Stationeers

Stationeers Dev Tracker




15 Jun

Post
    Rocket on Steam - Thread - Direct
The dedicated server was not quite ready to go for the last patch but it's here now and it's better than ever.

Our deployment of the refactor also highlighted a suite of problems we needed to jump onto quickly. Some we managed to patch very quickly, including during the weekend when we deployed the update. Some took a little longer but are here now.

Dedicated Server Rework


With the complete rework of the multiplayer that we launched in our last major update, we applied the same treatment to how we approached dedicated servers. The steps we have taken allow us to walk towards truly being able to run public servers with many players. We think that, over time, the work we have done now is a great first step to really being able to build online communities for Stationeers. This is just our baseline, and we plan to ext... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Rocket on Steam Forums - Thread - Direct
We are deploying the dedicated servers update shortly, a news post will be released when this happens.

07 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
The old voice did not have all the files necessary, as a significant number of words had been introduced.

We will be producing different voice packs although initially this will be focused on different languages.

The voice used will depend on availability. If we have to make substantial changes in the future, and the voice actor is not available, then we have to rerecord all of the words. Otherwise it is too jarring to have some of the words in one voice, and others not.

Even if you could access the old voice, ~40% of the voice files would have to be the new voice as there was no recording for it in the old voice.

06 Jun

Post
IMPORTANT: If you have saved since the update and were playing as a DLC race that save is likely Corrupted! Please load a save from before the update. And your species and gender data will now parse correctly through to the new system. You will need to redo your other cosmetics settings as these will have been set to default.

  • Fixed Loading a Save when playing as HemDroid and Zrillian that was created on the previous branch causes the character to spawn as naken human with battery in suit slot.
  • Fixed Zombie Bodies begin created when respawning.
  • Fixed TakeControl command being called twice in certain load execution orders.
  • Fixed Respawned Characters not registering with CameraController.
  • Deleted a bunch of vestigial brain code.
  • Fixed Console Error Spam on Clients when a dead Stationeer body decayed into a skeleton.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Fixed worlds with craters or asteroids not loading terrain on clients

03 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
This hotfix addresses two issues caused by the same problem:
  • Some dynamic items being oriented incorrectly in slots.
  • Dynamic things, including the player, teleporting to origin.
Comment
    Rocket on Steam Forums - Thread - Direct
We are working on fixing these. The Tutorials are currently temporarily disabled while we work on them.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Rocket on Steam - Thread - Direct
We have been working hard over the last eight months, building a new team and adopting a new approach based on lessons learned with our other studio projects, such as ICARUS. As part of our review of the project, and where it was at, we identified major changes that needed to occur in the project, in order to progress the game to where we all want it to be.

This rework would require us to touch nearly every system in the game, reworking from the ground up systems such as Multiplayer and how our memory was managed in the game. This was a huge effort, and very daunting - taking us away from the regular update cadence we have been providing. Finally, all this hard work has bought us here: the start of a great process of discovering what Stationeers can really be.

Optimization


Much of our work has been devoted to redoi... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
  • Fixed Exception thrown by suit on join: UnityEngine.Renderer.set_enabled(UnityEngine.Renderer,bool).
  • Fixed Exception thrown by battery when disconnecting.
  • Added batch mode checks to sound playback in audio manager.
  • Fixed spawning things through CLI
  • First pass on trade transactions on clients (Trading now work on clients but with some bugs)
  • Improved CommandLine code for future proofing scaling
  • Fixed Clients not seeing Global Atmosphere Temperature correctly (bug Introduced rev.16267).
  • Fixed Incorrect interaction tool-tip on plants in Dynamic Hydroponics planter for clients.
  • Fixed Clients not seeing plants at correct growth state on join.
  • Fixed Seed packets throwing an index out of range exception.
  • Fixed mismatch in read/write type in client trade request message
  • Fixed NRE thrown by su...
Read more
Post
    Rocket on Steam Forums - Thread - Direct
  • Another fix for helmet offset bug
  • Fixed NRE when requesting network data and a client is null
  • Fixed missing script editor error when selecting game controllers
  • Fixed two rovers being created when building a rover.
  • Fixed BuildStates being set twice on server.
  • Fixed Plants and seeds throw error spam when destroyed by lava.
  • Fixed On Loading game tanks/portable machines attached to connectors would be halfway in the floor.
  • Added server settings changes support
  • Fixed NREs when trying to join a server from the list
  • Fixed Error spam thrown by chickens
  • Fixed Can't drag dead players.
  • Fixed Can't drop your old body if you pick it up after respawning.
  • Fixed Key bindings not being reset after respawning.
  • Fixed Gasping breath on starting a game with a new character.
    ...
Read more

01 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Nysch: Also **** whoever does your change logs, their English is atrocious.
Note, I deleted the post above and have included the censored version. Please read the steam community guidelines. It's fine to have concerns, or raise them. But be respectful of those on the forums, including developers.
Comment
    Rocket on Steam Forums - Thread - Direct
MP is working in the beta, and had been progressively working more and more from the date we launched the refactor beta.

AotR offered a proof of concept of the refactor, as we had a real example that we could test. Additionally, it had a code base with more than a passing resemblance to Stationeers, meaning we were able to port the work across.

AotR has not been released because it doesn't need to be released in advance, it has a small group of people involved in testing so it is able to get feedback without taking the risk of people being disheartened by bugs etc... Just because it isn't released yet does not mean it doesn't allow drawing worthwhile conclusions about systems and new approaches.

Using that project we were able to assess the numbers to do with bandwidth, rendering, connection, logging, dedicated server etc... Of these, all of them have been successfully ported across except some of the more complex batch rendering approaches from AotR.
... Read more

25 May

Comment
    Rocket on Steam Forums - Thread - Direct
The beta branch multiplayer is very functional, every day we are spending the morning playtesting ourselves. It's already dramatically better than what is on the main branch. The server browser is not functional yet, but close. So you can only play on the beta branch if you know the IP address of the computer hosting.

Hopefully some can share their experience. From the "sentry" crash reporting information, well over 70% of users are running the beta branch currently.

08 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
About two weeks ago, after months of hard work refactoring some core systems of Stationeers, we've gotten the project to a point where we felt comfortable releasing something to the community.

We’ve password protected the Beta Branch and want to make it clear that this is still a work in progress. To take a look at what we’ve done so far you can unlock the Beta Branch on steam using the password: "therewillbebugs".

Community member GrunfWorks produced an excellent video that outlines some real world results for performance improvements received on their saves, varying between 30-90% improvements.

So keep in mind: there will be bugs.



How we did this
With one of our smaller projects, Art of the Rail, we experimented with extremely optimized multiplayer built from the ground up, along w... Read more