@real_zhaorong Happy to hear it! It took a lot of work and Martin has been at it basically since PDX Con, and even earlier, concept wise. :)
@Muhrks @TRULY_RELAXED If you feel it should be nerfed/changed, just drop us some ideas and feedback on our forums.
The devs are the best people to have questions of balance directed at. :)
@ScruffyJoe187 Have fun! If you have any doubts about the new system, just let us know!
@RiccardoEstate The Church of Dank lands on the Holy Salt Planet? <3
@Marky612 @TemplinEdu Huh. The "Templar"?
@LBaasic @TemplinEdu The bug report definitely helps! Thanks. :)
@Gareth_E_Slater @themoomaster "Someone"? :)
@IridiumOre Yep, these are bugs. Think we can ask you for a report on our forums? It would help us a lot. :)
@Flowz0r @TemplinEdu Hey! You should opt into the optional beta update to take advantage of the AI bug fixes. All information is in this link:
We are continuing the Dev Clash today, at 3p.m. CET!
To quickly catch up, watch these two, awesome, narrated summaries from @TemplinEdu!
Part 1: Part 2:
@AllmightyRanger Thanks! We'll try to keep expanding the story-driven layer of our game regularly! :)
@LordZarien 3. Try to experiment with living standards for various species and set priorities for some jobs (+ and - icons next to each job) to fine-tune your production. :)
4. Utilize planetary decisions to boost your planet's performance.
@LordZarien Hi! Keep in mind these things: 1. Don't build more districts and buildings than your pops can fill. It'll generate costs at no benefits. 2. Don't build too many specialist job buildings. It can cause your worker pops to advance and impact your base resource production.
@bodowens86 ;)
@FashRussian Hi! There is "stuff" coming! Good day!
@AdamShaftoe @leahbobet @kenlowery Hey! In 2.2, clearing out the slums, generates a new pop, which gets automatically assigned to planet's housing system. :)
Good job on the Garbage Patch btw! That thing annoys us mildly!
@MemeIdeologist Nice! Your trade value must be growing well too!
@TRULY_RELAXED Hey! If you have any doubts about existing mechanics, just feel free to poke us with questions. We'll try to help. :)
@MemeIdeologist Thanks! How many pops did you squeeze on it? :)
@torakuntr Hi! Not currently but we're reading all the feedback we've been getting about sectors in 2.2, and we'll try to address it going forward.