Stellaris

Stellaris Dev Tracker




19 May


17 May


16 May


15 May

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/281990/announcements/detail/4534507336187482399]here[/url].


Hello everyone!

We know you've been waiting on us to fix the performance issue, and we have finally found the cause and fixed it! However, we haven't properly tested this build yet. So in the good old fashioned "getting you the fixes as soon as possible" way that we work here on Stellaris, we have set up a beta branch in Steam that you can opt into while we continue our verification process in-house!

For the full patch notes, see the forum post here.[forum.paradoxplaza.com]

Please note that 2.7.2 is an optional beta patch. You have to manually opt in to access it. Go to your Steam librar... Read more

14 May

Hello everyone!

We hope you are enjoying your time with 2.7 and the 4 year anniversary of Stellaris! It’s very fun to see how far the game has come, and just as interesting to imagine what the future can hold.

We want to make sure that Stellaris is well-prepared for more content in the future. Something we’ve learned, especially with CK2, is that a long tail of new content can make it very difficult for players to see what kind of DLCs are available for the game. As we recently announced, Stellaris has more than 3 million players, and we want to make sure that players – both new and old – have an easier time finding content that they might like.

In order to improve visibility, starting today and lasting for a couple of weeks, we’re going to be running a couple of experiments that will be looking at DLC visibility within the game. We will be running a controlled experiment that will split up the player base into different groups, where each group will get a sl... Read more