to patch very quickly, including during the weekend when we deployed the update. Some took a little longer but are here now.
Dedicated Server Rework
With the complete rework of the multiplayer that we launched in our last major update, we applied the same treatment to how we approached dedicated servers. The steps we have taken allow us to walk towards truly being able to run public servers with many players. We think that, over time, the work we have done now is a great first step to really being able to build online communities for Stationeers. This is just our baseline, and we plan to ext... Read more
Our deployment of the refactor also highlighted a suite of problems we needed to jump onto quickly. Some we managed to patch very quickly, including during the weekend when we deployed the update. Some took a little longer but are here now.
Dedicated Server Rework
With the complete rework of the multiplayer that we launched in our last major update, we applied the same treatment to how we approached dedicated servers. The steps we have taken allow us to walk towards truly being able to run public servers with many players. We think that, over time, the work we have done now is a great first step to really being able to build online communities for Stationeers. This is just our baseline, and we plan to ext... Read more