Stationeers

Stationeers Dev Tracker




11 Mar

Comment
    Heightmare on Steam Forums - Thread - Direct
Originally posted by the mood: 1. Is this feature in yet?
2. If it is in, where is it? (cannot find a menu item for it. Cannot find a key binding for it.)
3. If not in yet, WHY? (Anyone else watching the no-pause challenge streams of TaB?)
4. If not in yet, when can we expect something like this in?

1. No.
2. ^
3. At this stage of development everything is a trade-off. We need to determine what will get us the most bang-for-buck in terms of time investment. Pausing in a basic single-player game is easy, you just stop processing anything besides UI (or simpler yet, a single pause key). Stationeers is not that game. In order to properly pause, we need to first get all the various threaded work to pause in lockstep with the main thread. If you're in multiplayer, the clients also need to know that the server is paused so things stay in sync. When you want to resume again, we'll then al... Read more

21 Jan

Comment
    Heightmare on Steam Forums - Thread - Direct
No news yet, but one of our devs is away at a Linux conference this week so maybe he'll come back inspired ;)

I noticed I hadn't mentioned it in this thread yet, but the #linux-discussions group in the Stationeers Discord [discord.gg] is pretty active and if you search through the logs in there you'll see a bunch of discussion on solving issues in WINE or Proton. It's not a replacement for a native Linux client but they seem to have a high degree of success.

06 Jan

Comment
    Heightmare on Steam Forums - Thread - Direct
The builds get done whether or not there are any new commits, and we've all been off for the holidays and just got back today so expect there to be a lot of blank entries since just before christmas!

31 Dec

Comment
    Heightmare on Steam Forums - Thread - Direct
Apologies for the shameless Google Translate effort but:

Jetez un coup d’œil à nos notes de mise à jour les plus récentes pour trouver un lien vers le serveur Discord non officiel en français et j’espère que vous apprécierez le jeu!

16 Dec

Comment
    Heightmare on Steam Forums - Thread - Direct
I think it was more planned functionality, but probably won't be used going forward. It was done before the logic chip system even existed so likely that any automation plans for it have been taken care of by that.

18 Oct

Comment
    Heightmare on Steam Forums - Thread - Direct
Originally posted by Thalann: Does this mean you've sold .1M licenses?
I Wish! Actually I don't, not yet anyway. The guts of the post was that we'll try run a Linux build and hope that it works without any major issues. If the issues are minor, we'll make it available. If the issues are major and require a bunch of work to fix, then we'll have to limit the resources we put into it until the sales figures justify it.

10 Oct

Post
    rocket2guns on Steam Forums - Thread - Direct
I posted the following in the FAQ:

Why is it hard for the game to be released on Linux?
We have built the game in Linux and it does run. However, it runs without DirectX and some of our graphics features only run on DirectX (such as volumetric lighting). There is no solution for that so there would be some visual degradation on Linux where there was no equivalent solution that we have on DirectX.

Most importantly though adding another version of the game involves making our already complicated build process even more complicated. One of the reasons we have been able to add so much content to the game is that we rapidly develop, deploy the build, and work with the community to get that implementation...
Read more

05 Oct

Comment
    Heightmare on Steam Forums - Thread - Direct
It was before my time on the project but I believe the intent was you place things on frames, and walls were used for covering up cables and pipes etc. The problem with placing stuff on walls backed by another wall us stuff would collide because of how they're designed so you'd get placement issues but not be able to see what they were being blocked by. As for making devices fall down if you deconstruct the frame underneath, well I think there would be riots :P

19 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: That would be amazing. Is there also a way to separate the suit buttons from the actual inventory? Like have another checkbox that when ticked, the first time I press "3" only the inventory comes up, the second time I press "3", only the buttons for AC, temp up, temp down etc. Show up?

I know this one is a little more elaborate, but that would be PERFECT.

Thanks a lot.

Added in r7779 with the following change note:
+ Added Legacy Inventory setting. When enabled, only one window at a time will be open, similar to how the game was before. Note that it current does not allow you to have more than one window open at any time, including the hands - so it is not exact... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: Please tell me this is not the intended end result. I know it isn't for the movement, but please tell me the inventory will get some way of switching back.
Would it be an improvement if I add a tick box to enable "one window at a time open" mode? This is something I can do. I can try do this tonight, and then it would appear on beta.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: I'm intrigued. Let's start a poll then.

I don't know how to or if that's even possible but I would really like to know if people actually do enjoy it.

Could you please start a poll about the inventory system and one about the movement? Maybe even over on discord and make a permanent link to it here on the forums? That would be nice. Thanks
You've mentioned many times you're not happy with the game - I am sorry that is the case, and that you no longer wish to play it.

I realize you are probably well over the refund time limit, so if you email me at ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: In case I did miss something and my rant was in vain, you say:"as well as the old system" where can I change to the old system?
I'm pretty sure you know what I mean; there is no need to be obtuse.

I realise the new system is not exactly like the old one, but it is very close. And as you can see from the original post above, that user specifically does not want to buy the game because of that old system. He is not alone. Many people found the old one far too difficult to use, and so some compromises needed to be made.

In fact, it would be fair to say the vast majority of people find the new system a great compromise between pure keyboard control and pure window mouse ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by RacerX: I do not own the game. I have been following the progress though. I am thinking about buying it. I have seen gameplay on youtube. I looked at all the negative reviews which right now are mixed. So with 99% of the negative reviews about the Clunky UI and Inventory system , why has this not been addressed? I would like a developers comment only please and not a fan-boy player that thinks they know.

We originally said we would not change it, not out of spite - but because we couldn't figure out a way to maintain what we had and do a new system.

I ended up spending my own personal weekends researching a solution, and many late nights, and I found a solution and implemented it.

So while you found a post from 2017, this is not true. Now we have full mouse control for the inventory as well as the old system.

17 Aug

Comment
    Heightmare on Steam Forums - Thread - Direct
Thats the problem with a lot of base building games I've found - initially there are many threats you need to address but once they've all been mitigated then things get pretty stale. We're working on some stuff that'll hopefully make that established-base life a bit more interesting, with the game ready with an array of spanners to toss into the works.

26 Jun

Post
    Rocket on Steam Forums - Thread - Direct
This website:

https://stationeers.melaircraft.net/

Was created by the community track the changelog. If you want to see what is live on both default and beta branch you can check it out.

Big thanks to Melair who developed and hosts this.

04 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
The current sales are ~16000 copies. There are over 50k wishlists. Less than 100 of the wishlists are for OSX/Linux (although that stat isnt perfect).

22 Dec

Comment
    rocket2guns on Steam Forums - Thread - Direct
We will add an option to turn them off. Thanks for the feedback!

02 Aug

Post
    Rocket on Steam Forums - Thread - Direct
Will the game support 32-bit Operating Systems?
No. While we could support 32-bit operating systems, it means that we would have to run a separate executable. 32-bit OS also cannot utilize as much memory as a 64-bit OS. This is why the game now only runs on a 64-bit OS. This allows us to have a dramatically increased scale (more objects). Only a very small fraction of the gaming community continue to run 32-bit operating systems, so we think this will have minimal effect.

I don't like the art style, is it going to change?
No. The art style has been chosen for entirely development reasons. This is a game about systems, so an art style was chosen that allows rapid development while still offering fidelity needed for the games systems. We are able to add new things to the game within a day because it is a reasonably simple art style. We actually really like the art style as well!

How realistic is the science in the game?
We use real science where... Read more