Stationeers

Stationeers Dev Tracker




17 Jun

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You asked for it
Down here in the south of New Zealand, we spend a lot of time in forums, hearing your ideas and feedback. This month, we wanted to say a big KIA ORA (‘thank you’) to everyone who’s supported Stationeers over the last three years – delivering the most frequently requested new devices, items and additions.



For the atmospherics crowd there’s turbo pumps, valves and pipe heaters. For builders, there’s a suite of shuttered and reinforced windows. For explorers, there’s expanded tool belts, mining belts, mining charges. And for the diggers out there, check out the all-new, dirt destroying OGRE. Time to carve up your local planetoid.

We’re massively excited to see what people do with all this new kit, so which sort of Stationeer ... Read more

30 May


20 May


19 May

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We’re super-sizing our food and farming systems with automation, seeds, fertilizer, packaging and more – come see what’s cooking!



New this month
Hungry for content? It’s a feast this month, as we round out our food, farming and automation systems with a heap of new processing equipment, recipes and growing mechanics. It’s a big step towards 1.0, as we tie a bow around everything consumable.

Get planting with seeds, while mastering fertilizer production to boost your crops. Automate your kitchen for higher nutrition, before packaging everything up to fight decay. Then sell it all to the Trader from our fancy new refrigerated, stacking vending machine...

Whatcha waiting for, Cadet? Let’s go!

Seeds, farming and fertilizer
We wanted to build fun, flexible systems to help players survive... Read more

15 Apr


14 Apr

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New This Month
Stationeers. We all know it’s a special kind of survival game. And for the longest time, we’ve wanted to deepen that experience with food perishability mechanics – and at last we have.

There’s a range of new fridges to keep things fresh and, by popular request, we’ve added a suite of heat exchangers to the game... plus new rocket modules for collecting and storing gas, as well as (believe it or not) a complete modular synthesizer, a basic logic tutorial to get your automation game going, and lots more.

So whether you're a seasoned Stationeer, or a new recruit, come see what’s new!

Food decay
It’s been on our Wishlist for a long, long time: perishable food. And at last, we decided the time was right – to go bad.

All food now perishes, depending on w... Read more

23 Mar


17 Mar

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Over the last month, the Stationeers team has been hard at work, extending the modular rocket system – and now we’re super excited to present the first installment of our new automated rocket modules (A.R.M).

Automated Rocket Modules (A.R.M.)


Like the name suggests, A.R.M.s let you reach out into space – building and launching pre-programmed, uncrewed rockets to retrieve all manner of resources from local planets and asteroids.

You want ore? Send up an ore mining rocket!

You want ice? Dispatch the ice miner!

You want… random stuff? Launch a salvage unit!

... Read more

10 Feb

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Over the last four weeks, the Stationeers crew has been cranking the wheels and whirling the levers on two long-awaited systems: liquid water and hydration, and we’re super excited to reveal what we’ve done, and where it’s all going...



This update sees a big content drop, too, with two new tutorials, a wind power generation system, a fresh set of pressure and temperature resistant tools, trader tweaks, a new planet (welcome to Venus, kids) plus a pile of audio improvements, bug fixes, tweaks and all-round improvements.

It’s been one of our biggest months yet, so come dive in!



Liquids
We’ve been pl... Read more

12 Jan

Comment

Might just be a multiplayer sync problem. The research system is still experimental that's why its turned off by default, but I'll note this one down for someone to have a look at once the higher priority patch stuff is out of the way.

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Hey Stationeers,
After a "thank you" and double update at the end of 2020 for three years of incredible support, our CEO took a deep dive into the Discord[discord.gg] zone, looking for ideas and suggestions to implement into the game... and wasn’t disappointed!

... Read more

30 Dec

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Without the distractions of having to run the studio I've been able to dust off my programmer legs and get a bunch of work done on Stationeers. Additionally, without people in the office I've been able to do some larger refactors that were hard when others are around, as I needed to change every file.



So here we are! A surprise update with quite a few changes, a few additions, and a lot of fixes.

New Jupiter and Saturn models
I changed the models to much better materials, they look beautiful! I also changed their position so if you're using them for navigation or orientation, they will be in a different spot.

Stationpedia additions
A whole bunch more information is now in the Stationpedia. Includes build state information, what things are used in, logic slot variable information, mode strings - and more!... Read more