If you missed yesterday's Dev Clash mid-season finale, you can watch the recording here:
It's a pretty wild one and the Khan doesn't disappoint! We'll be back with more episodes on January 17th!
@SherwoodBrayden All we can say is that we've heard some feedback about the Gestalts and are looking at balancing them further. No details or ETAs *yet* but we are in a post-support period, so you can expect stuff to get tweaked and balanced.
@Spacemania @WitoldGrabowsk2 @dmoregard @Martin_Anward @PdxInteractive Not anytime soon guys. There is still a lot we want to do with Stellaris. :)
@hatmadder Happy to see you're still around then! We have lots more to come too! :)
@42istheanswer Hey Brian! Think we could ask you for some feedback on our forums?
It looks like you have some impressions to share on the planetary management in general. :)
@Pinstar We'll get to them! We just need to let our artists catch a breath. :)
@AlecHoffman90 @E_Universalis One thing's certain for sure. *He* is getting extra tariffs on his soul-saving package!
Hey! @E_Universalis! Tell your players to stop judging us over MegaChurches!
Regardless of that though, I firmly believe its still very important to know your audience and to have a good communication strategy. We've seen too much of the contrary from Blizzard recently.
Also do note that I still think Diablo: Immortal can be a huge success in countries like China. Mobile is huge there. The biggest streams I've seen on were mostly @PUBG mobile, with millions of views.
I might be very wrong here, but it really seems very sudden. The news aren't even up on the @BlizzHeroes main page.
... so they can perhaps get D4 to a stage where it can be shown earlier than previously planned. After BlizzCon I would guess there's a lot of push from upper management to present things that keeps fans excited and investors calm.
I'm quite surprised by the sudden shutdown of @BlizzHeroes, and how poorly that was timed/communicated. Something doesn't quite seem right there over at @Blizzard_Ent. If I may speculate wildly, they might be moving more people to projects like Diablo 4 - cont.
@Everstill_Ghost @StellarisGame We will find out! I believe I communicate quite differently, though.
@Isthishell1 @StellarisGame Maybe Intelligent, Ingenious, Strong, Deviant, Sedentary
@AsaTJ I would add The Long Dark to that list, since it actually achieves being a survival game focused on hunger, thirst and the elements rather than those things just being a short prelude to/annoying interruption from monster fighting.
In general I'm with you though.
@dmoregard: It's now official – I will be taking over as Game Director for @StellarisGame. This has been brewing for some time, and I'm…
It's now official – I will be taking over as Game Director for @StellarisGame. This has been brewing for some time, and I'm very excited in taking this next step. I'm very much looking forward to stepping up as a leader and leading the direction of the game.
@JCoulson_ @dmoregard @Martin_Anward @PdxInteractive We'll lobby for that pretty hard! :)
@Martin_Anward: As announced on stream, MegaCorp was my last expansion as Game Director of @StellarisGame. The reigns to the game are no…