Stationeers

Stationeers Dev Tracker




19 Jul

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Getting ready
It’s been a month of deep end tech work focused on upgrades, refactors and performance – laying the foundations for an improved Stationeers experience across the board towards 1.0.

After two years, we’ve upgraded the engine version to take advantage of awesome new Unity 2021 features. There’s big performance gains, too, plus rendering and network stability improvements, and a new debug console – critical groundwork for wow to come.

So we’re light on content this month, but giving some much-needed love to our codebase means our players will starting feeling the difference.

Unity 2021
At long last, we’ve upgraded to Unity 2021, bringing a raft of new tools and opportunities, from performance and profiling to fancy blinking lights. Of course, in the short term, shifting engine version r... Read more

16 Jul

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    Rocket on Steam Forums - Thread - Direct
Our most extensive refactor ever in the project is underway, focusing on optimization and stability.

This is spearheaded in four parts:
  1. Implementation of a new debug approach, that is included in the shipped build (console, debugging gizmos)
  2. Multiplayer Refactor. Rebuild using the lessons learned from our game "art of the rail". Dramatically reducing the network bandwidth, improving stability, and framerate - especially for large bases.
  3. Rendering Refactor. Improving how our rendering happens, optimizing it to improve frame rate dramatically especially for large bases.
  4. Upgrade of the engine (from 2019 to 2021 version - so two years of fixes).

This might result in some instability. However, we have already noticed significant improvements in testing in both performance and multiplayer. Some of these changes will roll out in the next update (which will b... Read more

11 Jul


25 Jun


17 Jun

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You asked for it
Down here in the south of New Zealand, we spend a lot of time in forums, hearing your ideas and feedback. This month, we wanted to say a big KIA ORA (‘thank you’) to everyone who’s supported Stationeers over the last three years – delivering the most frequently requested new devices, items and additions.



For the atmospherics crowd there’s turbo pumps, valves and pipe heaters. For builders, there’s a suite of shuttered and reinforced windows. For explorers, there’s expanded tool belts, mining belts, mining charges. And for the diggers out there, check out the all-new, dirt destroying OGRE. Time to carve up your local planetoid.

We’re massively excited to see what people do with all this new kit, so which sort of Stationeer ... Read more

30 May


20 May


19 May

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We’re super-sizing our food and farming systems with automation, seeds, fertilizer, packaging and more – come see what’s cooking!



New this month
Hungry for content? It’s a feast this month, as we round out our food, farming and automation systems with a heap of new processing equipment, recipes and growing mechanics. It’s a big step towards 1.0, as we tie a bow around everything consumable.

Get planting with seeds, while mastering fertilizer production to boost your crops. Automate your kitchen for higher nutrition, before packaging everything up to fight decay. Then sell it all to the Trader from our fancy new refrigerated, stacking vending machine...

Whatcha waiting for, Cadet? Let’s go!

Seeds, farming and fertilizer
We wanted to build fun, flexible systems to help players survive... Read more

15 Apr


14 Apr

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New This Month
Stationeers. We all know it’s a special kind of survival game. And for the longest time, we’ve wanted to deepen that experience with food perishability mechanics – and at last we have.

There’s a range of new fridges to keep things fresh and, by popular request, we’ve added a suite of heat exchangers to the game... plus new rocket modules for collecting and storing gas, as well as (believe it or not) a complete modular synthesizer, a basic logic tutorial to get your automation game going, and lots more.

So whether you're a seasoned Stationeer, or a new recruit, come see what’s new!

Food decay
It’s been on our Wishlist for a long, long time: perishable food. And at last, we decided the time was right – to go bad.

All food now perishes, depending on w... Read more

23 Mar


17 Mar